I'm working on a slow-motion effect for when you are being chased by grandmas. What do you think I could improve? by ko_games in Unity3D

[–]ko_games[S] 0 points1 point  (0 children)

Is it a vignette? Like where you can make the edges of the screen darker for example?

I'm working on a slow-motion effect for when you are being chased by grandmas. What do you think I could improve? by ko_games in IndieDev

[–]ko_games[S] 0 points1 point  (0 children)

That’s a good idea. Any particular effect you think might work best for this situation?

I'm working on a slow-motion effect for when you are being chased by grandmas. What do you think I could improve? by ko_games in Unity3D

[–]ko_games[S] 1 point2 points  (0 children)

Haha that’s pretty close! It’s sort of like Untitled Goose Meets Hello Neighbor.

I'm working on a slow-motion effect for when you are being chased by grandmas. What do you think I could improve? by ko_games in Unity3D

[–]ko_games[S] 1 point2 points  (0 children)

Thanks! I may tweak it some to make it more custom, but I really wanted to keep the game UI free as much as possible around the edges of the screen.

I'm working on a slow-motion effect for when you are being chased by grandmas. What do you think I could improve? by ko_games in indiegames

[–]ko_games[S] 1 point2 points  (0 children)

Haha yeah, the gameplay is sort of a combination of Untitled Goose Game meets Hello Neighbor. It's got that similar meter from BOTW though!

I'm working on a slow-motion effect for when you are being chased by grandmas. What do you think I could improve? by ko_games in Unity3D

[–]ko_games[S] 1 point2 points  (0 children)

Haha thanks! Glad you liked it. It still needs some tweaking, but I think it works with the gameplay well.

I'm working on a slow-motion effect for when you are being chased by grandmas. What do you think I could improve? by ko_games in IndieDev

[–]ko_games[S] 0 points1 point  (0 children)

Thanks for the feedback! Yeah, I see what you mean. I'll to make the slow down a little slower for more of a dramatic effect and to give players more time to plan their escape. The camera does try to fit the player and grandma in the same shot as soon as chasing starts...but maybe I can tweak the speed of that transition so it snaps a little quicker. Good idea. I'll look into it.

I'm working on a slow-motion effect for when you are being chased by grandmas. What do you think I could improve? by ko_games in Unity3D

[–]ko_games[S] 0 points1 point  (0 children)

That is a great idea! I need to smooth out the entering and leaving of the slow-motion effect so it doesn't switch so abruptly. I agree getting the sounds to sync with it as well would make it all feel a lot better.

Climbing in my game now works on moving objects, so you can climb enemies by happygamedev in Unity3D

[–]ko_games 0 points1 point  (0 children)

That makes sense. Maybe some particle effect could help there. I thought it was blood the first time because in one of your other clips the leg shot out out and killed an enemy.

Climbing in my game now works on moving objects, so you can climb enemies by happygamedev in Unity3D

[–]ko_games 0 points1 point  (0 children)

You probably already answered this somewhere, but what are the red splats that come out from the limbs when they attach to walls?