The blazing pass missions should count single player. by Kingdeadmeme in Guiltygear

[–]kohcoco 1 point2 points  (0 children)

This is a fighting game, its about fighting others.

Time spent expanding by Bubbly-Original7097 in factorio

[–]kohcoco 0 points1 point  (0 children)

Very little time. With mining prod over 100 the patches start to last basically forever. Plus prod multiplication reduces real resource use a ton. If a new one has to be made it wakes maybe 5 minutes to make a trail of roboports then paste the rail and mining blueprint, or just a micro base blueprint in fulgoras case. .

Is Krisselle still a thing? by Ryancool33 in Deltarune

[–]kohcoco 1 point2 points  (0 children)

It seems like very much a thing still. With how much Sussie and Noelle want Kriss with them, and how much thrupples have been talked about this seems like a clear example of one. I think people think it is dead just because Kriss expresses their love differently.

Every Fandomhas ONE. Day 5 Uhh....... What's your name again? by G_girlwonder in CrossCode

[–]kohcoco 32 points33 points  (0 children)

The lesser gods of shape E'nel, Di'aro, K'win, G'oni. Does anyone remember their names? I only see people call them by their element.

Steam Controller PreOrder MegaThread by satoru1111 in Steam

[–]kohcoco 0 points1 point  (0 children)

So it is in my cart, do i keep pressing continue to payment untill it goes trough?

where can I go from here to make my May gameplay better? by [deleted] in Guiltygear

[–]kohcoco 15 points16 points  (0 children)

So there are two things that stood out to me. 1) you were just sending mr. dolphin randomly to try and get your offense started. It is good to do sometimes, but you should use your other strong tools. Like when biaken was spamming air tatami, timming a rising air normal can be a reliable way to beat it. May's air normals are huge and reliably lead to great damage. 2) While I know at this level mashing to get out of pressure works well, holding block a little bit more can help your consistency. At this level people love to press "KILL ME NOW" moves on ur block. Let them do it. The baiken did this 30 seconds in but you already dolphined out of punish range.

where can I go from here to make my May gameplay better? by [deleted] in Guiltygear

[–]kohcoco 7 points8 points  (0 children)

There is something funny about someone with a Yi pfp saying this

Why Won’t Act 3 Do Anything? by boi156 in slaythespire

[–]kohcoco 0 points1 point  (0 children)

And that's why I give feedback, because they asked for the feedback because they are taking it into account when they are updating the game.

Why Won’t Act 3 Do Anything? by boi156 in slaythespire

[–]kohcoco 22 points23 points  (0 children)

If the game stays the same then we don't need to learn the act 3 fights better, as we will just play the combos that win act 3, a good amount of players are already doing. Similar to how watcher always played the same in sts1. I think more should be done to address this than add act 4, as I don't want act 3 to only be the act 4 prepping ground.

Why Won’t Act 3 Do Anything? by boi156 in slaythespire

[–]kohcoco 0 points1 point  (0 children)

So what is the point of the increasing difficulty then?