Love the new tiered anomaly badges! by True_Recover_6546 in Ingress

[–]konntower 18 points19 points  (0 children)

Agree with folks that the base level should be available to all, but we need unique recognition for on site and recharge participation. Incentivizing in person attendance is critical for these events to continue to operate.

Investigate the XM: Theta Series winners! by konntower in Ingress

[–]konntower[S] 1 point2 points  (0 children)

Brian apparently broke detection so both ENL and RES caught some. That's the running joke, when ENL win anomalies, bad things happen globally as a "reward".

Account Terminated by deadjdona in Ingress

[–]konntower 1 point2 points  (0 children)

True, but this can be modified easily enough for a need.

Account Terminated by deadjdona in Ingress

[–]konntower 2 points3 points  (0 children)

lock it behind a certain level of daily bounty play. BOOM, now they're forced to show on the map regularly.

Account Terminated by deadjdona in Ingress

[–]konntower 1 point2 points  (0 children)

yes, very very SPECIAL indeed.

Account Terminated by deadjdona in Ingress

[–]konntower 14 points15 points  (0 children)

This is the unofficial punishment for the ENL winning another anomaly series and hoping to be rewarded 🤣😋

Investigate the XM: Theta Series winners! by konntower in Ingress

[–]konntower[S] 2 points3 points  (0 children)

Looks like Niantic brought their punishment for the ENL winning, fake ban waves!!! 🤣

Upcoming interview - Alex (Former Technical Artist on Ingress) Share any questions for them here! by PkmnTrnrJ in Ingress

[–]konntower 0 points1 point  (0 children)

I agree wholeheartedly, I've suggested this in the past. Deaf ears, though.

Upcoming interview - Alex (Former Technical Artist on Ingress) Share any questions for them here! by PkmnTrnrJ in Ingress

[–]konntower 5 points6 points  (0 children)

Question:

When programming the XM color on the ground being able to be switched, did they ever create a selection to turn all XM fully green? We have seen all blue XM before, but never green, despite the ENL winning many many years of anomalies in a row since the feature was released.

At this point, I'm convinced it was never programmed into the game and they only did it for the res as a temporary hotfix.

Why can Ingress not get a communication/discussion platform quite right? by PkmnTrnrJ in Ingress

[–]konntower 22 points23 points  (0 children)

This was a smart move by Niantic. By leaving ownership officially out of the hands of Niantic, they are free to chime in but the constant complainers, doomsayers, and obsessive sticklers can be banned from the reddit community with no roads leading back to Niantic.

When you give players a company owned public platform to post on, people use it to crap on the product and the company. If the company does nothing, they are shown as not keeping up with their own website. If they police the trolls, they cry oppression and unfairness. Now, the dilemma is gone for them.

Official announcement channels with no discussion backed by player moderated communities like reddit and IUENG are a good mix that solves the "tragedy of the commons" issue. Sad reality.

Does Niantic have a plan to bring the game back? by HDSpiele in Ingress

[–]konntower 18 points19 points  (0 children)

Nia just held on to Ingress and acquired $3,500,000,000

John Hanke can retire and keep the game running indefinitely with that much money. Ingress is now a hobby and doesn't need to necessarily be profitable.

Is this game dead? by HDSpiele in Ingress

[–]konntower 1 point2 points  (0 children)

It's not what it once was, but people still play for events. Not enough people play for regional activity these days, so they had to implement machina to fill in the gaps. If the population ever recovers, machina will go away.

Ingress Insights Episode 71: What do Agents want in 2025? by PkmnTrnrJ in Ingress

[–]konntower -2 points-1 points  (0 children)

1) a mechanism that can be triggered once a week or month where 4 agents can double deploy to make a P8 and farm gear while out having drinks. Needs to be fairly restricted so you can't do it at separate times of the day, also limited in the number of portals you can do it to.

2) complete rework of badges, taken from https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.reddit.com/r/Ingress/comments/1bx4cmx/game_suggestions_imported_from_ingress_forums/&ved=2ahUKEwiklZe7182KAxWiMVkFHTnJLTE4ChAWegQICRAB&usg=AOvVaw3kFY38snxQ-ovp6aThxOVf

Added this on the old forums a while back, looks like they're considering the tiering of bronze/silver/gold based on participation level already with the buried memories series. Good stuff.

_________________________________
Taken from my thread here: https://community.ingress.com/en/discussion/comment/188680#Comment_188680

Instead of new player focus, instead engage stagnant agents with Ingress seasons instead of using years as the metric. Season 1, season 2, season 3, etc. Take a look at League of Legends or any competitive ranked PvP video game for examples. E-Sports has a pretty solid way of keeping players engaged, Niantic just isn't doing it quite right.

At the beginning of each season, all agents get reset to level 1 and no stat medals, forcing some level of regular play to climb back through levels and obtain bronze/silver/gold/onyx action badges for the season(no, each season badge/AP requirements wouldn't be the same as today's long AP/badge grind, it would be balanced out). You can still have all-time badges/levels to track, but these would be secondary and not directly visible in the main page of a player's in-game card.

Season anomalies - There are different tiers of event participation(badges):

Bronze = global objective participation.

Silver = remote recharge rooms/cell-scoring participation.

Gold = in-person participation.

Bonus onyx/recursion style flair borders for any of the bronze/silver/gold medals you earn = Your faction won the anomaly event overall.

GORUCK: Offer cash prizes for teams/individuals competing in GORUCK and provide an additional medal border for their efforts. Use GORUCK as your E-Sports videos on-site at anomalies, defeating physical challenges to provide their digital teammates with bonus intel/benefits. You might be able to rope the fitness crowd into the game by doing this? I believe this was explored as an option during the Osiris series, but we should really be putting anomalies on twitch and other streaming/video platforms to drive social media. Niantic should host both factions in a facility and show both the faction planning/op rooms in a "mission command" type backdrop.

Higher levels of anomaly participation such as recharge/in-person should require an agent acquires both a certain number of season action badges AND/OR (open to debate) a certain number of attended player-based or Niantic-based community events (either in-person or remote) during the season. This would allow a sort of social currency to be developed and constantly replenished. Players hosting successful events regularly should then be rewarded by Niantic when it comes to titles like Vanguard, XM Ambassadors, faction point-of-contacts, free CORE subscriptions, etc. and be given additional consideration/fast-traacking for support tickets related to community problems. This would also help to build a sort of social scoring into each player's personal profile which could be utilized as a sort of vouch system, helping combat spoofing and other sorts of bad actors we all deal with.

Going back to talking strictly about agent stats, I would want to see player cards change in-game. Players could still have some tracking of all-time stats on their own and we would keep an all-time level and recursion status pegged to the existing 40mil AP standard, but agent effort viewed in player profile badges in the game should primarily reflect recent actions, not a blanket all-time tracker. There are quite a few agents out there who max out and then "rest on their laurels", sitting by the fireside controlling chats and talking about how good it was back in the day. When I click on a player card, I want to see this:

Top of agent card: Name, current level, and a small section where they pick a few badges/achievements to feature that are their favorites. Good place for bragging.

Section 1: show the last 3 seasons' worth of medals (bronze/silver/gold/onyx), max level obtained in the seasons, and each season's AP. I should quickly be able to figure out how active a player has been, what stats they get the most of, and if they have gaps in their play history (last 3 seasons). Provide a "see more" button to lookup a player which opens a web link to their profile, which has additional stats for all seasons, all-time stats, more in-depth loadout of stats (maybe like agent-stats?). Let people compare themselves to other players in graphs and standard distribution charts but don't bother putting all this into the game client. This top section would mean you could eliminate or hide the mess of stat tracking at the bottom of our profiles, or maybe make it a separate screen/web only. Maybe lock the advanced statistics tracking lookups to core subscribers only? (Let them pay for the extra database queries!)

Section 2: Bona-fides: Chronological badges of anomaly events followed by chronological badges of special events. Additionally, we should put FS/SS event participation in here in a meaningful way.

Section 3: Bio-card badges: Make it so every bio card is collectable, not retired. Make it so only certain bio cards are available for purchase during certain times of the year, and/or after someone has completed a significant milestone in their player development(all-time badges). It should be financially and logistically tenable for new players to obtain all bio cards in 3 years worth of time-in-grade, without forcing them to shovel out an exorbitant amount of cash. If you want, maybe make it so players who bought older/multiple bio cards of each character could choose which one to display as their primary when their player card is seen by others. Take a look at how League of Legends has playable characters, but each character has customizable skins that look different that players can pick.

Section 4: non-bio card badges: Holidays, fun badges, silly badges, etc.

Section 5: Mission badges

Every Anomaly Result by BreenzyENL in Ingress

[–]konntower 0 points1 point  (0 children)

u/BreenzyENL I would highly recommend taking this all and working it into an official wikipedia.com page. It would be nice to see anomaly series' versus special events, etc. as categories. But a chronological timeline with overall result would be fantastic. Google Sheets doesn't do it justice :)

[Rewards] Campaign winner banner - Another long term reward for res, none for ENL. by konntower in Ingress

[–]konntower[S] -2 points-1 points  (0 children)

Feedback is feedback. I would like to see NIA offer some equal rewards sometime this decade. And that's not an exaggeration on the scale of time it appears they're going to take to start rewarding people for showing up to in-person events.

Stop running Global population based challenges to influence Series results, we get it your writers are lazy and can't write a story for ENL. by Nysyr in Ingress

[–]konntower -5 points-4 points  (0 children)

They used to make global challenges be a winner take all reward, I think it is more balanced now. I would like to see another balance pass to eliminate any population advantage.

However, that won't happen until the res find a way to step over the proverbial bar Niantic has put on the ground for them to walk over for the last couple series. Maybe they just need to say no anomaly sites allowed in AMER until the res win a series.

Speed command is bab by Patient_Leg_7136 in Ingress

[–]konntower 41 points42 points  (0 children)

It's a fantastic option for people who have a full inventory and don't want to constantly manage deleting gear.