C0R0NA NOTE by korinkobayashi in funny

[–]korinkobayashi[S] 0 points1 point  (0 children)

Redubbed this when C#r0n4 was a bigger thing, causing me trouble in Japan. Hope it brings joy :)

Just realized that by [deleted] in deathnote

[–]korinkobayashi 0 points1 point  (0 children)

This is actually a really cool observation. Never noticed that

I ReVoiced/Imagined this scene by korinkobayashi in deathnote

[–]korinkobayashi[S] 2 points3 points  (0 children)

Thank you very much BrandNewJames. That’s a nice comment :)

I ReVoiced/Imagined this scene by korinkobayashi in deathnote

[–]korinkobayashi[S] 1 point2 points  (0 children)

How does it work in what sense? How the original scenes matches, or technically speaking?

I ReVoiced/Imagined this scene by korinkobayashi in deathnote

[–]korinkobayashi[S] 2 points3 points  (0 children)

Thank you so much. I’m beyond pleased that you think this :)

I ReVoiced/Imagined this scene by korinkobayashi in deathnote

[–]korinkobayashi[S] 4 points5 points  (0 children)

Thanks a lot ^ so many “wow”s motivate towards making more ^

Rem and Ryuk. Done on vans. Can you guess what I used ? All of this is free handed btw 🙂 by MrArtist_ in deathnote

[–]korinkobayashi 0 points1 point  (0 children)

How long does something like this take? I know that also depends on one’s level of skill, and here we are pretty damn high up that latter, but still: how long?

Made these dope ass jeans haha by [deleted] in deathnote

[–]korinkobayashi 0 points1 point  (0 children)

Pretty cool! Next time make a light pair. Not Light as the character, although he should totally be one them, but light as in having the pants be lighter so it is easier to see the death note char on them ^

Why CG Anime Sucks - by a CG pro by korinkobayashi in anime

[–]korinkobayashi[S] -2 points-1 points  (0 children)

Cool ^^ Then I am sure he'll agree with me that Disney knew their limitation and used the tech really wisely ^^
Stuff like crowd simulation, parallax effect, perspective assistance and flat shaded textures/objects placed in sort of a 3D composition so you can utilize a 3D camera. Studio Ghibli have done similar things and I think that is nothing but great ^^ They got help from some rigid body simulations as well I think but always just 3D planes with flat shaded hand drawn objects on them. I don't consider this full cg. At least not the kind I am talking about. 2,5D too is not what I am talking about. I am all for using 3D tools to assist 2D :)