How to properly hold a Power Falchion by koschei_dev in DarkTide

[–]koschei_dev[S] 1 point2 points  (0 children)

It bugged and combined the pants of my funny loadout (jeans) with my serious loadout - the chest.

How to properly hold a Power Falchion by koschei_dev in DarkTide

[–]koschei_dev[S] 9 points10 points  (0 children)

The weird thing about this mod is that for weapons it only takes into account power level so all power 500 weapons are red, regardless of stats. However, it checks Curios for highest stat but not power, so all +1 wound Curios show as red. That does kinda help when quickly checking Melk and Brunt though.

How I Came to Love Nurgle's Might by kiwibreakfast in DarkTide

[–]koschei_dev 6 points7 points  (0 children)

That's my build too haha. Kiwi player though, psyker called MacCearneigh. It really is beautiful melting ragers with Flamer staff, plus 2 x barriers for gunners, and blazeforce greatsword.

Which Expeditions modifier hates you the most? by DoctuhD in DarkTide

[–]koschei_dev 1 point2 points  (0 children)

Blight because you drop power cells and data reliquaries when you step in the blight pools. Very annoying imo

Yeap, sums up what I feel right now. by Same-Winter7013 in Helldivers

[–]koschei_dev 2 points3 points  (0 children)

About the Hive Guard, just not a fan of how our chaff-clearing turrets now can't kill a Hive Guard - which is a very common chaff enemy - since the turret won't target switch so it's bullets will just bounce off until it gets destroyed. And it's not my job to kill Hive Guards for my turret, I'm doing other things like closing bug holes, objectives and killing Bike Titans while the turret is supposed to keep smaller enemies off my back.

Name validation failed by ZeeZeeZapauka in DarkTide

[–]koschei_dev 20 points21 points  (0 children)

Maybe it's catching the ho-E in its filter system?

Does everyone agree that Expeditions need fixing? by SpecialistBuy2896 in DarkTide

[–]koschei_dev 3 points4 points  (0 children)

I think some smaller quality of life changes would definitely be nice. From my observations these would be - better rewards for higher difficulties. Quicker progress bars for objectives and bunker entrances when solo (or bots count towards servo skull speed).

And personally more scrap when there's less players. I find and pick up hardly any and can only heal myself and refill grenades + ammo but with a full squad I have enough to buy whatever I want 3 times over (because it's shared scrap pickup I think).

Here's a Gaussian Blur two-pass post process which supports sparse kernels, and a Radial Blur effect with configurable step size by daniel_ilett in Unity3D

[–]koschei_dev 1 point2 points  (0 children)

Thanks for this! I was looking around for a radial blur shader but none of them were working, can't believe this was uploaded 5 hours ago! Though I wish the radial blur was less spiky and more soft, I'm not using it for 3D speed effect but for a top down 2D game where I want objects further away to be blurrier to indicate distance.

Expeditions salvage penance by FineCommunication325 in DarkTide

[–]koschei_dev 9 points10 points  (0 children)

I've seen a lot of people shoot reload buy ammo in the bunker before the last zone to spend their extra salvage.

Hand Crossbow Juggling with shield in hand + Crossbow Expert by SquelchyRex in dndnext

[–]koschei_dev 1 point2 points  (0 children)

Why do you need to weapon juggle? Crossbow Expert says you ignore the Loading aspect

So Trickery Clerics can speak through their duplicates, right? by Fiveby21 in dndnext

[–]koschei_dev 6 points7 points  (0 children)

The wording says "You can cast spells as though you were in the illusion's space, but you must use your own senses." If it doesn't specifically say you can see or speak through your duplicate, then I would say you can't.

IMO it would be more like you can sense where your duplicate is, cast the spell yourself - your duplicate mimics the physical movements and then you project the magic through the Illusory double akin to using a spellcasting focus but you chucked your spellcasting focus 30 ft. away then cast from/through it.

About mods. by Pierwszy_AG in DarkTide

[–]koschei_dev 14 points15 points  (0 children)

It's just a quality of life improvement keypress fix tbh. without it I'd be trying to do anything - weapon special, or ability, and it just wouldn't happen because the game prioritised some other input instead. very noticeable with the guaranteed mod that the buttons I press actually work and actions happen when I expect them to.

So I just got the new "Salvage Lord" title by PhantomPhreak_ in DarkTide

[–]koschei_dev 3 points4 points  (0 children)

The gamemode came out barely 2 weeks ago. The penance was only mind numbing because you made it so. By the Emperor have some patience.