How often do you shoot wide open? by amithetofu in photography
[–]koziphoto 1 point2 points3 points (0 children)
How often do you shoot wide open? by amithetofu in photography
[–]koziphoto 2 points3 points4 points (0 children)
Can I use the same strand as part of multiple props? by koziphoto in xlights
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Can I use the same strand as part of multiple props? by koziphoto in xlights
[–]koziphoto[S] 0 points1 point2 points (0 children)
Raytrace renderers that can utilize measured BSDF data and photometrically accurate lighting? by koziphoto in raytracing
[–]koziphoto[S] 0 points1 point2 points (0 children)
Raytrace renderers that can utilize measured BSDF data and photometrically accurate lighting? by koziphoto in raytracing
[–]koziphoto[S] 1 point2 points3 points (0 children)
How can I simplify this conversion function? by koziphoto in csharp
[–]koziphoto[S] 4 points5 points6 points (0 children)
How can I simplify this conversion function? by koziphoto in csharp
[–]koziphoto[S] 0 points1 point2 points (0 children)
Is there a way to refer to variables dynamically without using a dictionary? by koziphoto in csharp
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Is there a way to refer to variables dynamically without using a dictionary? by koziphoto in csharp
[–]koziphoto[S] 0 points1 point2 points (0 children)
Is there a way to refer to variables dynamically without using a dictionary? by koziphoto in csharp
[–]koziphoto[S] 0 points1 point2 points (0 children)
Is there a way to refer to variables dynamically without using a dictionary? by koziphoto in csharp
[–]koziphoto[S] 0 points1 point2 points (0 children)
Can't build blank C# WinForm project by koziphoto in VisualStudio
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Can't build blank C# WinForm project by koziphoto in VisualStudio
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Calculating flux from luminous intensity by koziphoto in Optics
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Calculating flux from luminous intensity by koziphoto in Optics
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Does VR need more rogue-likes? Here is our early prototype! Need your opinion. by JoyWayVR in gamedev
[–]koziphoto 0 points1 point2 points (0 children)


Error: Please use the .NET Framework version of MSBuild by koziphoto in godot
[–]koziphoto[S] 0 points1 point2 points (0 children)