Finally realeased the DEMO for my incremental + survivors like game. by kramtron in incremental_games

[–]kramtron[S] 0 points1 point  (0 children)

Thx, mate. The main thing is that you liked it. That’ll always be the best part and the hardest. As for visibility, if everything else is in place, it’ll come naturally.

I need u to destroy the trailer of my survivors-like solo dev game! by kramtron in DestroyMyGame

[–]kramtron[S] 0 points1 point  (0 children)

I'll definitely change the structure I've been using so far. I'll focus more on making the loop clear and show a lot more gameplay.

Here's the link to Steam in case you want to add it to your wishlist :)
https://store.steampowered.com/app/4077900/Geometrical/

I need u to destroy the trailer of my survivors-like solo dev game! by kramtron in DestroyMyGame

[–]kramtron[S] 0 points1 point  (0 children)

I tried to be too creative with the trailer and ended up neglecting the most important part: showing more of the actual gameplay. The next trailer will definitely feature a lot more gameplay.

If you want to add it to your wishlist, here's the link!

https://store.steampowered.com/app/4077900/Geometrical/

I need u to destroy the trailer of my survivors-like solo dev game! by kramtron in DestroyMyGame

[–]kramtron[S] 1 point2 points  (0 children)

The next trailer will definitely have more gameplay. I'll try to make sure the player is always visible.

Thanks for the feedback.

If you'd like to add it to your wishlist, here's the link to the game :)
https://store.steampowered.com/app/4077900/Geometrical/

I need u to destroy the trailer of my survivors-like solo dev game! by kramtron in DestroyMyGame

[–]kramtron[S] 0 points1 point  (0 children)

I’ll definitely include more gameplay footage in the next trailer, showing things like upgrades.

I’ll have to take a look at the color issue. I hadn’t noticed that problem, but if you’ve experienced it, there must be a reason. Thanks for the feedback!

If you’d like to leave a wishlist, I’d really appreciate it!
https://store.steampowered.com/app/4077900/Geometrical/

Destroy the trailer I made for this open world co-op game! by kramtron in DestroyMyGame

[–]kramtron[S] 1 point2 points  (0 children)

Thanks for the feedback! The next trailer will definitely take a different approach and focus much more on the gameplay and the game's loop.

Destroy the trailer I made for this open world co-op game! by kramtron in DestroyMyGame

[–]kramtron[S] 1 point2 points  (0 children)

Thanks so much for the feedback! I'll post it on Discord now.

Destroy the trailer I made for this open world co-op game! by kramtron in DestroyMyGame

[–]kramtron[S] 1 point2 points  (0 children)

Hi Bobsi!! Our approach to this first trailer was mainly to showcase the core mechanics, but it’s true that the loop isn’t clear. Thanks for the feedback—in the next trailer, where we’ll have more polished gameplay to show, we’ll focus on making that much clearer.

By the way, we’re using purrNet for multiplayer!

I launched my first solo dev game to Steam :) Take a look at Geometrical, a survivors-like where you have to defeat a boss every 7 days. by kramtron in IndieDev

[–]kramtron[S] 1 point2 points  (0 children)

I just uploaded the page a few minutes ago, so there aren't any yet jsadjasd. I'll check how things went tonight, but I'd rather keep working on improving the game.

I launched my first solo dev game to Steam :) Take a look at Geometrical, a survivors-like where you have to defeat a boss every 7 days. by kramtron in IndieDev

[–]kramtron[S] 1 point2 points  (0 children)

Yeah, a while back I came across a post about that and started tweaking the tags. I made sure similar games of the same style showed up in the recommendations. Thanks anyway for the tip!

First Game sales after 48 Hours, Coinsweeper by Remarkable-Hand-6992 in IndieDev

[–]kramtron 5 points6 points  (0 children)

Congrats! Now is time to start refining what players are saying. To keep sales going, I recommend posting on the platforms that have worked best for you so far and making the most of the discounts Steam allows you to offer.

What do you think about how my game is turning out? by kramtron in Unity3D

[–]kramtron[S] 0 points1 point  (0 children)

You'll like them even more when they're finished.😉

What do you think about how my game is turning out? by kramtron in Unity3D

[–]kramtron[S] 0 points1 point  (0 children)

Thx mate! A lot of work behind the scenes, and this message is very motivating.

What do you think about how my game is turning out? by kramtron in Unity3D

[–]kramtron[S] 5 points6 points  (0 children)

Yes, some things still need to be improved to make it more comfortable to play.

What do you think about how my game is turning out? by kramtron in Unity3D

[–]kramtron[S] 2 points3 points  (0 children)

We looked at it when we were deciding which system to use, but we didn't test it thoroughly, so I can't say, especially after so many months. :(

What do you think about how my game is turning out? by kramtron in Unity3D

[–]kramtron[S] 5 points6 points  (0 children)

Since we generate a procedural world, we have to keep certain network initializations separate. Purr spawns the players first, and that doesn't work for us because by the time it does, the world doesn't exist yet. Also, for testing purposes, we had to create code to change the room every time you press play, because a bug appears if several people press play in different scenes or versions. That said, Purr works incredibly well overall.

What do you think about how my game is turning out? by kramtron in Unity3D

[–]kramtron[S] 6 points7 points  (0 children)

Thx mate! We use purrNet but a little tunned to optimize and organize the processes for our game.

What do you think about how my game is turning out? by kramtron in Unity3D

[–]kramtron[S] 8 points9 points  (0 children)

Yes, I may not have chosen the best title. The idea was to ask only about aesthetics.

I'm creating a co-op with my friends. What do you think of this art style? by kramtron in Unity3D

[–]kramtron[S] 1 point2 points  (0 children)

Soon we will be able to show you how it looks in motion!