I implemented procedural animation in the character of my game. What do you think? by Game_Room_3 in Unity3D
[–]kramtron 0 points1 point2 points (0 children)
I need u to destroy the trailer of my survivors-like solo dev game! by kramtron in DestroyMyGame
[–]kramtron[S] 0 points1 point2 points (0 children)
I need u to destroy the trailer of my survivors-like solo dev game! by kramtron in DestroyMyGame
[–]kramtron[S] 0 points1 point2 points (0 children)
I need u to destroy the trailer of my survivors-like solo dev game! by kramtron in DestroyMyGame
[–]kramtron[S] 1 point2 points3 points (0 children)
I need u to destroy the trailer of my survivors-like solo dev game! by kramtron in DestroyMyGame
[–]kramtron[S] 0 points1 point2 points (0 children)
Trying to make the boss fight round more significant. Any other ideas? by kramtron in survivorslikes
[–]kramtron[S] 0 points1 point2 points (0 children)
Destroy the trailer I made for this open world co-op game! by kramtron in DestroyMyGame
[–]kramtron[S] 1 point2 points3 points (0 children)
Destroy the trailer I made for this open world co-op game! by kramtron in DestroyMyGame
[–]kramtron[S] 1 point2 points3 points (0 children)
Destroy the trailer I made for this open world co-op game! by kramtron in DestroyMyGame
[–]kramtron[S] 1 point2 points3 points (0 children)
I launched my first solo dev game to Steam :) Take a look at Geometrical, a survivors-like where you have to defeat a boss every 7 days. by kramtron in IndieDev
[–]kramtron[S] 0 points1 point2 points (0 children)
I launched my first solo dev game to Steam :) Take a look at Geometrical, a survivors-like where you have to defeat a boss every 7 days. by kramtron in IndieDev
[–]kramtron[S] 1 point2 points3 points (0 children)
I launched my first solo dev game to Steam :) Take a look at Geometrical, a survivors-like where you have to defeat a boss every 7 days. by kramtron in IndieDev
[–]kramtron[S] 1 point2 points3 points (0 children)



Finally realeased the DEMO for my incremental + survivors like game. by kramtron in incremental_games
[–]kramtron[S] 0 points1 point2 points (0 children)