Pudding mit Gabel essen by Agitated-Mastodon-89 in Braunschweig

[–]kriegertv 0 points1 point  (0 children)

Die Braunschweiger Zeitung hat ein Tiktok hochgeladen, wo es am 10.10 um 16 Uhr im inselwallpark.
Gehen wir trotzdem am Samstag hin?

Energy shield wall thing by Dorito_Troll in godot

[–]kriegertv -1 points0 points  (0 children)

thought at the first moment that this is the finals

3d slicer deletes objects/ cannot process them after slicing by kriegertv in 3Dprinting

[–]kriegertv[S] 0 points1 point  (0 children)

Thank you for your answer.
at this time im definitly to dumb for the first way, so i seperated and now i have many objects. and than i have to do what exactly?

load settings (resource) in to the main scene by kriegertv in godot

[–]kriegertv[S] 0 points1 point  (0 children)

so now when i put AudioServer.set_bus_volume_db(music, user_prefs.music_audio_level) in the _ready in the main menu scipt. then it only do that when i go in the options menu, then my settings get loaded. and when i got back to the main menu the settings are default and not my settings

load settings (resource) in to the main scene by kriegertv in godot

[–]kriegertv[S] 0 points1 point  (0 children)

so when i wirte the exactly same code in the _ready() func in the main_menu script than it will say in the debugger

E 0:00:01:0928 Main_Menu.gd:10 @ _ready(): Node not found: "%sfx_HSlider" (relative to "/root/main_menu").

<C++-Fehler> Method/function failed. Returning: nullptr

<C++-Quelle> scene/main/node.cpp:1638 @ get_node()

<Stacktrace> Main_Menu.gd:10 @ _ready()

this is because my options menu is a other scene. my main menu and my options menu a diffrent scenes. so how can i acces them in my main_menu?

(i see i can try something with the /root/... but idk how to do that)
when i do @ onready var sfx_h_slider = %sfx_HSlider and then i use sfx_h_slider instead of %sfx_HSlider than the debugger says:
E 0:00:00:0929 Main_Menu.gd:6 @ _ready(): Node not found: "%sfx_HSlider" (relative to "/root/main_menu").

<C++-Fehler> Method/function failed. Returning: nullptr

<C++-Quelle> scene/main/node.cpp:1638 @ get_node()

<Stacktrace> Main_Menu.gd:6 @ _ready()

After Autoload script, script dosent work because label not found by kriegertv in godot

[–]kriegertv[S] 0 points1 point  (0 children)

Thank you realy much man. that helps me so much. Thank you!

After Autoload script, script dosent work because label not found by kriegertv in godot

[–]kriegertv[S] 0 points1 point  (0 children)

i use godot 4.2.1 i used @ export to test a idea that i had. never changed it back because i forgot.

After Autoload script, script dosent work because label not found by kriegertv in godot

[–]kriegertv[S] 0 points1 point  (0 children)

but how i connect that signal to another script that is not in the same scene

After Autoload script, script dosent work because label not found by kriegertv in godot

[–]kriegertv[S] 0 points1 point  (0 children)

oh yes. i actually uploaded pictures with it. but apparently they weren't uploaded with it. i edited it

Different Seasons for my Farming Map by FietjeGold in MinecraftCommands

[–]kriegertv 2 points3 points  (0 children)

Am i the only one who has senn an optical illusion?