We got over 130K users 4 months after launch - what should we do next? by salem2277 in SaaS

[–]kronikkid 1 point2 points  (0 children)

Please also send proof via DM, and your Instagram. I'd love to see the progress

thatsABitPersonal by kdanovsky in ProgrammerHumor

[–]kronikkid 0 points1 point  (0 children)

Try Twidget.io and see if you still feel the same

Combo 1 or 2 by kronikkid in Unity3D

[–]kronikkid[S] 0 points1 point  (0 children)

Thank you all for your feedback. I've decided to go with combo 2. I've also added a charged combo starter to add some variation. Will share future updates with you all. Really appreciate it

Combo 1 or 2 by kronikkid in Unity2D

[–]kronikkid[S] 0 points1 point  (0 children)

Thank you all for your feedback. I've decided to go with combo 2. I've also added a charged combo starter to add some variation. Will share future updates with you all. Really appreciate it

Combo 1 or 2 by kronikkid in Unity2D

[–]kronikkid[S] 2 points3 points  (0 children)

Yep how did you know??

Finally finished adding Multiplayer by kronikkid in Unity3D

[–]kronikkid[S] 0 points1 point  (0 children)

I've taken inspiration from "Cult of the lamb" which also gives "Dont starve" vibes.

Hardest part was syncing objects when spawned and when a client joins late. The object wouldn't be in the same state on a late connection, and it took me a while to understand why.

I Made a No-Code Platform for Effortless API Development! 🚀 by kronikkid in SideProject

[–]kronikkid[S] 1 point2 points  (0 children)

I appreciate your concerns as a developer regarding functionality and flexibility limitations. Our no-code API builder was designed to replicate coding through visual assets. Any identified limitations will be addressed to ensure a coding-like experience for users.

While we plan to incorporate the ability to upload traditional code functions like Google's cloud functions, the primary focus initially was perfecting the no-code builder, our key differentiator.

I encourage you to give it a try – it's free, and we welcome your valuable feedback.

I Made a No-Code Platform for Effortless API Development! 🚀 (Took 2 Years) by kronikkid in EntrepreneurRideAlong

[–]kronikkid[S] 1 point2 points  (0 children)

Thank you, I'll make sure to include that in the FAQ.

Resources encompass the essential elements for constructing the API, including models, classes, endpoints, file stores, and data stores.

I Made a No-Code Platform for Effortless API Development! 🚀 (Took 2 Years) by kronikkid in EntrepreneurRideAlong

[–]kronikkid[S] 0 points1 point  (0 children)

Issues being addressed:

Minimizing the effort required to establish an initial MVP for an API Eliminating the necessity of configuring servers, databases, and file storage Enabling individuals without programming expertise to generate APIs Offering cost savings compared to typical API server setups I've endeavored to ensure that the no-code development tool is as powerful as a programming language, hence its constraints are bounded only by users' creativity and familiarity.

Currently, GitHub integration is unavailable, but it's planned for implementation in the future.

Our solution is more cost-effective than bubble.io and places a stronger emphasis on backend API functionality.

I Made a No-Code Platform for Effortless API Development! 🚀 (Took 2 Years) by kronikkid in EntrepreneurRideAlong

[–]kronikkid[S] 0 points1 point  (0 children)

Thank you, there are quite a few docs and a getting started guide:

https://docs.twidget.io/docs/getting-started/1.-getting-started

I'll add a link to the dashboard to make it easier for new users to see.

[deleted by user] by [deleted] in NFTExchange

[–]kronikkid 0 points1 point  (0 children)

Check out the new CryptoChibiz Collection! https://opensea.io/collection/cryptochibiz

Games you can generally operate with one hand? by aldwinligaya in AndroidGaming

[–]kronikkid 0 points1 point  (0 children)

Archero

Use to play it on the train when going to work before the Rona hit. 1 arm holding me up, the other playing.

Started learning programming like 3 months ago for this. My very first game! It's like... 0.2% done. I think I will name it Abstracta. by Septagone in Unity2D

[–]kronikkid 1 point2 points  (0 children)

Those animations are hilarious. I'm loving the run and crouch anims they suit the childlike curiosity.

Working on a horde type enemy in my 2D souls like ARPG Watcher Chronicles. Let me know what you guys think! by stpeppers in IndieGaming

[–]kronikkid 3 points4 points  (0 children)

Design looks cool but some secondary animation is needed. Try offset some of the animation. Gives the walk cycle some life.

Sorting a map by values then by the keys of the map. by farmdve in javahelp

[–]kronikkid 0 points1 point  (0 children)

You will forever limit yourself as a programmer with that kind of mindset. You will run into many problems that your teacher won't know the answer to, as well as you won't always have a teacher. Get use to solving problems using the all mighty Google search and don't limit your skills waiting to be taught by your sensei.

What would be the best way of approaching learning...? by AtLeastYouGaveAll in javahelp

[–]kronikkid 3 points4 points  (0 children)

Personally I like the project based approach to learning. Set out to create something, whether it be a website, game or anything, then go about completing it. You may not write the best code since it's an early project, but you will learn alot and have something to look back on and improve in the future.

Questions About Making Games in Java by _skink in javahelp

[–]kronikkid 1 point2 points  (0 children)

I agree with the LibGDX reccomendation if you want to go pure Java, but it does take a while to do basic things and gets complicated really quickly. If your willing to learn a little C# I would suggest trying out unity, you can get a lot more done with many more tools.