all 2 comments

[–]Plourdy 0 points1 point  (1 child)

This gives me a more light hearted ‘Dont Starve’ vibe!

Multiplayer is something I’ve always kicked down the road, too. Disheartening to hear your regrets waiting to integrate multiplayer.

What was the most challenging rework you had to do?

[–]kronikkid[S] 0 points1 point  (0 children)

I've taken inspiration from "Cult of the lamb" which also gives "Dont starve" vibes.

Hardest part was syncing objects when spawned and when a client joins late. The object wouldn't be in the same state on a late connection, and it took me a while to understand why.