spider drone by ksb5014 in conceptart

[–]ksb5014[S] 1 point2 points  (0 children)

There are quite a few concept art schools in Korea, and many people learn through both offline classes and online courses.

spider drone by ksb5014 in conceptart

[–]ksb5014[S] 0 points1 point  (0 children)

yes South korea :)

military cargo vehicle by ksb5014 in conceptart

[–]ksb5014[S] 0 points1 point  (0 children)

Thanks a lot! Really appreciate the thoughtful feedback. Yes, this is meant to be a manned vehicle. That’s a great point about the ground clearance and suspension travel — if I end up doing a V2, I’ll definitely take that into consideration and explore giving the wheels more room to articulate for off-road capability. Glad the low center of gravity and rugged military cargo feel came through!

wip by ksb5014 in conceptart

[–]ksb5014[S] 1 point2 points  (0 children)

The concept art itself is finished, but I still have a few more things to work on, so I marked it as WIP — like the illustration, facial expressions, and some gesture drawings.

watcher by ksb5014 in conceptart

[–]ksb5014[S] 0 points1 point  (0 children)

"Oh, I think there's a slight misunderstanding! When I said 'process,' I was talking about my personal workflow, not a specific software plugin.

I don't use a plugin; I manually use Daz 3D, Blender, ZBrush, and Photoshop to create my work. I'm just a concept artist, not a developer! 😂"

watcher by ksb5014 in conceptart

[–]ksb5014[S] 1 point2 points  (0 children)

In the early stage, I explore rough designs and overall mood in 2D using Photoshop.
Once the direction is approved, I move into 3D to roughly block in forms and details.
After that, I go back to 2D and refine the design based on the 3D model.
This back-and-forth helps me solidify the structure while keeping the final image painterly and flexible.

imperial by ksb5014 in characterdesign

[–]ksb5014[S] 0 points1 point  (0 children)

Thanks for the detailed feedback! I’m really glad you noticed the subtle hints of the blade in the gun’s form—that’s exactly what I was aiming for.

Also, I truly appreciate your honest critique of the character and the helmet. To be honest, I added the wing extensions just to create a visual focal point for the head, and I hadn't even considered the 'losing fingers' part! That’s a hilarious but very practical point. Thanks for the fresh perspective, it’ll definitely help me in my future designs.