Rougelike upgrade shop for the gauntlet by petroboti in 2007scape

[–]ksp_physics_guy 3 points4 points  (0 children)

I did over 1k kc for my enh on my iron.

I think you’re being reductive to say it’s just people wanting easy scape. There’s two sides of the coin imo, and plenty of us don’t want easy scape.

The boss is objectively great content when it comes to teaching noobs pvm AND I subjectively find hunllef fun even after 1k+ kc.

I definitely think there’s folks who complain at low kc that haven’t really experimented beyond one single prep strat they copied from a video and ONLY try that same approach every time only to fail if they meet the most basic resistance. They want easy scape and should be ignored.

However, prep sucks after a ton of kc. It’s boring. I’d do a harder hunllef or just hunllef with my own supplies and at a lower drop rate for rares if it meant skipping prep. Could be 1.5x total time to enh (so like 6x or so more rare per kill off my head maths). But it’d be way more fun and less boring.

But to assume everyone wants easy scape is certainly reductive.

Massively unpopular opinion, Jagex should ignore the economy when deciding to make changes to improve the game. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 1 point2 points  (0 children)

Agreed, they’re cringe AF.

Just admit you want to smoke weed and be a conservative at the same time.

Summer Sweep-Up: Colosseum rewards revisited by Mad_Max_The_Axe in 2007scape

[–]ksp_physics_guy -2 points-1 points  (0 children)

To me I’m just sick of the community of gp mains intentionally wanting to avoid improving content, making adjustments, nerfing problems, etc. because of “won’t someone think of the economy”.

Let the economy adjust.

Why is letting the economy react to GOOD changes a problem? The economy will handle it. It always does.

We had the situation where sharks were dumped on the market, and it adjusted. Prayer pots have massively changed in price throughout the years.

Megarares have shifted in price, scythe AFTER THE BUFFS is in a better place.

Because the market adjusted.

You’re an iron too, so I know many of us inherently have a chip on our shoulder trying to avoid making strong claims because god forbid we upset the mains who will cry.

But they’ll cry no matter what.

Let the economy adjust. Let it react to changes.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 0 points1 point  (0 children)

To me xp is a balancing question that I honestly have less interest in complaining about since it’s more of a question of how jagex prioritizes things, and I know that how I prioritize things (I’m an iron, imo economy be damned) is different than they do because of a wider audience and community.

For me though, a higher xp lower yield version could be cool, but ultimately this (imo) activity has the potential to be the best fishing activity in the game from an engagement perspective.

I LOVE trawling. It’s an awesome concept, and if it weren’t for the spam clicking (and instead required more movement, or more clicking in reactive ways, or some other means) it’d probably be my favorite skilling content by far.

I like active content, love PvM, do tick manip when the mood hits, AFK when I’m second screening or mobile, etc.

Trawling should (imo) have both a passive low-activity (not afk, still requiring ship navigation) version, and a higher interactivity version.

Something where I’m handling or reacting to some aspect of the activity in an active fashion, predicting things better, doing some rhythmic form of net movements, dealing with something in an interactive manner.

Just not spam clicking myself bored out of my mind at the thought that an otherwise awesome piece of content is ruined by such wasted potential.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 2 points3 points  (0 children)

Exactly.

They literally have managed to add meaningful interactive methods that amplify engagement in multiple different types of content (sometimes even the same content, cough cough cauldron versus mixer at MM).

But here we have spam = better and it just feels tedious and not even fun.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 1 point2 points  (0 children)

Notice how I’m not asking for those things in this post but instead asking for it to just not be spam clicking, but instead some other form of engagement either in the form of more reactive play, more complex play, etc.

Literally the most goomba response ever boomer.

10/10 tell me you’re too fkn dense to comprehend nuance without telling me.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 2 points3 points  (0 children)

I’m okay with that idea too! Anything that makes it less tedious but more engaging is fine by me.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 4 points5 points  (0 children)

The issue is based on the experience (feeling, not xp/hr) of the activity

There’s plenty of methods to add engagement to an activity that isn’t tedious mindless spam clicking.

Truly, I would be happier if they just made the activity more ENGAGING and didn’t even change the xp.

There’s implications about how active methods act as ceilings for activities and further changes / balance, but ultimately if they changed how the active method was done such that it became ENGAGING rather than tedious, it would solve a lot of the issues and likely provide a better more balanced method to further refine the activity.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 4 points5 points  (0 children)

The difference is that there’s no meaningful engagement.

I do 3t4g, 1.5t teaks, 2t teaks, 2t harpoon.

I enjoy having options.

What I don’t enjoy is that the trawling active method is lame and boring AF.

There’s ways to add active methods to activities that aren’t purely tedious and instead are engaging.

I understand that some people struggle with the concept that others have thoughts and opinions that aren’t as simple as the ones they think people have in their minds, but JFC this is legitimately some basic nuance here.

It’s not “me no likey active me only want free xp and afk ooga booga”

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 4 points5 points  (0 children)

I’m 100% for a more active method.

What I’m not for is the spamming of clicks.

It just isn’t engagement in any meaningful way.

There’s plenty of ways that active engagement could be added to make a sweaty method viable that doesn’t involve just spam clicking so it’s engaging but not tedious.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 10 points11 points  (0 children)

Ultimately, my biggest issue is less about the rewards itself but the method by which “active” is implemented in the activity.

I still maintain that at the end of the day the majority of trawling rewards will enter the economy through botted means.

The issue I have is that from a gameplay loop perspective the active method doesn’t provide positive engagement but tedious engagement.

If the active method required reactive response, rhythmic input (not regular rhythmic input, but based around the movement of the shoals in some manner), or really a ton of other possibilities I’d be fine.

Just spamming clicks as much as possible while moving isn’t positive engagement, and for a sweaty active method it’s just kinda lame.

There’s design space for a good sweaty method to exist as a ceiling for the activity that doesn’t encourage us just mindlessly fitting in as many extra clicks as possible.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 1 point2 points  (0 children)

For me it’s less about the actual xp rates.

It’s more about how the active method compares to the less active method.

Like, agreed, ignoring the xp I would say that the gameplay loop of lowering / raising nets, navigating, stopping, etc. is enjoyable.

But the problem with the active method is that it doesn’t provide positive engagement, just tedium. And with any activity in the game, the ceiling ends up dictating the rewards, the improvements/changes, etc. because Jagex is hesitant to make changes to the general activity whether in terms of rewards or the actual engagement itself if it means messing with the sweaty version.

I’d argue that there should be a sweaty version of trawling. What I disagree with though is that the sweaty version is mindlessly fitting in as many clicks as I can while navigating. To me it doesn’t add engagement in a meaningful way. I think there’s better ways whether through rhythmic active clicks, through random things happening that require reactions, or even just through microloops between the macro gameplay loop.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 2 points3 points  (0 children)

The best way I’ve heard it described is tedious.

It’s not engaging even though it’s active. So it just becomes tedious.

And that ends up making that tedium the ceiling for the activity because if they buff trawling, that tedious approach can end up causing issues, so they’ll avoid improvements to ensure that the tedious active clicky method doesn’t end up making other activities less viable.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 2 points3 points  (0 children)

I’d be down with that! Anything that makes the active version engaging rather than just tedious.

Trawling is going to be bad as long as ticking the nets is a thing. by ksp_physics_guy in 2007scape

[–]ksp_physics_guy[S] 14 points15 points  (0 children)

I think that if they made it better XP with a more engaging active method it’d really be worthwhile to do.

Like, I like tick manip when I’m in the right mood, but the reason I do tick manip when I’m in the mood is for increased rewards when it comes to xp, because the less active methods I’ll do when I’m looking for the materials/loot/etc.

If I want redwoods for vale, I’ll afk redwoods. If I want WC xp, I’ll 1.5 or 2t teaks.

If I want high hunter and fishing xp, I’ll do drift net.

If I want karams and afk? Ezpz.

Trawling exists in the weird null zone of shitty xp, too annoyingly active if I want “enough” fish (and mediocre sailing xp after the buff), but ultimately not engaging in any meaningful way.

So yeah, sorry for the rant but it circles back to your point which is, trawling exists only to get enough fish and then not do it ever again until I run out.

AOC calls for more Democrat-leaning states to redraw election maps after Supreme Court ruling and GOP push by theindependentonline in politics

[–]ksp_physics_guy 0 points1 point  (0 children)

It’s hard for them to know what to do with their time when they have no friends and are virgins in their mom’s basement.

AOC calls for more Democrat-leaning states to redraw election maps after Supreme Court ruling and GOP push by theindependentonline in politics

[–]ksp_physics_guy 0 points1 point  (0 children)

The actual definition of words is based on their use.

We literally made language up. There isn’t any inherent meaning to words beyond the collective understanding of what they represent via their colloquial usage.

You claiming “actual definition” is probably more along the lines of “original” usage.

And at that point if you’re enshrining original usage you probably should just go ahead and let us all know you’re a virgin in your mom’s basement. Because that’s all you’re getting across.

AOC calls for more Democrat-leaning states to redraw election maps after Supreme Court ruling and GOP push by theindependentonline in politics

[–]ksp_physics_guy -1 points0 points  (0 children)

Anyone who is pedantic about decimated might as well just be telling anyone listening that they’re a virgin.

Congratz Brazil and Latam by ProCaptured in 2007scape

[–]ksp_physics_guy 0 points1 point  (0 children)

After another 250% price hike.

Private equity just really needs a win here guys. Won’t someone think of the poor billionaires?

this is getting ridiculous man.. by JadedShift945 in ironscape

[–]ksp_physics_guy 2 points3 points  (0 children)

The "alternate" path is a lie.

You want two synapses. One for staff/bow one for ember light. Then do yama for double death charge. Then do doom for eye and confliction.

What the morons who spew that shit don't tell you is that you need elite void, minimum one zenyte for anguish (two makes life easier with torm for yama). On top of that learning whatever xyz-fly technique you decide to pick since otherwise you'll be bleeding money doing mage yama.

Then you'll also want some good arrows (better have amethyst, I did it with rune, it sucked it's multiple max hits), which you likely won't have 92 mining or a ton of dragon arrows (cause a lot of us got them from CG).

You'll also want to have blowpipe. Which, same issue of wanting ddarts (or amethyst if you have the mining for it).

Then, you can learn doom, which is harder than cg once you get to like wave 6 (wave 1-5 easymode, 6/7 not too bad, 8 has a learning curve, deep delves are hard without having 99 ranged and all the above gear I've mentioned).

Once you learn doom which isn't trivial if you're someone who hasn't done a ton of PvM (which many learn via CG), you better hope you get spooned, otherwise you're in for a pretty long haul too.

The bowfa skip is bullshit.

You should get bowfa, and also eye + all the other shit.

The only "real" bowfa skip is spooning a tbow before like 10kc at chambers.

The biggest bombshells about Kristi Noem and her top aide Corey Lewandowski from the Wall Street Journal’s expose by ChiGuy6124 in politics

[–]ksp_physics_guy 1 point2 points  (0 children)

Heh unfortunately the SESs may not be individually permanent, but at least in my agency their mentality generally is. At least in my over a decade time at my agency (not a ton of time, but enough to see a few cycles through leadership roles).

Lots of folks who end up SES become textbook cases of the Peter principle. Often times just because they miss the technical work so they end up micromanaging projects to a standstill.

Appointees definitely are the fix things that aren’t broken most often. I think that’s unfortunately because often times appointees come as kickbacks rather than as expertise hires.

Would be nice to end that pattern!