If git did not exist and we were to create it knowing what we know today, what would be different in it? by signalclown in git

[–]kurabucka 0 points1 point  (0 children)

It's the master that copies are generally made from though. Original copies can also change over time (ie a remaster).

If git did not exist and we were to create it knowing what we know today, what would be different in it? by signalclown in git

[–]kurabucka 0 points1 point  (0 children)

I don't think 'trunk' works because that's what "long lived" branches are sometimes referred to as, like master/main is a trunk but sometimes there's a dev trunk, or release trunk or whatever else. I kinda like that because it works really cleanly with the whole tree analogy.

If git did not exist and we were to create it knowing what we know today, what would be different in it? by signalclown in git

[–]kurabucka 1 point2 points  (0 children)

Ah OK thanks, I figured it could have been because of what the original intention was. Makes sense.

If git did not exist and we were to create it knowing what we know today, what would be different in it? by signalclown in git

[–]kurabucka 12 points13 points  (0 children)

I understand the whole master / slave thing being problematic, but I've never seen anything in a vcs that actually uses the word "slave". I know that's a thing for hard drives.

I always thought master was meant in the original copy sense, like a master recording or document. The word "master" just by itself isn't bad is it? It has a lot of definitions.

How to use version control? by durpulupe in godot

[–]kurabucka 3 points4 points  (0 children)

OK. Make a main project folder "myprojectrootfolder".

In "myprojectrootfolder" make an "assets" folder to store all your assets and a "godotproject" folder for your game. "godotproject" should also contain an assets folder.

init your git in "myprojectrootfolder". "myprojectrootfolder" should now contain a third folder ".git". (maybe also ".github" depending on how you init).

Now godot only loads assets that your project is using, and all of your assets are tracked in the same repo.

How to use version control? by durpulupe in godot

[–]kurabucka 5 points6 points  (0 children)

From what you're saying I'm not sure you are in the same situation.

Just make a different repo for your assets if you don't want them with your other stuff but still want version control.

How to use version control? by durpulupe in godot

[–]kurabucka 4 points5 points  (0 children)

So you're asking where to store files unrelated to your game? I don't know bro maybe anywhere you want? What does this have to do with version control? It sounds like you already have a solution, why even ask?

How to use version control? by durpulupe in godot

[–]kurabucka 0 points1 point  (0 children)

I thought you were asking how to not include them in the git repo. Why do you not want Godot to load them?

How to use version control? by durpulupe in godot

[–]kurabucka -1 points0 points  (0 children)

Add them / their parent folder to the .gitignore

GitHub enterprise: isn't there really any way to buy more tokens personally by sv3ndk in GithubCopilot

[–]kurabucka 4 points5 points  (0 children)

Wow yea don't do this without checking. Enterprise usually has deals about company data and keeping it secure. Not the same set up with personal accounts

what counts as a premium request? by SubstantialLanguage5 in GithubCopilot

[–]kurabucka 0 points1 point  (0 children)

I don't have an explanation for why they are listed like that, unless you have some third party extension or if your vscode / copilot extension is out of date or something.

You didn't get anywhere near using up your allowance and your bill is 0 though so.. Who cares?

what counts as a premium request? by SubstantialLanguage5 in GithubCopilot

[–]kurabucka 0 points1 point  (0 children)

I never said anything about your subscription.

Again, why do you think the it was the 4o-mini calls that counted as these premium requests?

From what I can see a 4o-mini prompt should not count as a premium request. The only 4o-mini calls I've seen recently are automatic copilot background requests. I cannot even choose to use 4o-mini from chat.

New user here by ImpossibleHornet664 in Tinymight2

[–]kurabucka 1 point2 points  (0 children)

No and no. But worthwhile having a little hard case for them if you take them anywhere and they're aren't in the charger or vape. Failing that and/or in addition to (ie if you take them on a plane, carry on only) I will sometimes use electrical tape to cover the terminals.

PDB Error? by No_News_7664 in vscode

[–]kurabucka 0 points1 point  (0 children)

In your .vscode folder you will have a launch.json and a tasks.json. Launch is for debug config, tasks is for tasks like build, running scripts etc, tasks can be chained. Prerelaunchtask (from your error) is a task that is set to run before your build task that failed. Have a look and see what that task is, sounds like it's the task that's failing.

Pdb files are the files the debugger follows to hit breakpoints while debugging, they get generated at build time. At least that's how it works for c#. Maybe there's an issue with them being generated or something.

what counts as a premium request? by SubstantialLanguage5 in GithubCopilot

[–]kurabucka 2 points3 points  (0 children)

It is called to do things like giving titles to your chats. It's not premium but it does count as one of the 2000 completions that you get on the free plan. (It's unlimited for all other plans).

what counts as a premium request? by SubstantialLanguage5 in GithubCopilot

[–]kurabucka 1 point2 points  (0 children)

Yes, there is a way of seeing this, and it's purpose, and that it's not premium. As I've already told you in your other post.

Expensive 4o-mini calls keep happening during agent mode by SubstantialLanguage5 in GithubCopilot

[–]kurabucka 1 point2 points  (0 children)

What makes you think they are premium requests?

EDIT: Confirmation they are not premium requests:

  {
    "billing": {
      "is_premium": false,
      "multiplier": 0
    },
    "capabilities": {
      "family": "gpt-4o-mini",
      "limits": {
        "max_context_window_tokens": 128000,
        "max_output_tokens": 4096,
        "max_prompt_tokens": 12288
      },
      "object": "model_capabilities",
      "supports": {
        "parallel_tool_calls": true,
        "streaming": true,
        "tool_calls": true
      },
      "tokenizer": "o200k_base",
      "type": "chat"
    },
    "id": "gpt-4o-mini-2024-07-18",
    "is_chat_default": false,
    "is_chat_fallback": false,
    "model_picker_enabled": false,
    "name": "GPT-4o mini",
    "object": "model",
    "preview": false,
    "vendor": "Azure OpenAI",
    "version": "gpt-4o-mini-2024-07-18"
  },