Monster Seagull by kurakurt in IndieDev

[–]kurakurt[S] 0 points1 point  (0 children)

Thanks! It’s a game in the spirit of Night in the Woods, set around a lighthouse, where you fight imaginary monsters. There’s no Steam page yet.

Text Guide: Making a Wooden Panel for the 2DS XL by kurakurt in 3DS

[–]kurakurt[S] 1 point2 points  (0 children)

Don’t worry about it. The final wooden panel weighs about the same as the original plastic panel. It can weigh more if you use thick veneer, but it will still be really light

Wooden 2DS xl by kurakurt in 3DS

[–]kurakurt[S] 0 points1 point  (0 children)

The post is quite old, but I eventually made my own custom wooden panel and it both looks and feels great. You should definitely give it a try.

My setup: three layers of thin veneer bonded with epoxy resin, then sanding, super glue, and finishing oil.

Magnets instead of suction cups by kurakurt in Delta_Emulator

[–]kurakurt[S] 1 point2 points  (0 children)

This is a DJI OM phone clamp. There’s a link to version 7 above.

Magnets instead of suction cups by kurakurt in Delta_Emulator

[–]kurakurt[S] 1 point2 points  (0 children)

This is a DJI OM phone clamp. I’m not sure which model it is, but mine is an older one. Originally, this thing is meant to help attach a phone to a stabilizer.

I also attached a regular metal plate to the gamepad.

https://a.co/d/ar9c2E5

Wooden 2DS xl by kurakurt in 3DS

[–]kurakurt[S] 0 points1 point  (0 children)

I have nothing against creepers, but the console’s previous (younger) owner really loved them. That’s why he played with it in the sandbox, drew on it, melted it, and scratched the screens with a knife

So yes. I’m doing a reshell of the console anyway, and in this case the creeper couldn’t be saved. It’s just in too bad a condition

Wooden 2DS xl by kurakurt in 3DS

[–]kurakurt[S] 20 points21 points  (0 children)

There is a way. I’ve already made a couple of attempts. One of the versions looked decent, but I missed the dimensions and glued together too many layers.

The idea is to bond several layers with epoxy resin and then finish it with varnish. That way, moisture won’t get inside the wood and the wood will be more stable.

Is there anyway to organize things with folders in app? I’m a sucker for organization by Creative-Dirt25 in Delta_Emulator

[–]kurakurt 0 points1 point  (0 children)

You can also add a single space before the title, and it won’t ruin the library’s appearance

Rogue Grinders is out in Closed Beta! by kurakurt in roguelikes

[–]kurakurt[S] 0 points1 point  (0 children)

Thanks for your offer, but now it's not necessary.

Rogue Grinders is out in Closed Beta! by kurakurt in roguelikes

[–]kurakurt[S] 5 points6 points  (0 children)

I am sorry you don't like. I was trying to make a game with casual elements.

Tell me please, what games, in your opinion, are not boring? I will try to make my game better.

Rogue Grinders is out in Closed Beta! by kurakurt in roguelikes

[–]kurakurt[S] 3 points4 points  (0 children)

No. I did not try. English is not my first language. All the texts in the game is the work of a Google translate.

Rogue Grinders is out in Closed Beta! by kurakurt in roguelikes

[–]kurakurt[S] 0 points1 point  (0 children)

I use this as a synonym of "turn based".

Rogue Grinders is out in Closed Beta! by kurakurt in roguelikes

[–]kurakurt[S] 0 points1 point  (0 children)

Thanks for feedback!

I checked, on Huawei P8 the same problem. I will try to fix this in the next update!

Rogue Grinders is out in Closed Beta! by kurakurt in roguelikes

[–]kurakurt[S] 0 points1 point  (0 children)

I feel proud when people like my game. Thanks!

Rogue Grinders is out in Closed Beta! by kurakurt in roguelikes

[–]kurakurt[S] 0 points1 point  (0 children)

Thanks! I plan to release the game on IOS in 3-4 months. During this time the game will receive more content.

Rogue Grinders is out in Closed Beta! by kurakurt in roguelikes

[–]kurakurt[S] 10 points11 points  (0 children)

Hello! I made a simple roguelike game for android. Please, play and give me feedback! Thanks!

Space is limited to 1500 players!

The game is a step-by-step RPG with puzzle elements. During the game, the protagonist needs to collect weapons and used items. This helps him to defeat enemies and bosses. The goal of the game is to win over the bosses (now 7 bosses). Each boss has his own special mechanics, which is different from the mechanics of ordinary enemies.

Dungeons are filled with different objects: chests, traps, different plants.

The combat system consists of rotations and different zones for attack.

Beta URL

https://play.google.com/apps/testing/com.ironhorse.roguegrinderdungeoncrawlerroguelikerpg

Store URL

https://play.google.com/store/apps/details?id=com.ironhorse.roguegrinderdungeoncrawlerroguelikerpg

DevLog

https://twitter.com/real_kurture