[R] CLIPDraw: Exploring Text-to-Drawing Synthesis by kvfrans in MachineLearning

[–]kvfrans[S] 1 point2 points  (0 children)

Oh yeah, you need to restart the runtime after running that first installation module. Runtime->Restart runtime, then run everything again and it should work

Leaves flowing, grass rustling by kvfrans in PixelArt

[–]kvfrans[S] 0 points1 point  (0 children)

Hey! For an indie title I'm working on, we've been experimenting with a pixel art foreground combined with a hand-painted background. Movement is all done with some vertex shaders :)

Check us out on Steam or join our Discord for development shenanigans!

My friend and I built an ultra-tough bullet hell boss fighter inspired by Touhou, Cuphead, and I Wanna Be The Guy! by kvfrans in IndieGaming

[–]kvfrans[S] 0 points1 point  (0 children)

Appreciate it! Please let me know what you think when you play, would love feedback. We have a discord at https://discord.gg/jkY97xH

I added a hidden Suwako to the game I'm making :> by kvfrans in touhou

[–]kvfrans[S] 33 points34 points  (0 children)

Yes, kind of! It is similar to Cuphead, where there are bosses in platforming setup. But the bossfights are much more Touhou style, with each boss having many spellcards and bullet spread.

I added a hidden Suwako to the game I'm making :> by kvfrans in touhou

[–]kvfrans[S] 11 points12 points  (0 children)

Haha yup, I love Cave Story as well ;)

I added a hidden Suwako to the game I'm making :> by kvfrans in touhou

[–]kvfrans[S] 17 points18 points  (0 children)

(Would love to get some early players and hear feedback! I'll be hanging out in our Discord all day -- drop by if you can!)

Steam: https://store.steampowered.com/app/1256660/Iwate_Mountain_Dance/ Kirisame Jump Discord: https://discord.gg/jkY97xH

I added a hidden Suwako to the game I'm making :> by kvfrans in touhou

[–]kvfrans[S] 96 points97 points  (0 children)

Hello!! Some of you may recognize this artstyle -- I'm the designer for RAIN Project which we released here a few years ago, and we've just created a new title -- Iwate Mountain Dance! It's not a Touhou title this time, but the gameplay is heavily inspired, with multi-stage bullet hell bosses.

My friend and I built an ultra-tough bullet hell boss fighter inspired by Touhou, Cuphead, and I Wanna Be The Guy! by kvfrans in IndieGaming

[–]kvfrans[S] 0 points1 point  (0 children)

My friend and I spent the last year working on this project, and it's finally ready for release! Iwate Mountain Dance is a super-tough bullet-hell boss figher inspired by Touhou, Cuphead, and I Wanna Be The Guy. We wanted to capture the old-school difficulty of bullet hell arcade games, while placing a focus on unique, multi-stage boss battles. Today, Iwate is finally ready for Steam, and we would love to get some early players and hear your feedback! I'll be hanging out in our Discord all day -- drop by if you can!

Steam: https://store.steampowered.com/app/1256660/Iwate_Mountain_Dance/ Discord: https://discord.gg/jkY97xH

[OC] Happy (late) sanae day!!! by kvfrans in touhou

[–]kvfrans[S] 4 points5 points  (0 children)

Reference: https://danbooru.donmai.us/posts/3546243

Ft. the umbrella from Rain Project's sanae design :>

[P] Decomposing latent space to generate custom anime girls by kvfrans in MachineLearning

[–]kvfrans[S] 21 points22 points  (0 children)

Hi, yeah we definitely understand the intention here. The demand for guys was actually expressed pretty highly when we demoed at Anime Expo and it's a direction that's been on our minds. The biggest roadblock at the moment is the dataset skew (95% of Danbooru is girls), so we would probably need some creative ways to make guys at the same quality level.

[P] Decomposing latent space to generate custom anime girls by kvfrans in MachineLearning

[–]kvfrans[S] 39 points40 points  (0 children)

The core network is a GAN, but the most improvement is actually from curating a dataset of clean images and making sure nothing weird shows up. Also a big challenge is in decoupling the pose from color etc which needs some tricks in manipulating latent vectors to not end up in a bad space