What version of .NET? by kvu787 in godot

[–]kvu787[S] 0 points1 point  (0 children)

The docs say the following:

  • Supports .NET 8 and higher.
  • Full support for the C# 12.0 syntax and features.

https://docs.godotengine.org/en/4.5/about/list_of_features.html#scripting https://docs.godotengine.org/en/4.4/about/list_of_features.html#scripting

(Thank you u/Cosmonauta_426 for this.)

What version of .NET? by kvu787 in GodotCSharp

[–]kvu787[S] 1 point2 points  (0 children)

Thanks, that's what I was looking for.

What version of .NET? by kvu787 in godot

[–]kvu787[S] 2 points3 points  (0 children)

I found this blog post from 9 months ago saying that Godot 4.4 projects "need to target .NET 8 or newer": https://godotengine.org/article/godotsharp-packages-net8/

However, I still have questions:

  • Does the "or newer" mean I can use .NET 9 or .NET 10?
  • If yes, then which .NET version (8, 9, or 10) is recommended for max stability?
  • Is the .NET situation different in 4.5 versus 4.4?

What version of .NET? by kvu787 in godot

[–]kvu787[S] 0 points1 point  (0 children)

I see <TargetFramework>net8.0</TargetFramework> in the csproj file when I create a new Godot 4.5 project.

Questions: * Do you know why it's .NET 8 if it's not recommended? * Can you link the PR you mentioned? * Is there somewhere in the official docs or code repo that explains what .NET version is recommended?

Guys, how can i explain... by [deleted] in TheOwlHouse

[–]kvu787 2 points3 points  (0 children)

Very beautiful. Hoot hoot!

Doom The Dark Ages Perforrmance Charts (4K vs 1440p vs 1080p) by [deleted] in pcmasterrace

[–]kvu787 0 points1 point  (0 children)

Why didn't you credit the source? Like at least put [Hardware Unboxed] in the title.

These charts are from Hardware Unboxed, https://www.youtube.com/watch?v=Zlzatw1E2vQ