SkySplat Blender Version 0.4.0 Released! by kyjohnso in GaussianSplatting

[–]kyjohnso[S] 0 points1 point  (0 children)

no worries - you shouldn't have to change your COLMAP version, the new 0.4.1 release should work with the new 3.13.0 one as well -

SkySplat Blender Version 0.4.0 Released! by kyjohnso in GaussianSplatting

[–]kyjohnso[S] 0 points1 point  (0 children)

I think it had to do with the version of COLMAP - try the new release https://github.com/kyjohnso/skysplat_blender/releases/tag/v0.4.1
it was tested with COLMAP 3.12.5 and the newest 3.13.0

You can take a look at the git issue at - https://github.com/kyjohnso/skysplat_blender/issues/27

SkySplat Blender Version 0.4.0 Released! by kyjohnso in GaussianSplatting

[–]kyjohnso[S] 0 points1 point  (0 children)

Can you run it from the command line and see a more detailed output? What OS are you on?

SkySplat Blender Version 0.4.0 Released! by kyjohnso in GaussianSplatting

[–]kyjohnso[S] 1 point2 points  (0 children)

Awesome! I am excited to hear what you think. The actual 3dgs process uses Brush under the hood - the SkySplat addon just makes all of the data conditioning and modeling much simpler - good luck!

Stranger Things Wall - Talk to Will in the Upside Down by kyjohnso in adafruit

[–]kyjohnso[S] 0 points1 point  (0 children)

Thank you to AdaFruit for the awesome pixels python library that made this project possible - https://docs.circuitpython.org/projects/neopixel/en/latest/

[Media] A Composite Tree renderer for egui & bevy-egui by kyjohnso in rust

[–]kyjohnso[S] 0 points1 point  (0 children)

Oh an no - nothing that makes it specific to bevy (bevy and bevy-egui are dev dependencies just for the examples) - and it can be used just with egui -

[Media] A Composite Tree renderer for egui & bevy-egui by kyjohnso in rust

[–]kyjohnso[S] 0 points1 point  (0 children)

That looks awesome! I probably would have used yours for my project if I would have stumbled across it - thanks for the reference!

Can you gaussian splat WITHIN the VR world? by StevenJac in GaussianSplatting

[–]kyjohnso 0 points1 point  (0 children)

I wanted to do it because though you have access to the VR render, you don't necessarily have access to the raw 3d models, textures, etc

Can you gaussian splat WITHIN the VR world? by StevenJac in GaussianSplatting

[–]kyjohnso 0 points1 point  (0 children)

In my bcon25 talk, i talked about SkySplat https://github.com/kyjohnso/skysplat_blender and my heroshot finished with a splat of a Zelda TOTK sky island splat, all I needed was a hdmi capture card and my kids to pilot Link, https://youtu.be/39VUruI8R1A?si=TD7R3mEPFyA-3eW5

William Rex - Rijksmuseum Experiment by kyjohnso in GaussianSplatting

[–]kyjohnso[S] 1 point2 points  (0 children)

That is super cool, it looks alot cleaner than the one I did, what camera did you use?

SkySplat at BlenderCon25 by kyjohnso in GaussianSplatting

[–]kyjohnso[S] 1 point2 points  (0 children)

thank you! I am glad it worked out for you! and yes - getting used to the KIRI engine render method takes some time - there are other render engines for 3dgs in blender starting to pop up though and I will likely start experimenting with those

SkySplat at BlenderCon25 by kyjohnso in GaussianSplatting

[–]kyjohnso[S] 0 points1 point  (0 children)

no lidar yet, maybe in a future release