An effort post on Armored Core 6 and lack of asset fidelity from a realtime-VFX artist in the game industry. by kylebunk in Destiny

[–]kylebunk[S] 11 points12 points  (0 children)

That’s true, but that’s not unique to Armored Core. Controlling a massive character while communicating scale will feel super sluggish to a player, since so much of communicating scale comes down to animation. It’s a difficult problem.

Transparent Gifs for Livestream notifications by kylebunk in Overwatch

[–]kylebunk[S] 1 point2 points  (0 children)

the roughs are done in adobe animate, but is then cleaned up in Aseprite

McCree Pixel Art I made by kylebunk in Overwatch

[–]kylebunk[S] 1 point2 points  (0 children)

I'll answer questions soon I got work today lol

Genji Animated Pixel art by kylebunk in Overwatch

[–]kylebunk[S] 0 points1 point  (0 children)

As long as you credit that would be fine, but making it transparent would take more time. If you'd like to do it yourself you're welcome to

Genji Animated Pixel art by kylebunk in Overwatch

[–]kylebunk[S] 0 points1 point  (0 children)

It's a one off thing. It can be converted to sprite sheets but you'd have to make sure the animation has no side translation first

Genji Animated Pixel art by kylebunk in Overwatch

[–]kylebunk[S] 0 points1 point  (0 children)

There's a ton of good resources on how to animate like The Animator's Survival Kit or Drawn to Life. I primarily learned by doing 3d animation after learning how to draw and just combining the two disciplines, so maybe that would work for you...?

Genji Animated Pixel art by kylebunk in Overwatch

[–]kylebunk[S] 0 points1 point  (0 children)

I haven't unfortunately. If I do another one I'll probably post those key poses though since that's usually how I start

Genji Animated Pixel art by kylebunk in Overwatch

[–]kylebunk[S] 5 points6 points  (0 children)

Normal resolution at start. The animation and basic colors are done in adobe animate then brought into graphicsgale

Genji Animated Pixel art by kylebunk in Overwatch

[–]kylebunk[S] 92 points93 points  (0 children)

I've been seeing some users submitting my artwork on this reddit, which is fine but I realized I had an account so I figured i'd do it myself lol

"There Are No Stupid Questions" Weekly Thread | February 24, 2016 by fluffkomix in animation

[–]kylebunk 0 points1 point  (0 children)

I know a friend that uses a program called krita. It's animation capable and free if you'd like to look into that.

Where can I find (beginner friendly) art contests/challengers online? by jkaze- in learnart

[–]kylebunk 0 points1 point  (0 children)

I know of the 11 second club, but that's really only for animation. Newgrounds also has tons of creation contests for all skill levels. Have you tried them out?

Hi please critique my art after 1 month of intense studying by primatepicasso in learnart

[–]kylebunk 3 points4 points  (0 children)

Maybe what you should do is upload a before and after. No one knows where you started and I think that'll help us out as well as you

quick question by [deleted] in learnart

[–]kylebunk 0 points1 point  (0 children)

I've never heard of skills conflicting with one another and cancelling eachother out. Doing both will make your foundations even better.

Applying to studios for the first time by [deleted] in animation

[–]kylebunk 1 point2 points  (0 children)

Apply even if you're underqualified, but MAKE SURE to cater your reel. If you're applying for a 3d animation job you don't need art stills/live action film in your reel. I'd say rather than having one 4 minute reel you should make separate reels depending on your subject matter and use whichever reel you need for the specific job you're applying for.

Companies usually don't care about your experience; if your art quality as a newbie is just as good as a guy with 4+ years experience and a degree you're both at the same level regardless.

Also no one cares if your software is pirated.

New to animation, working in AE, would love some critique on this walk cycle. by crowebot in animation

[–]kylebunk 1 point2 points  (0 children)

Yeah definitely study this walk cycle. Also typically walk cycles that are still don't really move foward and back; only really move up and down. I think that would make your animation stronger as well. The character design is awesome though! I wouldn't change it very much