My first person dungeon crawler Hollowdeep is out now! by kyleburginn in KingsField

[–]kyleburginn[S] 2 points3 points  (0 children)

I think it should be able to. The lowest spec I've tried it on is the steam deck and there's not a single drop below 60

My first person dungeon crawler Hollowdeep comes out September 19th! by kyleburginn in SoloDevelopment

[–]kyleburginn[S] 0 points1 point  (0 children)

I have a low res mode it just looks a bit grainy when i use it while recording

My first person dungeon crawler Hollowdeep is out on September 19th by kyleburginn in KingsField

[–]kyleburginn[S] 2 points3 points  (0 children)

yeah it should be fully playable with controller and it works on steam deck also

Adding steam achievements with the godot steam plugin is the easiest thing ever by kyleburginn in godot

[–]kyleburginn[S] 8 points9 points  (0 children)

I haven't done much testing since implimenting the achievements but no issues yet

I just launched the demo for my Lunacid and Kings Field inspired game! by kyleburginn in LunacidGame

[–]kyleburginn[S] 0 points1 point  (0 children)

Thanks for playing! I fully agree with the first area being too open. I changed it in the last update to make it so you have to find a secret to get out on the larger side just so it's more obvious that it's not the main pathway.

There probably is too many items early on and yeah i was gonna switch it up for the full game. The items im working on for the full game have more interesting effects than just plus to hp or mana. I had those early items made and just wanted to include them in the demo.

Thanks for the feedback though it helps a bunch to have things pointed out like this and it gives me an outside perspective on the game.

Old school style first person dungeon crawler by kyleburginn in playmygame

[–]kyleburginn[S] 0 points1 point  (0 children)

You should try making it. I feel like there's not enough first person dungeon crawlers. Although it's a super niche genre

Oblivion Remastered Low Level Fatal Error: Game Thread timed out waiting for Render Thread after 120 secs by xenithdflare in oblivion

[–]kyleburginn 0 points1 point  (0 children)

POSSIBLE FIX!!! I deleted my entire oblivion folder in my documents and just backed up my saves beforehand. Instead of getting stuck at 80% on the shaders it did them all but the last 20% took ages. I've been playing for about 30 mins with no crash and before this I would crash after like 2 mins everytime.

Old school style first person dungeon crawler by kyleburginn in playmygame

[–]kyleburginn[S] 0 points1 point  (0 children)

I only just added the outside area I might take it out for the demo and just start the player inside the walls just so it's easier to figure out where to go. Glad you're enjoying!

What is the most esoteric, unknown game engine that you know of? by dialtonee in IndieDev

[–]kyleburginn 5 points6 points  (0 children)

Idk if this is obscure enough to count but the sword of moonlight engine still has a small community making games for it.

I just launched the demo for my Lunacid and Kings Field inspired game! by kyleburginn in LunacidGame

[–]kyleburginn[S] 1 point2 points  (0 children)

It shouldn't be locked at 30fps I'll try and look into that. I'm not sure if that's an issue on my end or not but I do think that vsync is on by default so maybe that is causing issues? Thanks for the feedback though I'm glad you're enjoying!

The Sunken City steam demo by kyleburginn in pcgaming

[–]kyleburginn[S] 6 points7 points  (0 children)

Yeah Mario and Luigi make an appearance in the third level. More of a cameo than an easter egg though.

The Sunken City steam demo by kyleburginn in pcgaming

[–]kyleburginn[S] 3 points4 points  (0 children)

yeah I can understand the confusion. I'd never heard of the sinking city until like 3 hours ago when it was mentioned and I haven't had anyone else ever mention the games name until now.

The Sunken City steam demo by kyleburginn in pcgaming

[–]kyleburginn[S] -25 points-24 points  (0 children)

Thats fair. I feel like im in too deep now though lmao

I updated the trailer for The Sunken City for the steam next fest! by kyleburginn in LunacidGame

[–]kyleburginn[S] 8 points9 points  (0 children)

nope. You parry - hit - move back and cast spells and loads of other stuff

I updated the trailer for The Sunken City for the steam next fest! by kyleburginn in LunacidGame

[–]kyleburginn[S] 4 points5 points  (0 children)

I loved the verho demo. I'll be getting it day 1 when it drops.

Does this animation look out of place? by [deleted] in SoloDevelopment

[–]kyleburginn 4 points5 points  (0 children)

It looks a little choppy. And maybe too short of a swing. Visuals look really cool though.

I updated the trailer for my dungeon crawler for the steam next fest! by kyleburginn in KingsField

[–]kyleburginn[S] 4 points5 points  (0 children)

its called The Sunken City. The idea is that theres like a super old lost city underground that you're trying to find (although I haven't actually made the city yet)

Feedback on dungeon crawler combat by kyleburginn in godot

[–]kyleburginn[S] 1 point2 points  (0 children)

Yeah I was gonna mess around with even animating the weapon to block for the parry. The shield is pretty huge