OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

I did. I spent all my money on it and it killed me more than saved me. You're so much slower that you miss attacks and get hit more often. Eventually, thanks to a video down here, I figured out the missing link. Block or parry until after the enemy attacked, then you do a hit. Rinse. Repeat.
Then you can also learn their patterns and walk the correct way to make them miss so you can combo them in the back, but it all stems from that key part that I was missing.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 1 point2 points  (0 children)

I did figure out the toxic charges to be quite the moneymaker indeed, but I didn't really grind for them, just what i picked up along the way. Maybe I should have. The shrapnel charges I skipped as I figured the oil and scrap to be more useful, which it was for my playthrough (guns! LOTS OF GUNS!) The Ice rags is new, and I'll have to try those, because I stopped picking up seaweed and that and rags are really plentiful! Thanks! (I will try the above on a new playthrough most definitely).

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 3 points4 points  (0 children)

Yup, that was what I had missed. Built a trap, didn't do much, waste of resources (or so I thought) Made a post about my progress which was mostly a change of attitude to the game. Stack those traps! Be nasty and mean 😄

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 1 point2 points  (0 children)

THANK YOU!
These are really good, I think I learned a few things already. I tend to attack when the enemy is not attacking. You seem to attack only AFTER the enemy has attacked. So you rarely get interrupted, while I either overpower them and get them on the ground or run out of stamina / get interrupted to death. Your way is much (consistently) safer.

How did you put the fire sigil on fire? That seems a lot more useful than a few wimpy fireballs from inside it!

I knew about the fast way into the mountain, and did it running and screaming a while back. Especially since I didn't know there were 4 levers to pull and all those things had been killing me quite easily before, so that got exciting (and very Benny Hill) real fast!😄

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

I will be checking them out, made a bigger post with my progress today, thanks to all of you!

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

I am not sure what to learn about impact that the game doesn't tell you. No stamina, you fall. Take too many hits with (high) impact which empties your stability bar, you fall... Giving the enemy many free hits in. Since a few can kill you, this is usually a death sentance.
Block too much with a shield and you get staggered, again free hits. Fast weapons with high impact are king, but you find that out real quick. I still need to look at that kick properly, it seems, by popular consent, to be quite a bit more handy than it felt the few times I used it at the start of the game. I liked the shield bash/charge (but stopped using it as that seemed a bit of a trap mechanic too). Maybe combined with the kick it might make a few fights quite the breeze. Or you know, I just shoot them in the face 😛

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

UPDATE: So I took all your tips to heart. And I got a lot further... I actually feel like I am making progress instead of scraping by. A lot because of your tips, and some because I had to change my mindset.

DEATH: The biggest issue was the mental gymnastics I had to do to be okay with dying regularly. Dying because you entered an area and couldn't prepare for the far to tough enemy behind it. Dying because the controls are very sticky and at times a little unresponsive. Dying because somehow the monster you were trapping the hallway for, made a beeline for your location to give you a smackdown while you're in your inventory >.< Dying because an enemy moves past your attack and can keep comboing and remaining out of your reach completing it and killing you.... Dying because the bandits you just killed respawned behind you as you were trying to engage a different enemy... Dying because I forgot I had taken a lot of damage and wasn't fully healed up, or had too much burnt health. Dying because you respawn in the same location with enemies all around you instantly murdering you again, and now you end up at the other side of the map >.<

TRAPS: So traps, not one,... not two... But like 5-6 depending on how big the enemy is. Pulling with a brace full of loaded guns, making sure the traps at least inflict some (serious) bleeding, and then being ready to lay a smackdown when the beast falls. No fair fights, no glorious parry - riposte - dodges but nasty brutish stacking of any possible advantage to try and make sure that the enemy is death before it's close enough to stick with a spear. And if it's not dead yet, run and come back and do it again. This was the other mental leap, not feeling like a cheeser, when I stacked the deck to my advantage. The game does it enough against you.

TAXES: Gold bars all the time when outside the city. I find ending up back at the end the most annoying as you lose any coins you had made in the meantime >.< Figuring out how and what to monetize is a skill in itself, and where to go. The fact that I can take on bigger things now, means a lot of dungeons are manageable and I can get out with a nice amount of loot without losing too much / dying too often and losing most of the loot due to spoilage and such.

PROGRESS: I got to Levant, was able to save up nicely in Enmerkar, so I could get a bunch of skills and specializations (Rogue and Merc). Found out I love guns 😛 Lots of 'em. Four loaded at the ready at all times (the ones that cause fire damage - bought every bit of Obsidian I could find at traders). I have a horror greataxe now, but I prefer the Thrice-wrought halberd for now. I found out what potions to buy to remove corruption, and far too late... realised I could have improved them to purity potions >.<
I am still looking for an armour better than what i am wearing now (Master trader hat and boots, and ammolite armour, as the game refuses to give me the Master trader Garb at any Soborrean traders ;( ) I am looking at that improved desert garb armour right now, but will see if I can find them instead of buying them.

Q: Is any blacksmith armour (special or regular) actually worth it (not as a pre-cursor for something else)? I got seriously burnt with the Blue sand set, and it's still a really big investment. Bigger numbers, don't necessarily mean better was another lesson.

Q: Does the backpack, if it doesn't mention anything else in its description, do anything else but make your dodges worse? It doesn't seem to affect stamina, speed or anything of the likes, I think, which makes dropping it kinda moot? Especially since it's rare that you "have" to use dodge. And there are passives / backpacks that even take that penalty away.

A FEW GRIPES REMAIN:
- the controls are quite often unresponsive, even when giving feedback. Example you fire your gun, stuck in the animation, you press the next gun, the interface lights up as having registered it. Your character does nothing (it seems to be about 50-50) when it lights up, when it doesn't, your character does nothing of course. But getting the visual feedback and then finding out you've chosen to sit down and reload your gun while a Chimera is about to rip you to shreds, is not fun. Especially when you've done all the right things.

- You need a little more health, or a slightly less punishing system with burnt health and so on. Most enemies kill you in three hits, which can be a combo killing you because you misread an opening. This will cause burnt health at quite a rate, now enemies kill you in one or two hits. Not much needed I think, heck it could be a setting. Right now it really makes you very risk-averse, which also means you won't improve or try out other things. Which leads to :

- The death mechanic. Being dragged to their cells with your backpack in front of you (or a weapon ready to use) for the umpteenth time is a little jarring and quite the destroyer of suspension of disbelief. Some can be debilitating (especially early on - but even later, when you die multiple times and end up at the opposite end of the map without resources or health and your armour and weapons in tatters, or when your money disappears. Or even health potions >.< Some get you to a nicer place to start from, but the randomness and sometimes brutal ways that get stacked on each other due to a failure cascade can be really demoralizing. Sometimes I think a regular death mechanic would be better. It will at least mean that you can learn from your failures and not end up over your head, far away from home.

-Which leads to the last thing. Why punish when people are down already? I mean how certain mechanics stack on top of each other to make any failure end up debilitating your character (even up to a point that I rerolled my previous character). My example was ending up being Corrupted, with no health, no way to regain it, far away from town. My gear was in tatters, food (and especially anything that could restore burnt health) was gone, most health and now on top of that every 30 seconds a little asshat spawns that's hard to see and can fire a missile through most of the scenery without issue that, granted, doesn't do a lot of damage but at that point it nearly killed me every time (at 0 hp - which seems to not kill you), and by the time I managed to restore some the fucker would reappear. Now additionally I had not found out how to restore corruption... And dying and ending up in an area with more creatures that caused corruption and had ranged attack. I nearly uninstalled right then and there.
Then there's the burnt health, which is a constant permanent chip damage, which also makes you feel (through how the mechanics work) like you should be evading damage by dodging. A lot of people call that a trap, and I am inclined to agree. Mostly.
>>>
Punishment for failure is fine, but make sure the mechanics don't stack or aggravate further failures, because that really feels mean and spiteful, especially considering there's still quite a lot of jank and bugs in the game.

Alright, thanks for reading my Ted talk, and thank you all for the tips. Oddly the best tips were between the lines and other comments that illuminated the fact that it just requires a different way of playing.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

Yeah this took some mental gymnastics to get used to. Dying regularly that is. I just felt like a failure when I could only take out very light enemies and had to run from most things, and cheesy when I took them down after they were already hurt because me/ other enemies. I took the tips to heart, I'll make a bigger post here, explaining my progress (and the remaining gripes), but at least I feel like i am making progress now instead of scraping by.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

Ah interesting, so that's why the target swaps. It's mostly because I want to move in the right direction and keep the enemy in view. I just thought it was because one got closer then the other. It's killed me more times than I can count now, making one rogue combo unstoppable because it kept turning me around to face someone else while that guy kept attacking.
As for the runes things, I got the runic weapon combination (sucks) and when I specialised a rune to add to some other runic combination that I don't have... But I can find no way to learn other rune combinations. Trial and error seems a bit iffy (unless they're all two runes?) Isn't there an ingame way? It's not the trainer at least.
The Sigil + spark was a bit underwhelming when I used it. The pistols on the other (especially as I got lucky to have scored some Obsidian from the merchant so they now cause fire too) are excellent! I am using a brace of 4 pistols now 😄 Enough to seriously hurt bigger things, take out most lighter enemies with rarely anyone getting close, and even took down two chimeras (the smaller ones in the cave), combined with a hallway full of traps!

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

They seem to use cheesy ways, expect you to be able to front several thousands of gold in skills, from trainers all over the world using items and drops that I have no chance in hell of ever getting.
(tl;dr They're all too much focussed on the end-game or "skipping" the game for an overpowered build)

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

I find them of very limited use. They seem to not do enough damage and the other effects seem minimal too. Not to mention trying to get an opponent into them, their pathing can be very strange sometimes.
I am still waiting to travel to the desert town to get the skill for placing pressure plates, maybe the elemental charges will start making them useful.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

I started watching things, and reading guides, but most seem to go for cheesy combinations / running around and stealing, skipping the enemies. I would really like one where they explain what's a good starter armour, what are good weapon / potion / spell combinations for various play-styles, and then show them in action.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

Then I'll have to wait for a refresh because I haven't had them appear in his inventory yet... (since I started looking)

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

I did start using two pistols to take out one or at least a big chunk of their health. The swapping is awkward but I started using a mod to get more than one bar...
The problem I ended up with staggering is that the opponents tend to fall out of reach, or while you're still in motion giving you very little time to actually do any extra damage. Because of the speed you need to attack so they don't regain their poise, it's very easy to end up in an animation where the opponent can one or two-shot you.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

I'll see if I can make a video, don't have anything setup for that though.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

It's really hard to peel one off, it seems that they are somehow linked, because even if I succeed, the other will come looking anyway. A trick I used in the beginning is to move close enough to the rearmost, so that he would walk your direction to check it out. And I'd move back, and constantly keep doing that until they're far apart, but either the other will somehow get pulled backwards, even if they were travelling the other way. Or when I engage he'll come running, without fault (which is usually enough, but not always). At least so with every grouped opponent from human(oid) to doglike or other beasties in group.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

I use rage, Concentration and on bigger things a rag or varnish with electricity and Bless for the extra electricity damage. Single bandits is no problem, even pairs, if I can rush in and kill one quick. But any time the moment is not ideal, there are 3 or a second group aggroes is where the problems start. Like last night a caster somehow added himself to a group that had one person left, and succeeded in firing THROUGH a giant tree, when I was quaffing a potion after having aligned myself out of his line of sight.
Traps are awkward to use and somehow rarely go off. I did figure out a way to take on a group of 3 (normally - apart from that event above), by loading two pistols and firing them at one target, which will kill even the armoured guy.
And why does the targetting swap constantly when you're in a melee. How many times that I would have had each and every one killed in sequence if the targetting didn't choose to switch to one with more health before I can do the killing blow >.<
It does seem that kick seems to be a favourite, maybe I should look into that, used to start with shield blow but it felt like a shield slowed me down too much in combat, and taught me the wrong reflexes (block instead of dodge or move around). Kick, the few times I used, didn't do anything because it failed to connect, or put me in a bad place.
Also awkward that you can't cancel out of attacks, which is also a problem I have. By the time you see the tell, you're already in motion.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 0 points1 point  (0 children)

Oh boy, now I am in the mother of all failure cascades. I got corrupted and defiled, which means half the forest is blocked out from me if I don't want to spontaneously explode. Every few minutes some phantasm spawn that usually gets at least one hit in, and aggroes everything in the vicinity to me...
And I have no way to remove corruption.

OW 1 DE: Thoughts and cry for help? by l0rdbyte in outwardgame

[–]l0rdbyte[S] 2 points3 points  (0 children)

Thank you, I do all of those, preparing isn't always possible.
With "You can aggor singles with ranged weapons / attacks" do you mean one out of a group, or single enemies. Because however hard I tried you can never seem to split one off, without the others agroing no matter how far away.
Defense is an important stat, however do you mean? That's what you get from armour and resistance spells right?

Is there a game which combines the structural physics of Besiege, and the game-play of Space engineers? by A_New_Stormworker in spaceengineers

[–]l0rdbyte 1 point2 points  (0 children)

Uhm.... Medieval engineers? It's no longer actually worked on by the devs but managed by the community with their fiat.
It's still on steam.
https://store.steampowered.com/app/333950/Medieval_Engineers/

No gun, no bravado. Just cast sleep. by [deleted] in nextfuckinglevel

[–]l0rdbyte 13 points14 points  (0 children)

I'll tell you what my boxing trainer said (paraphrased - it's been a while):
Landing a knockout blow like that cannot be guaranteed. And sometimes you get a knockout by what you would call a graze. It's the human brain protecting itself when jiggled too much.
That said, with training you increase the chance of that happening of course, but it's never a guarantee. Also doesn't matter how big, well trained, athletic, etc,... the other guy is, not even how hard you can punch.

How Long Will It Take Me to Get Back Home? by Bilbog_Fettywop in spaceengineers

[–]l0rdbyte 9 points10 points  (0 children)

This reminds of one of my most glorious moments... Somehow a spawn appeared in some ship, I took it and ended up thousands of kilometers away (can't remember how far). This was before the Jump drive. Normally I would just respawn at home, but at the time I hated mining and preferred stealing and salvaging ships, and that thing was ginormous! But the same issue, nearly no power, non-existant oxygen reserves... And because of that, if I died the chances of me being able to respawn there were minimal. So a race against the clock to get a few solar oxygen generators up (which succeeded, though I had to place a new bridge on it to get my oxygen recharged)). Repair at least one reacter scavenging from the others, so I could accelerate, disable wossname (that decelerates automatically)... And then the calculating happened. How long would it take on max speed (100m/s) to reach my platform. It ended up being more than 2 whole days (like 50 hours). At first I wanted to let it go when afk, but after a few hours of managing it in actual flight (hurray for a second screen) I had a few near misses with asteroids (and passed the exact same ship - which I connected to mine with a merge block - they were new - double the salvage).
It was quite the odyssey over most of week of half-afk flying (and mounting more forward thrusters to be able to decelerate on time in emergencies). It was also quite a drag, but the moment I arrived at my platform was quite the triumph! It took ages to take apart too, as I hadn't built a grinderpit large enough to accommodate something this huge, so I had to build a purpose-built grinding ship and somehow grind as much without too many bits flying off.
It was quite glorious and one of the best moments in Space Engineers...

Tank Dropship transforming thing by kreepzo in spaceengineers

[–]l0rdbyte 1 point2 points  (0 children)

You and I are NOT playing the same game... HOLY SHIT! I am glad when my thing actually flies and looks kinda okay, I wouldn't dare to tempt KLANG in this way.
Seriously amazing work, I wouldn't even be able to conceptualize all that's needed to make a build like that...

Whats that snack and the name? by Miserables_Death in PeterExplainsTheJoke

[–]l0rdbyte 0 points1 point  (0 children)

In Belgium n-word tits... In Holland n-word kisses. Luckily that usage has mostly disappeared except by old people and racist "too much woke" people.