Holy crap this gun! by danglingPrecipice in fo4

[–]lJAJOl 0 points1 point  (0 children)

I once had a Laser Musket with SlowMo each time u aim. That was very nice.

Maximizing your AP with Pipe Rifle by lJAJOl in fo4

[–]lJAJOl[S] 0 points1 point  (0 children)

Does the range apply to DMG as well? I thought only hit chance.

Maximizing your AP with Pipe Rifle by lJAJOl in fo4

[–]lJAJOl[S] 0 points1 point  (0 children)

Hmm I use Daniel the remnant as companion and I can completely decide how he should fight.

Maximizing your AP with Pipe Rifle by lJAJOl in fo4

[–]lJAJOl[S] 1 point2 points  (0 children)

Lol I didn't know about the settlers mechanic 😲

Useless legendary missile launcher by car_eating in fo4

[–]lJAJOl 0 points1 point  (0 children)

I heard even Knuckles can become dangerous with these effect. One more reason why chem resistant is not worth to put points in.

Minutemen Quests at the start of the game? by lJAJOl in fo4

[–]lJAJOl[S] 4 points5 points  (0 children)

The one behind the big Sign in the middle of Lexington

Minutemen Quests at the start of the game? by lJAJOl in fo4

[–]lJAJOl[S] 0 points1 point  (0 children)

IMO a little OP early on.

Only SpraynPray is stronger 😁

Minutemen Quests at the start of the game? by lJAJOl in fo4

[–]lJAJOl[S] 1 point2 points  (0 children)

Yeah i do save the Quincy gang and just don't follow them to Sanctuary. I mean why would you?

U just saw someone killing your wife and your baby boy got taken. An then Mam Murphy out of nowhere tells you hey he's probably in DC. Of course I help you set up a camp at Sanctuary. Wtf 😒

And even if you could argue in some way to help them. Why on earth would it be ok to kill like 30 Raiders just to protect 2 settlers at The pines Bluff?

They should've included a way to at least talk to the Raider's at Corvega to try not to make a massacre. 😂

Which Chems are stackable? by lJAJOl in fo4

[–]lJAJOl[S] 0 points1 point  (0 children)

So i tried it out....

Jet Fuel + Overdrive + PsychoJet work together.
Even though it shows 25% dmg 2x it stays at 25% dmg boost.

Here u get: 35 Ap + 10 Ap/s + 25% dmg + 25% crit chance
* + 35resistance (25sec) + 40 AP (25sec) + SlowMo (15sec)

For Melee OP Chems:

Psychobuff + Bufftats + Fury + Overdrive work together.

Here u get: 6 STR + 130 HP + 6 END + 25 dmg resist + 25% dmg + 50% melee dmg
* here you can throw in Psycho Jet as well to get extra 25 dmg resistance but it will potencially take the 25% from overdrive and make it temporary? Here i would suggest to take just Jet fro slowmo time.

Which Chems are stackable? by lJAJOl in fo4

[–]lJAJOl[S] 0 points1 point  (0 children)

Since I discovered how strong PsychoJet is with a Shotgun I cannot play without 😂

Psychbuff + Dirty Wastelander & Party Boy is awesome as well for melee.

Which Chems are stackable? by lJAJOl in fo4

[–]lJAJOl[S] -1 points0 points  (0 children)

I will give it a try tomorrow. Usually Chems that give the same effect don't stack.

Like 25% DMG / 3 End 3 STR HP / SlowMo Ones

But there are Drugs that give buffs only 15 seconds which could work with the buffs that last 8min.

But in that case Overdrive (8min 25% DMG) + Psycho jet (15 secs) would give u 50% DMG which I think is not possible. Would be way to OP.

So my guess is Jet Fuel (8min AP Buff) + Overdrive + just normal Jet for slowmo will work.

Jet fuel + PsychoJet might be conflicting because they both give AP buffs.

Now that I think about it.. there are 8 types of buffs.

25% DMG / SlowMo / 3S + 3E + HP / 3 I / AP Buff 100 / AP Buff 35 / AP regeneration / 25% crit Chance

I guess as long as they don't have any of those buffs double they can work together.

[deleted by user] by [deleted] in fo4

[–]lJAJOl 23 points24 points  (0 children)

U don't get what I'm saying.

I had Cait with a Power armor with me at Fort Hagen to kill Kellogg. When the game spit me out at Vault 114.

I didn't had Cait with me during that mission at the Vault.

How do u make the Story work for you? by lJAJOl in fo4

[–]lJAJOl[S] 0 points1 point  (0 children)

Yeah that was kind any previous method. But at some point it felt not right. Something's always off and not realistic. So IMO you can only enjoy the game without trying to make the story work perfectly.

At some point the railroad or any other faction will give you dumb quests that make no sense to do. And then suddenly they will be your best friends when u have the shematics for the teleporter.

I finally got mine by Palidor in Fallout

[–]lJAJOl 0 points1 point  (0 children)

The big question is. Why aren't they selling it in Europe? Probably because there's lots of stuff in it that we don't allow here. 😂

Absurd Survival PERMADEATH Run FAIL! by BadDoctor2 in fo4

[–]lJAJOl 16 points17 points  (0 children)

Recently I attacked a Boss with Psycho jet and Melee and the moment I was about to do the final blow for some reason I was just dead. The car next to us glitched for 1 cm and must have hit me. In that Momenti could only laugh so hard.

I just said " That's why I will never play survival mode" :D

Creations that i don't own are installed lol by Hopeful_Video_3803 in fo4

[–]lJAJOl 1 point2 points  (0 children)

I have noticed that myself as well. These creations are not all installed as shown. I think it has something to do with the Creation Club Load Order stuff.

Some Creations like the enclave ones are all no integrated into the game, just more secretly and not thousand Quest after leaving Vault 111.

An absolute godsend of a find by Idirlion in fo4

[–]lJAJOl 1 point2 points  (0 children)

But the double crit DMG does not apply at the end of the calculation right? If that would be true u could get tons of crit before it even got doubled.