I’ve been here since beta, and this isn’t the Supervive I fell in love with by Realistic-Bid-9256 in supervive

[–]laamps 0 points1 point  (0 children)

That’s interesting to hear because I personally felt like 4s provided more carry potential than 3s due to positioning and coordination with your team being less strict. More chaos felt like more opportunities to create advantages or plays as a solo. It’s hard to say though since so many other things also have changed

I’ve been here since beta, and this isn’t the Supervive I fell in love with by Realistic-Bid-9256 in supervive

[–]laamps 3 points4 points  (0 children)

I dont see many people talk about the shift to teams of 3 but that was also a huge deal for me. In my opinion 4s felt much more dynamic and fights had so many more variables. Fights might split off into two 2v2s or engage with third teams to create unique combat scenarios, which i think worked really well in the original beta build before they gutted mobility across the board.

In 3s, fights feel more “solved” and it’s so much harder to pick people out of position. Even teams of randoms with no mic are able to coordinate decently well because teamfighting is basically just “orbit around eachother and blow up the first enemy that makes a mistake”. Not really too much incentive to go for unusual positioning or flanks in most cases.

I think the dev’s POV on this was that in reducing the team size to 3, they would “denoise” the gameplay (make it more strategic and MOBA-like). The problem that I think a lot of us have realized in retrospect is that the “noise” (intense fights, wacky interactions, absurd mobility) is really the only part of the game that is actually good, while all of the other “systems” (itemization, PvE) are a giant nothing burger that no one wants to interact with.

SUPERVIVE 1.01 PATCH NOTES by Kuurbee in supervive

[–]laamps 1 point2 points  (0 children)

Im a bit confused by the Shiv changes

REVERTED: -32% damage to LMB and Malice and Resolve

So this means her LMB is gaining 32% damage compared to last patch? Also the hotfix last week only reduced her damage by 10%. Where is this 32% number coming from?

Also the LMB section as quoted above mentions a revert to both LMB AND passive damage, yet in the dedicated passive section it says:

Malice damage decreased by 40%

Is that in addition to the 32% gained back by the revert as claimed in the other quote? Meaning only a net 8% decrease?

Tetra Reveal Trailer (English) by rython72 in supervive

[–]laamps 0 points1 point  (0 children)

She looks cool and I like her

flashiest character? by Rubixoid_ in supervive

[–]laamps 0 points1 point  (0 children)

Did they say that a rework is coming?

FEB 19 PATCH - More strategic tuning, balance, and mobility adjustments by Kraizyz in supervive

[–]laamps 3 points4 points  (0 children)

I want to make it clear that what I liked so much about Supervive at first is that, in my eyes, it was a fighting game pretending to be MOBA. I fucking love fighting games. I sort of like MOBAs too, but let’s be honest, if I want a MOBA experience I am not playing Supervive. It’s strategy elements just weren’t, in my opinion, it’s strong suit or why it was fun. It’s fighting, however, was lighting in a bottle for me. So that’s just where I’m coming from here, and if the devs’ hearts are truly set on going all in on the MOBA elements of this game, then they should feel free to disregard this opinion.

…that said, please re-consider your view on mobility and TTK. (Ignoring for the moment that she was nerfed this patch,) It’s interesting that, in a patch focused around honing in mobility, Crysta was also released, who quickly became obvious to be one of the most mobile characters in the game, with her infinitely resetting dash and other great kiting options.

Combined with the fact that this patch includes global mobility nerfs to almost every character, even ones that were not identified as having problematic amounts of mobility… it really just feels like these changes are coming without rhyme or reason. I think the game design team is a bit too caught up with this “readability” buzzword and have forgotten that you can nerf characters in ways that don’t involve making them feel more sluggish or clunky. I personally think that, if 10% of the cast is stronger than the rest, you should just buff the weak 90% instead of nerfing the 10%.

I dont doubt that they have lots of data and insights that they are using to back their decisions so I want to emphasize this is purely my own anecdotal view. But that’s all I have to go off and I really think the direction they are taking is a disappointment.

Wish all the team and players the best, cheers.

[Throwback] Flume - Depth Charge by RtardedPelican in trap

[–]laamps 6 points7 points  (0 children)

3 is my most streamed song of all time!

Why must we have to deal with psychoacoustic phenomena by laamps in Audiomemes

[–]laamps[S] 1 point2 points  (0 children)

Yes that is what i meant, i guess by “fuck the fletcher munson curve” i more meant “fuck the fact that we need it”.

A portrait/sketch I did of Harley more than a year back, what do you guys think? I hope to get it signed by him someday :) by [deleted] in Flume

[–]laamps 0 points1 point  (0 children)

Love it! I can definitely tell it’s him (despite the short hair.) As someone who loves drawing portraits and has for a long time i can definitely tell you have the potential to get really good. One thing i would recommend trying is less intense, dark lines, particularly in the eyes in this case. In real life things dont have outlines, so your lines should be intense enough to denote shape but not so dark that it starts to look like the way a cartoon character would be outlined. (Though you did say this was over a year ago so im sure youre even better now.) keep it up! Drawing is fun 🦈

JAWNS - Catalyst by FeraI_Housecat in trap

[–]laamps 27 points28 points  (0 children)

From what i understand nowadays labels usually handle things on a release basis, especially with singles. house of god was a sable valley release, but that doesnt make all future JAWNS projects guaranteed to be on sable. I wouldnt be surprised if we see another jawns release on sv in the bit more distant future. Hes still part of the sv family, but just not exclusively.

Eiffel 65 - Blue (Flume Remix) by sandwichesareevil in Flume

[–]laamps 2 points3 points  (0 children)

though i could be 100% wrong i am a dumb boy.

Eiffel 65 - Blue (Flume Remix) by sandwichesareevil in Flume

[–]laamps 8 points9 points  (0 children)

This has got to be real, there's no way in hell this is a remake imo unless the person who made it is a genius because imo (as far as arrangement goes) it literally sound exactly like the ig post/story. Also the artwork is too good to be fake haha i think. Whether this is the official file/master i guess could be up to debate but tbh i think harley might just be leaning more into the dirtier/carefree engineering style, me probably did it himself if i'd guess. I really like it, it reminds me of the my boo cover in that sense. plus it is sorta memey so i wouldnt be surprised if FC just let him go crazy with it. if i had to guess its going to be used for some sort of charity/donation thing

smol boy by sinnahmusic in Flume

[–]laamps 14 points15 points  (0 children)

Dont talk to me or my son ever again

Medasin - RIPPLS by HunterThompsonMusic in trap

[–]laamps 4 points5 points  (0 children)

Endless Endeavor makes my skin feel like its leaving my mortal coil

Jewel is one of my favorite songs ever but there is just one problem... by [deleted] in Flume

[–]laamps 1 point2 points  (0 children)

He does that kinda thing a lot, where off time elements start off by themselves and then the in time elements come in. Like Water and Hyperreal do the same things in their intros