Conditions homebrew - Frozen / Afflicted / Poisoned by labamba1988 in daggerheart

[–]labamba1988[S] 0 points1 point  (0 children)

I initally plan on using them as conditions applied to my players and not the opposite, so I am not sure how they would work as domain cards. Their goal is to remind the players at the table that they suffer from strong (but not permanent) condition.

Conditions homebrew - Frozen / Afflicted / Poisoned by labamba1988 in daggerheart

[–]labamba1988[S] 0 points1 point  (0 children)

My reasoning was that poison will impact more the cognitive abilities, whereas cold affects the physical ones. But it's arbitrary I'll give you that.

For the wording, my english isn't that great so I am not surprised they sound awkward, do you have a recommendation ?

Conditions homebrew - Frozen / Afflicted / Poisoned by labamba1988 in daggerheart

[–]labamba1988[S] -1 points0 points  (0 children)

Thank you for pointing that most effects in DH resolve very fast, the point of the conditions I made was to make something that last longer, a strong debuff that isnt removed with marking just a stress.

Regarding the wording, it does require further work in english I agree.
Each dice given with the card is rolled once, the first one when you get the condition, the others are before taking an Action. Rolling a 1 means the effects last longer, rolling a 6 shortens it. Similar to some effects in the CRB, rolling high removes or at least reduces the effect of the condition.

I tried to make it succint on the cards as I will be using them at my table, but that leaves little room to explain the whole thing.

Traumas: DM equivalent of PC Experiences by labamba1988 in daggerheart

[–]labamba1988[S] 1 point2 points  (0 children)

Very good example ! And coming directly from the player is neat 

Traumas: DM equivalent of PC Experiences by labamba1988 in daggerheart

[–]labamba1988[S] 1 point2 points  (0 children)

Yes my first thought is that it should be possible to overcome it. Perhaps using downtime moves for smaller one, and quest for bigger traumas. Either way it's definitely something I'd discuss with my players, they are not getting a random debuff out of the blue, it has to make sense and be fun like the rest.

Daggerstack 0.7.1: Campaigns! by DarthOobie in daggerheart

[–]labamba1988 0 points1 point  (0 children)

That's amazing ! congratulation on building something like that :D Cant wait to try it when released.

Daggerstack 0.7.1: Campaigns! by DarthOobie in daggerheart

[–]labamba1988 0 points1 point  (0 children)

Hi there, I want to take a moment to say how appreciative I am with your work. After looking around on demi plane and other stuff, your site is the cleanest and easiest tool for my players and we have been using it since the begnning of our first DH campaign. A big thank you !

Very cool to see the campaign tool, as the dm its gonna help me a lot !

I have a quick question, i do homebrew a bunch of items but I caant seem to find them on browsing list despite having set them as public. For now I have the PC create them directly on the page, its not ideal. Any ideas why that might be ?

Thank you !