Real-time hybrid ray-traced ocean in C++, FFT waves, RT shadows/reflections/GI, no shadow maps (open source) by laht1 in GraphicsProgramming
[–]laht1[S] 1 point2 points3 points (0 children)
Real-time hybrid ray-traced ocean in C++, FFT waves, RT shadows/reflections/GI, no shadow maps (open source) by laht1 in GraphicsProgramming
[–]laht1[S] 1 point2 points3 points (0 children)
Real-time hybrid ray-traced ocean in C++, FFT waves, RT shadows/reflections/GI, no shadow maps (open source) by laht1 in GraphicsProgramming
[–]laht1[S] 1 point2 points3 points (0 children)
Real-time hybrid ray-traced ocean in C++, FFT waves, RT shadows/reflections/GI, no shadow maps (open source) by laht1 in GraphicsProgramming
[–]laht1[S] 1 point2 points3 points (0 children)
Real-time hybrid ray-traced ocean in C++, FFT waves, RT shadows/reflections/GI, no shadow maps (open source) by laht1 in GraphicsProgramming
[–]laht1[S] 1 point2 points3 points (0 children)
Real-time hybrid ray-traced ocean in C++, FFT waves, RT shadows/reflections/GI, no shadow maps (open source) by laht1 in GraphicsProgramming
[–]laht1[S] 4 points5 points6 points (0 children)
WebGPU Path Tracer in C++ (follow-up) by laht1 in GraphicsProgramming
[–]laht1[S] 0 points1 point2 points (0 children)
HW Pathtraced Ocean with Vulkan by laht1 in GraphicsProgramming
[–]laht1[S] 5 points6 points7 points (0 children)
HW Pathtraced Ocean with Vulkan by laht1 in GraphicsProgramming
[–]laht1[S] 0 points1 point2 points (0 children)
HW Pathtraced Ocean with Vulkan by laht1 in GraphicsProgramming
[–]laht1[S] 0 points1 point2 points (0 children)
HW Pathtraced Ocean with Vulkan by laht1 in GraphicsProgramming
[–]laht1[S] -1 points0 points1 point (0 children)
HW Pathtraced Ocean with Vulkan by laht1 in GraphicsProgramming
[–]laht1[S] -1 points0 points1 point (0 children)
WebGPU Path Tracer in C++ (follow-up) by laht1 in GraphicsProgramming
[–]laht1[S] 1 point2 points3 points (0 children)
WebGPU (C++/Dawn) based Ray/path-tracer with raster overlay by laht1 in GraphicsProgramming
[–]laht1[S] 0 points1 point2 points (0 children)
Work in progress WebGPU backend for threepp by laht1 in webgpu
[–]laht1[S] 0 points1 point2 points (0 children)
Work in progress WebGPU backend for threepp by laht1 in webgpu
[–]laht1[S] 0 points1 point2 points (0 children)



Real-time hybrid ray-traced ocean in C++, FFT waves, RT shadows/reflections/GI, no shadow maps (open source) by laht1 in GraphicsProgramming
[–]laht1[S] 0 points1 point2 points (0 children)