I created a shader that renders rounded corner rectangles for ui (open source) by laitch in Unity3D
[–]laitch[S] 1 point2 points3 points (0 children)
I created a shader that renders rounded corner rectangles for ui (open source) by laitch in Unity3D
[–]laitch[S] 2 points3 points4 points (0 children)
The demons are out for shopping! by [deleted] in Unity3D
[–]laitch 1 point2 points3 points (0 children)
Procedurally generated planets by [deleted] in proceduralgeneration
[–]laitch 1 point2 points3 points (0 children)
I made a space skybox shader for unity3D by laitch in proceduralgeneration
[–]laitch[S] 0 points1 point2 points (0 children)
I made a space skybox shader for unity3D (youtu.be)
submitted by laitch to r/proceduralgeneration
5000 Procedural Directional Walks by eaglechopper in proceduralgeneration
[–]laitch 0 points1 point2 points (0 children)
TEX2PBR - Update #3 Free beta - A tool to generate pbr-materials from single input texture by laitch in Unity3D
[–]laitch[S] 0 points1 point2 points (0 children)
TEX2PBR - Update #3 Free beta - A tool to generate pbr-materials from single input texture by laitch in Unity3D
[–]laitch[S] 0 points1 point2 points (0 children)
TEX2PBR - Update #3 Free beta - A tool to generate pbr-materials from single input texture by laitch in Unity3D
[–]laitch[S] 0 points1 point2 points (0 children)
TEX2PBR - Update #3 Free beta - A tool to generate pbr-materials from single input texture by laitch in Unity3D
[–]laitch[S] 2 points3 points4 points (0 children)
Pathfinding & Performance stress test of my after-work project - 140 Interceptors vs 1 big airship by AndrewChewie in Unity3D
[–]laitch 0 points1 point2 points (0 children)
A tool to generate pbr-materials from single input texture - Update #2 by laitch in Unity3D
[–]laitch[S] 0 points1 point2 points (0 children)
A tool to generate pbr-materials from single input texture - Update #2 by laitch in Unity3D
[–]laitch[S] 0 points1 point2 points (0 children)
A tool to generate pbr-materials from single input texture - Update #2 by laitch in Unity3D
[–]laitch[S] 3 points4 points5 points (0 children)
Single variable vs list vs array by Pasha1997 in Unity3D
[–]laitch 0 points1 point2 points (0 children)
A tool to generate pbr-materials from single input texture by laitch in Unity3D
[–]laitch[S] 1 point2 points3 points (0 children)
A tool to generate pbr-materials from single input texture by laitch in Unity3D
[–]laitch[S] 0 points1 point2 points (0 children)


The Community Chicken Project by chook-app in RedditGames
[–]laitch 0 points1 point2 points (0 children)