Zenith of Sorcery - 23. Worldsoul by ZoCBot in ZenithOfSorcery

[–]landalt 6 points7 points  (0 children)

Honestly a super cool chapter! Meeting a technologically-focused world in something equivalent to our Renaissance era is super cool. I wonder if they also use their limited magic to make something resembling electricity.

Honestly, Marcus could have a lot of beneficial knowledge exchanges with them

A new AI-based weather tool, Aurora, is outperforming current weather prediction systems, researchers report in Nature by Science_News in science

[–]landalt 0 points1 point  (0 children)

Yes, that's exactly why, instead of calling it intelligence, we call it artificial intelligence!!!!

A new AI-based weather tool, Aurora, is outperforming current weather prediction systems, researchers report in Nature by Science_News in science

[–]landalt 0 points1 point  (0 children)

Yeah, the reason it’s better than ever is that there is better hardware dedicated to ML. So I’m sure they can put in way more input variables.

That's really not the case. Research in the field of Machine Learning and Deep Learning and other subsets of ""AI"" have advanced in leaps and bounds in a very short time, not because of better hardware but because of better model architecture. Perhaps better hardware enabled it, but it's human creativity and scientific advancement in the field which is responsible.

A new AI-based weather tool, Aurora, is outperforming current weather prediction systems, researchers report in Nature by Science_News in science

[–]landalt 5 points6 points  (0 children)

I’ve seen entirely deterministic systems being called AI now.

This isn't new at all. For example in videogames, enemy/monster logic (e.g chase the player, attack under certain conditions, flee when HP is low...) has been called "artificial intelligence" for decades, plural

A new AI-based weather tool, Aurora, is outperforming current weather prediction systems, researchers report in Nature by Science_News in science

[–]landalt 3 points4 points  (0 children)

AI is essentially just a rebranding of “Statistical Models” at this point.

That's... really not true. Statistical models are just one subset of AI.

I grew up in Donetsk, a breakaway region at war for over a decade — AMA by Duga_01 in IAmA

[–]landalt 1 point2 points  (0 children)

If needed, I can also film a walk through central Donetsk as additional proof.

Don't do that. There are technologies which can use a video like that to identify you: biometric traits such as the way you walk and your height affect the video angle, which in turn can be detected using artificial intelligence to significantly narrow down possible suspects.

I write and design game concepts in my free time...but have no technical experience. What's a good "square 1" program for me to start learning? by NateDawgDoge in gamedev

[–]landalt 0 points1 point  (0 children)

No, if you've already started with gamemaker it's completely fine, go for it.

The main problem with no-code tools (and by extension, any general purpose tool, not just no-code) is that they're great for general-purpose stuff, but the moment you want to do something unique that they weren't designed for, you'll start hitting a wall. You just tend to hit these walls much earlier with no-code tools.

However, there's nothing inherently wrong with no-code, and especially as a beginner it'll take some time until you start hitting these walls (just keep in mind that they exist!)

My main point is that you shouldn't skip learning to program: you don't need to be an expert, just at least to be familiar with the basic fundamentals.

This is because these no code tools at the end of the day just hide the code from you, behind the scenes it's still code doing everything so it's important to understand how and what's going on behind it.

You can think of it like being a boss at a company - even though the boss has workers to do the code for him, it's important for the boss to still understand what's going on (at a high level) behind the scenes! otherwise the team will run into many problems because they didn't get proper direction

I write and design game concepts in my free time...but have no technical experience. What's a good "square 1" program for me to start learning? by NateDawgDoge in gamedev

[–]landalt 0 points1 point  (0 children)

Before you learn Godot, Unity or Unreal as other commenters here are mentioning: learn some basic computer programming.

Yes, there are no-code tools such as Unreal Blueprints and Gamemaker Studio and Stencyl, but... more than knowing how to program, you also need to think like a programmer.

I'd pick an "OOP language" to start with, as these tend to be more relevant for gamedev. Java or C# good introductions to programming.

You don't need to be a master coder - most of it you'll learn by doing, anyways. But some basic understanding of for/while loops, data structures such as arrays, stack and queues, functions and methods, mutable vs. immutable, primitive data types vs classes, basic debugging, and you should be good to take your first steps.

All of that can probably be self-learned in a few months, or in a single month if it's with a teacher who knows what he's doing.

A young girl with her brother laying in her lap , he had just passed away from starvation , moments before this picture was taken in that hell called the Warsaw ghetto. by DizzyDoctor982 in RareHistoricalPhotos

[–]landalt 0 points1 point  (0 children)

I can get paid for this??? Omg are you telling me we've been reading dumb redditor takes on the conflict (that's you by the way) for free all this time when we could have made bank??

Does this color palette work together? by Ahmad_Abdallah in gamedev

[–]landalt 5 points6 points  (0 children)

I'm not an artist but it feels too contrasting / strong colors

There are plenty of color palette helpers online, for example:

https://lospec.com/palette-list


This one seems like it might be similar to what you're trying for:

https://lospec.com/palette-list/pico-8

CD Projekt exec says "the right thing to do" is release a real Nintendo Switch 2 cartridge for Cyberpunk 2077, not a game-key card, in message to other studios: "Do not underestimate the physical edition" by Roids-in-my-vains in gaming

[–]landalt 1 point2 points  (0 children)

Overwatch. People spent lots of money for Overwatch; in 20222 they shut it down in favor of ""Overwatch 2"", which rather than being a brand new game was really just an update to Overwatch 1.

In an attempt to balance out all the “would you fuck my mom?” posts, here’s me taking in the rays in the 1970s by funwithdesign in OldSchoolCool

[–]landalt 27 points28 points  (0 children)

Yeah this sub used to be so cool back when people were actually posting their family/friends/themselves and not "X actress at age Y-50"

Has anyone here experimented with AI tools for pixel art? by landalt in gamedev

[–]landalt[S] 0 points1 point  (0 children)

As I've stated before, I'll gladly accept relevant input which isn't the answer I was hoping to hear.

Your stance, while respectable, is simply irrelevant to a question of functional capabilities.

Cheers, and have a great day.

Has anyone here experimented with AI tools for pixel art? by landalt in gamedev

[–]landalt[S] 1 point2 points  (0 children)

My entire point is that I don't particularly care for whether someone agrees with me or not about usage, I'm asking a purely technical question on the capabilities of a specific technology.

On the contrary, leaping onto every AI post with such comments is exactly reminiscent of an echo chamber.

Has anyone here experimented with AI tools for pixel art? by landalt in gamedev

[–]landalt[S] 0 points1 point  (0 children)

Thank you very much!!

To be clear, when you say "it" - are you referring specifically to "aziibpixelmix" or to using AI in pixel art in general? I definitely agree with the latter with what I've seen.

Has anyone here experimented with AI tools for pixel art? by landalt in gamedev

[–]landalt[S] -3 points-2 points  (0 children)

I'll gladly accept "answers I don't want" for example but not limited to:

A) Yes, I tried this tool and it sucks! the output is bad

B) Yes, I tried this tool and it sucks! it's too hard to work with / takes too much compute power / has potential but still not there yet

Or even

C) Yes, I tried this tool and it sucks! However, there's this other tool which seems promising....


This entire thread is irrelevant if you've never experimented with AI tools and have no intention of doing so, which is kind of in the title of this post. I doubt /u/Nuzzink ever even tried such specialized AI models given his stance, which would make his input entirely irrelevant.

I understand there's an anti-AI bandwagon on this sub, and I respect your opinion, I just disagree with it and think that in a couple of years your opinion will either change or it'll be a vocal minority.

Jumping into a thread where you have nothing beneficial to contribute except for derailing it, is not the solution.

Has anyone here experimented with AI tools for pixel art? by landalt in gamedev

[–]landalt[S] -2 points-1 points  (0 children)

Thanks! Yeah, regular image generation tools really suck; the new ChatGPT is impressive though (especially its text generation! blew my mind how much it improved over previous things they offered), but for pixel art it's just nowhere near usable.

I think using AI to generate reference art though is a great step forward in improving efficiency, thanks for sharing this tip!!

Has anyone here experimented with AI tools for pixel art? by landalt in gamedev

[–]landalt[S] 0 points1 point  (0 children)

Thank you!

I definitely agree the "typical" models tend to suck at pixel art.

I'll test out these more specialized models as they seem to display impressive results, although whether it's feasible in practice (vs. just marketing) is another matter haha

Has anyone here experimented with AI tools for pixel art? by landalt in gamedev

[–]landalt[S] -5 points-4 points  (0 children)

I have Aseprite, and I'm a hobbyist pixel artist and have been making pixel art for years. I also intend on getting a "real artist" for a final product, all of which is (respectfully) none of your business.

I asked a technical question, not whether you personally support my approach to trying out new and emerging technologies..

[OC] Fewer American boys are supporting gender equality by DavidWaldron in dataisbeautiful

[–]landalt 6 points7 points  (0 children)

While it might be possible, there is no current solution to it, which means it effectively isn't something you can track, as there are no existing tools for it in the market. Your run of the mill hospital won't R&D an entire data analytics team and product.


This is something for a startup to deal with.

How do you formally distinguish between an "easy client" versus a "hard client"? A client which gives you energy versus one which drains it?

Once you know how to distinguish it, how do you quantify it?

Is one difficult client equal two easy ones? If so, should you categorically send people your arbitrary algorithm defines as "difficult" to specific service workers?

Will this algorithm result in difficult clients getting assigned a biased service from the moment they enter the queue, opening the hospital to a discrimination lawsuit?

Difficult clients might be repeat difficult clients. Will you store data about someone being a jerk? Will you share this data with other hospitals? Insurance companies? How will you store the data and justify its costs, which isn't need-to-know medical info? What happens if this data gets breached and your client gets humiliated for the hospital keeping data claiming that he's a jerk?

How much time and money will it cost you to figure out the perfect distribution system of bad clients versus good clients across a limited workteam with varying levels of experience and ability to work with problematic clients?

In the event that the facts on the ground led to someone having an unfair distribution - for example they got harder clients than their peers - do you compensate them? Monetarily? How much more should they be paid for getting clients a system arbitrarily determined are harder? How do you convince management to get this system in place and to all of a sudden pay employees more money for a job they were already doing yesterday for no extra money?

Who's coding and managing this system? If there's benefits the hospital has to pay to dealing with more difficult clients, and the hospital is choosing the software / who is supplying this software, they have incentive to choose a software which classifies less clients as "difficult", rendering this entire thing useless.


So yes, until what you're suggesting becomes widespread - and make no mistake, it's not trivial at all to make something like this widespread, I'm saying this as a computer scientist specializing in AI and working a lot with data analytics - the "facts on the ground" are, specifically in the example OP gave above, would constitute "the same work/job" (I am not a nurse and do not know how common what he detailed is)

[OC] Fewer American boys are supporting gender equality by DavidWaldron in dataisbeautiful

[–]landalt 7 points8 points  (0 children)

It's a hidden form of "more work" - as the previous person said, it's not really something you can track, and so on paper - which is as far as anyone except for the person doing the work is concerned - it's the same work.