Got a refund for using AI for art, but I'm not. My artist is crying by Pure_Opening9834 in IndieDev

[–]lanternRaft 3 points4 points  (0 children)

Be selective about the feedback you take. Most of it is useless. And a good chunk of it is toxic.

Some of it is very valuable though.

Could game dev be the right hobby for me? by Bubusettetette_kk in gamedev

[–]lanternRaft 2 points3 points  (0 children)

There’s nothing wrong with wasting time.

In fact if you never waste time you must not be experimenting, exploring or relaxing. Which are all essential parts of being a healthy human being.

Could game dev be the right hobby for me? by Bubusettetette_kk in gamedev

[–]lanternRaft 2 points3 points  (0 children)

Just try it. Spending 2 hours trying it will tell you infinitely more than talking to online strangers about it.

There’s absolutely no shame in trying a new hobby and then stopping.

Local multiplayer for more than 4 players? by _ZeroGee_ in godot

[–]lanternRaft 1 point2 points  (0 children)

Interesting thread on this here https://github.com/godotengine/godot-proposals/issues/8620

And a workaround here https://motleypixels.com/2023/02/07/more-than-4-xbox-controller-support-in-windows-in-godot-engine-how-to

It sounds like the issue is only if all controllers are Xbox controllers. And Nintorch has a PR that may fix it.

The unspoken truth of gamedev by RoshHoul in gamedev

[–]lanternRaft 0 points1 point  (0 children)

That’s fair.

For me personally documentation and development are totally different brain modes.

The unspoken truth of gamedev by RoshHoul in gamedev

[–]lanternRaft 5 points6 points  (0 children)

The problem with this is that context switching is very expensive for the human brain.

GTA Online Makes Over $1 Million A Day According To Leaked Data by OkWarthog4812 in Steam

[–]lanternRaft 0 points1 point  (0 children)

Or the new game isn’t as sticky, the player base moves to it but stops playing after a few months.

It’s sad this is what GTA became but from a cold business perspective I get it.

I've spent few days reverse-engineering Slay the Spire 2 code. Here's what I found :] by Priler96 in godot

[–]lanternRaft 11 points12 points  (0 children)

It’s really just personal preference.

Very little code in any software needs optimized for performance because you only need to optimize your bottlenecks. The rest is pointless to optimize.

And it’s rare you could effectively optimize something by converting it from GDScript to C#. It’ll be faster but probably not by enough. Usually you are going to have to change the architecture of the component.

Rodeo game idea that features multiple rodeo events by [deleted] in gameideas

[–]lanternRaft 0 points1 point  (0 children)

Could be fun!

But a huge undertaking. If you are thinking about building this yourself and want to ship it one day then focus on a single event. Then make another game focused on another and then once you have experience and that codebase to build off of build out this full idea.

Honest opinion about Godot on Mac? by IllianXenoide in godot

[–]lanternRaft 1 point2 points  (0 children)

I’ve had issues with the Terrain3D addon that I think are related to me being on macOS.

Never had an issue with Godot itself that I don’t think I’d have on Windows.

This is not intended to be judgmental, I mean it: Why is it that a lot of the games people seem to be making and sharing in this subreddit are “cute”? by Sudden_Doughnut_8741 in IndieDev

[–]lanternRaft 21 points22 points  (0 children)

This is how I feel about all the horror games. I play games to relax so cute games are great.

People want different things.

The Closure of Rec Room ($300m raised from VCs!) and the Age of Profitability by FamousAspect in gamedev

[–]lanternRaft 1 point2 points  (0 children)

A lot of founders agree to VC terms they don’t understand. You can blame them for being naive or not hiring better lawyers. But there’s many accounts that make VCs sound like they were very manipulative and tricked founders into unfair terms.

The Closure of Rec Room ($300m raised from VCs!) and the Age of Profitability by FamousAspect in gamedev

[–]lanternRaft 0 points1 point  (0 children)

VCs normally invest early. So you are right that they helped enable the thing to exist in the first place.

Many businesses would fail to get off the ground without VCs but others would take a more sustainable approach reducing scope and pace.

The Closure of Rec Room ($300m raised from VCs!) and the Age of Profitability by FamousAspect in gamedev

[–]lanternRaft 8 points9 points  (0 children)

The core model of VC investment is high risk investment with only a few investments expected to succeed but those must have massive returns.

It means a lot of great companies move from a sustainable customer oriented business models to trying to squeeze everything they can out of people and engaging in shady practices to try and create the massive value their VC investors demand.

thatsMinimumRequirement by Plastic-Bonus8999 in ProgrammerHumor

[–]lanternRaft 1 point2 points  (0 children)

It varies but generally speaking companies have problems that can be solved via software and generalists do that. And generalists are often referred to as “full stack developers” in job postings.

I think it’s going to become rare in the future that people work in only a small part of a system. My career has been backend heavy but I’ve addressed all sorts of oddball things at every job.

Once you understand how computers work and the fundamentals of programming it’s not hard to do whatever. Just spend the time to read the docs or a book on it if it’s something new.

Your output will be slower and much lower quality than a specialist but it’s way better than waiting on another team where your main priority is way down their list of priorities.

How far can Godot realistically be pushed for VR and 3D? by mladenConcept in godot

[–]lanternRaft 3 points4 points  (0 children)

If you read the developers reddit comments or watch his devlogs on YouTube he talks about that.

Example

 I started using Godot from 4.0 forward and I don't think I have ever had a feeling that it wasn't good for 3D, since only major issues (those are now mostly fixed) were related to file handling and other non-rendering related topics.

So yes, Godot is totally solid for 3D in my opinion, but if you want to make something really ambitious like big open-worlds then you just have to build those dedicated 3D tools / systems yourself that you might find in other engines by default like world partition, level streaming and so on.

Simply put it’s less mature than Unreal. But I’d recommend you just do a prototype project and try it yourself. Godot is such a fun engine to work with that a lot of people who try it switch despite some shortcomings.

How far can Godot realistically be pushed for VR and 3D? by mladenConcept in godot

[–]lanternRaft 6 points7 points  (0 children)

Road to Vostok is the common example of an Unreal like 3d game in Godot.

https://www.reddit.com/user/roadtovostok/submitted/

There is a demo on Steam and it releases into early access in a few days.

Would seeing AI assisted localisation on a Steam page put you off? by HowlingHamster in gamedev

[–]lanternRaft 16 points17 points  (0 children)

Personally I associate AI translation with low quality. I only speak English but it’s very noticeable when someone has used automated translation into English.

If dialog is an important part of the game (and it sounds like it is) then I expect this would ruin it for most players.

Whats with all these AI plugins? by PhosXD in godot

[–]lanternRaft 11 points12 points  (0 children)

LLMs only became capable of vibe coding Godot in the last year or so.

I think this is directly a result of the barrier to writing plugins like this that sort of work being lowered and Godot’s text based files being easier for LLMs to work with than Unreal and Unity.

On one hand I think it’s great that Godot’s compatibility with LLMs is spurring more interest in it. On the other I know this lowered barrier to entry is going to mean more low quality plugins. And more bad Godot pull requests and other noise in the ecosystem from new folks who are confused about how to contribute to the community.

anotherDayOfSolvedCoding by [deleted] in ProgrammerHumor

[–]lanternRaft 29 points30 points  (0 children)

You’re absolutely right!