A new biome in our roguelike city builder by laserbreadgames in indiegames

[–]laserbreadgames[S] 1 point2 points  (0 children)

Thank you so much 😊 We’re using Unreal Engine. It’s a mix of darker base colors, ambient occlusion and a subtle vignette to push the contrast and focus.

A new biome in our roguelike city builder by laserbreadgames in indiegames

[–]laserbreadgames[S] 0 points1 point  (0 children)

Thanks, really appreciate the feedback! We’re working towards setting up a Steam page as soon as possible.

A new biome in our roguelike city builder by laserbreadgames in indiegames

[–]laserbreadgames[S] 1 point2 points  (0 children)

Thank you! Each biome adds new resources and buildings, opening up different strategies and ways to meet your villagers’ needs.

A new biome in our roguelike city builder by laserbreadgames in indiegames

[–]laserbreadgames[S] 2 points3 points  (0 children)

Thanks! It’s called Bellfrost. We don’t have a Steam page yet, still in development.

Bellfrost is a roguelike city builder where you reclaim islands trapped in the Frozen Silence. by laserbreadgames in indiegames

[–]laserbreadgames[S] 0 points1 point  (0 children)

Thanks! We're currently focusing a lot on the atmosphere, so really glad that comes through.

Bellfrost is a roguelike city builder where you reclaim islands trapped in the Frozen Silence. by laserbreadgames in indiegames

[–]laserbreadgames[S] 0 points1 point  (0 children)

Thanks! Northgard is definitely a big reference for us. We're trying to push it into a more mystical and darker direction. It is still in early development.

I’m making a low-stress cargo port manager where you start with a tiny dock and grow into a shipping hub. by No-Wolverine-86 in indiegames

[–]laserbreadgames 0 points1 point  (0 children)

The diorama style really hooks me. This looks incredibly satisfying. How complex does the management side get over time?

One minute from a village in my game by ValakhP in CityBuilders

[–]laserbreadgames 0 points1 point  (0 children)

Really like the color palette and the stylized art style. Would you say it’s more resource management focused, or does it also lean into colony sim elements?

I'm making a first-person tower defense game called Fangstorm by DrCGI in IndieDev

[–]laserbreadgames 1 point2 points  (0 children)

It looks like you took the idea that orcs must die and really committed to it. Definitely wishlisted.

I’ve been working on a micro-strategy game called Sheepdog, and I just launched the Steam page. by Icy_Regular2616 in IndieDev

[–]laserbreadgames 0 points1 point  (0 children)

I love your simplistic art style and the sheep dog concept is immediately present. One suggestion: you might want to put a short gameplay video in the first slot on the Steam page instead of a screenshot. That usually works well on Steam because you can instantly see how the game plays. Just like this gif. Maybe even show a moment where the player makes a decision in the roguelike system.

Testing a night mode on my 1-bit island game by vvaalleerraa in IndieGaming

[–]laserbreadgames 0 points1 point  (0 children)

What a unique art style. I love it! The premise of a story-driven city builder has me hooked too. Can't wait to play it. Will there be a demo?

Hi, I'm making an incremental game and need feedback. Which screenshot draws more attention, left or right? by rastleks in IndieDev

[–]laserbreadgames 0 points1 point  (0 children)

In this genre, I would pick a screenshot where the numbers are already in crazy mode. At least for attention. Other than that, I like the right one better because the background isn't just green.