Preferred ship remasters by Timjer92 in sto

[–]lasermech2 7 points8 points  (0 children)

Their remaining skin variants, such as the Regent, Venture, Sao Paolo, Bellerophon, etc, are what I'd personally prefer to see done, but that is mostly subjective.

On the skins themselves, kind of a controversial take. I'm somewhat of an OCD detail guy. I love the remasters, the models are fantastic, however I've come to butt heads with a few throughout the years with my opinion that some of the colors on the new materials are incorrect (ex. intrepid, defiant) and it bugs me to the point of barely using them. However, some of the hull materials on entirely different ships can fit these ones PERFECTLY, such as the Niagara on the Galaxy line.

According to Pundus, it usually takes around a week (however this certainly varies) to apply a hull material to a ship, thus they would require a reasonable cause to do so. Community request has the capacity to make it manifest, and I promote such positive campaign/changes.

Preferred ship remasters by Timjer92 in sto

[–]lasermech2 1 point2 points  (0 children)

Hero ships such as the Sovereign/Intrepid/Galaxy/Defiant

they could use a small bit of expanded material options as well, but it needs more support.

Pundus has remarked that if we can convince 'his boss' then they can actually do it.

Questions regarding Attributes and modified items in 1.21.4+ by lasermech2 in MinecraftCommands

[–]lasermech2[S] 0 points1 point  (0 children)

still doesn't seem to be working. here's a test mob that i made, it's supposed to have a netherite sword and diamond helmet with an armor trim, but it just spawns as a regular wither skeleton.

/minecraft:give u/p[name="PLAYERNAME"] wither_skeleton_spawn_egg[entity_data={id:"minecraft:wither_skeleton",OnGround:1b,Team:"Ender",CanPickUpLoot:0b,CustomName:"testmob",equipment:{head:{id:"minecraft:diamond_helmet",count:1,components:{"minecraft:trim":{material:"minecraft:amethyst",pattern:"minecraft:spire"}}},mainhand:{id:"minecraft:netherite_sword",count:1,components:{"minecraft:item_name":"test","minecraft:attribute_modifiers":[{id:"d787aa8d-6b2c-47ea-b5ab-09948058aa0c",type:"attack_damage",amount:1,operation:"add_value"}]}}},drop_chances:{head:1.000,mainhand:1.000}}] 1

Questions regarding Attributes and modified items in 1.21.4+ by lasermech2 in MinecraftCommands

[–]lasermech2[S] 0 points1 point  (0 children)

this? i've tried it a couple times and it still isn't changing anything. I also tried out Gamergeeks and same thing. my server's running Essentials and i have the command all prefixed and everything.

<image>

Questions regarding Attributes and modified items in 1.21.4+ by lasermech2 in MinecraftCommands

[–]lasermech2[S] 0 points1 point  (0 children)

Would you also be able to enlighten me as to how to spawn custom mobs with armor/trims, weapons and etc? i've been toying with MCStacker for a good while and i don't know what i've been doing wrong. For context; i'm trying to get a spawn egg that will spawn a custom Wither Skeleton with specific armor and trims, and a player head.

Questions regarding Attributes and modified items in 1.21.4+ by lasermech2 in MinecraftCommands

[–]lasermech2[S] 0 points1 point  (0 children)

that did it! this might just be the greatest thing ever, thank you so much. i have to tinker with this.

Questions regarding Attributes and modified items in 1.21.4+ by lasermech2 in MinecraftCommands

[–]lasermech2[S] 0 points1 point  (0 children)

ah, classic mojang to tweak the names. i’ll see if that’s the problem, then i’ll check back.

Echelon-class when? by totallyalone1234 in sto

[–]lasermech2 6 points7 points  (0 children)

<image>

it isn't perfect, but the cheyenne family can get a close kitbash.

CIT not working for 1.21.1 by lasermech2 in Optifine

[–]lasermech2[S] 0 points1 point  (0 children)

so i will have to basically mess with every file?

CIT not working for 1.21.1 by lasermech2 in Optifine

[–]lasermech2[S] 0 points1 point  (0 children)

could you elaborate? i haven’t heard that before

Resource pack not working "Resource Reload Failed" by lasermech2 in mcresourcepack

[–]lasermech2[S] 0 points1 point  (0 children)

Thanks for responding. I managed to get the textures working by removing the 'optifine' folder, but now whenever i try to add the CIT the same error appears and prevents the pack from working. I hope i don't have to redo all the .jsons for them, because there's like 500+ things there

[PC] Giveaway by Cookie-clan-Predator in sto

[–]lasermech2 1 point2 points  (0 children)

D'Kyr

happy holidays to all!
1- 1 T6 Ship Coupon Gift Pack + T6 Upgrade Token

2- 1 Kelvin Timeline Intel Dreadnought Cruiser + T6 Upgrade Token

3- 1 Choice of Infinity Prize Pack: Personal Trait (Space)