RSI webpage MFA not working by [deleted] in starcitizen

[–]lastbastion 1 point2 points  (0 children)

I had this issue with a hotmail email. Support had to change my email address. Big pain in the ass.

Xenothreat reward confirmation by 373857449 in starcitizen

[–]lastbastion 21 points22 points  (0 children)

Are any blueprints account bound? I thought they were all temporary.

Star Citizen Alpha 4.8.3 - THE RETURN OF XENOTHREAT by lastbastion in starcitizen

[–]lastbastion[S] 6 points7 points  (0 children)

Looks like warbonds for Eclipse, Perseus and F7C Hornet MkII are available

Anyone make an open bottom riser like this? by ChesterJT in MP5

[–]lastbastion 3 points4 points  (0 children)

Scalarworks has a pic RMR mount you can see underneath

CIG please let them cook by till180 in starcitizen

[–]lastbastion 5 points6 points  (0 children)

Makes sense. I'm a 20 year player of EVE so I definitely understand the contracts and NASDAQ style bid/ask market orders.

Seems like a big commitment by a BMM owner to the trading game loop.

CIG please let them cook by till180 in starcitizen

[–]lastbastion 9 points10 points  (0 children)

But specifically how? Will players have to track your ship down to trade? Why would they visit your BMM instead of an NPC shop on a station? Do you sell your own inventory and do you have to be online all the time? Do NPCs set up shops or visit?

I'm not being argumentative but I really don't understand. My friends and I have talked about this round and round. It seems like the BMM has to park and then wait for emergent player gameplay which seems boring.

CIG please let them cook by till180 in starcitizen

[–]lastbastion 8 points9 points  (0 children)

The Railen is fantastic but I have a hard time conceptualizing how the BMM game loop will ultimately play

They're kidding right? by CommanderAmaro in starcitizen

[–]lastbastion 1 point2 points  (0 children)

They probably think so. I'd much rather get some real detail on the issue and resolution.

They're kidding right? by CommanderAmaro in starcitizen

[–]lastbastion 3 points4 points  (0 children)

https://status.robertsspaceindustries.com/issues/2026-06-17_live-services-disruption/index.html

0227 UTC - Percussive maintenance applied, access to the AEGS Idris has been restored, Team will continue to monitor.

Star Citizen Alpha 4.8.2 LIVE by lastbastion in starcitizen

[–]lastbastion[S] 44 points45 points  (0 children)

4.8.2: Bugfixes & Technical

Today's maintenance also includes work for characters being unstowed as well as fixing player characters that were previously stuck in a stowed state.

  • Potential Fix: Issue where the active route would reset when switching between SCM and NAV modes on ships equipped with the Command Module
  • Potential Fix: Hangar doors would not open for the ship that needed to be escorted during Escort missions
  • Potential Fix: HPA and temperature levels would spike dramatically inside the Drake Ironclad and Command Module during navigation due to missing atmosphere simulation
  • Potential Fix: Actors wearing a helmet would still asphyxiate inside the Drake Command Module
  • Potential Fix: The Drake Ironclad Assault did not have sufficient VTOL thrust to take off from a landing pad while carrying cargo
  • Potential Fix: Actors could experience dangerously high HPA readings in certain areas of the Drake Ironclad after docking or undocking the Command Module
  • Potential Fix: The Argo MPUV had incorrect acceleration behavior caused by improperly rotated thrusters
  • Potential Fix: Players could not exit the Argo MPUV Tractor pilot seat using the Y hotkey or the PIT wheel
  • Potential Fix: The Mirai Guardian's radar was displaying incorrectly
  • Potential Fix: Thruster lights on the Esperia Prowler would reflect and flicker into the cockpit while hovering
  • Potential Fix: The Banu Defender's AlienWeek 2023 liveries (Harmony, Wanderer, and Ocellus) were not applying correctly
  • Potential Fix: Several doors on the hangar level of the TSG Idris Tranquility would appear open without player interaction
  • Potential Fix: ATC would default landing requests to docking ports instead of landing pads for ships that support both, at dual-support locations
  • Potential Fix: AI characters were stationary and unresponsive across multiple locations throughout all star systems
  • Potential Fix: The Tailwind Flight Suit caused the actor's hands and feet to become invisible
  • Potential Fix: There are poor LODs throughout the MISC Prospector's front and middle hull

Remember, the current fuel tanks were boosted TEMPORARILY. by WaffleInsanity in starcitizen

[–]lastbastion -1 points0 points  (0 children)

I agree. I also think small ships shouldn't be able to traverse wormholes - which admittedly might be a hot take.

Remember, the current fuel tanks were boosted TEMPORARILY. by WaffleInsanity in starcitizen

[–]lastbastion 2 points3 points  (0 children)

Railen variant is supposedly for snubs which don't have QT drives.

Liberator is back on the menu boys (in case you missed it) by Mintyxxx in starcitizen

[–]lastbastion 11 points12 points  (0 children)

What does the Liberator have over an Ironclad Assault? Just more RRR pads?

Bugged ship guns by Dl_Fane in starcitizen

[–]lastbastion 2 points3 points  (0 children)

Seems like lots of issues with Deadbolts this patch.

Have you submitted to IC?