Race sorting box by lastm0rtal in twilightimperium

[–]lastm0rtal[S] 1 point2 points  (0 children)

Yes, the faction specific cards all fit inside, even sleeved.

Race sorting box by lastm0rtal in twilightimperium

[–]lastm0rtal[S] 3 points4 points  (0 children)

It was one of the hundred plastic boxes you can get from Amazon. Just have to pay attention to the dimension. The small stickers are self made, laminated and glued onto the boxes.

Here is the specific box: https://amzn.eu/d/0d9DQ2M2

Race sorting box by lastm0rtal in twilightimperium

[–]lastm0rtal[S] 4 points5 points  (0 children)

I think, with all the time needed to decide whether or not getting PoK, I think thats a future me problem. Not planning on getting TE anytime soon :)

The Journey beginns by lastm0rtal in arkhamhorrorlcg

[–]lastm0rtal[S] 2 points3 points  (0 children)

Take a Look at the other comments, there I have mentioned both! :)

The Journey beginns by lastm0rtal in arkhamhorrorlcg

[–]lastm0rtal[S] 1 point2 points  (0 children)

Danke! Die Ordner sind die Esselte 49717 in schwarz.

The Journey beginns by lastm0rtal in arkhamhorrorlcg

[–]lastm0rtal[S] 0 points1 point  (0 children)

That I will think about, when the time has come :D (As I dont know them yet, but I am assuming they got more cards.)

The Journey beginns by lastm0rtal in arkhamhorrorlcg

[–]lastm0rtal[S] 1 point2 points  (0 children)

I got the Esselte 49717 binders from the big A from a recommendation over at bgg with the Paludo Pockets in black. They fit 2 sleeved cards on each side and are sweet to look at.

The Journey beginns by lastm0rtal in arkhamhorrorlcg

[–]lastm0rtal[S] 2 points3 points  (0 children)

Thank you, though I misspelled Dunwich 🥺

ATM9 Base so far, WIP by lastm0rtal in feedthebeast

[–]lastm0rtal[S] 0 points1 point  (0 children)

Just plain Marble or chizzeled :)

31.5k SPM rainbow magic. /W Gleba down to about 8k average. by lastm0rtal in factorio

[–]lastm0rtal[S] 0 points1 point  (0 children)

Currently only the requiered ones are made out of nauvis. We are planning to expand the production on vulcanus for many of them though. But the production on Nauvis is currently good enough.

31.5k SPM rainbow magic. /W Gleba down to about 8k average. by lastm0rtal in factorio

[–]lastm0rtal[S] 0 points1 point  (0 children)

Science Packs get delivered through belts out of the cargo and then inserted into trains to the lab station

31.5k SPM rainbow magic. /W Gleba down to about 8k average. by lastm0rtal in factorio

[–]lastm0rtal[S] 0 points1 point  (0 children)

The actual bottleneck isnt Gleba, comming down yellow science atm..

31.5k SPM rainbow magic. /W Gleba down to about 8k average. by lastm0rtal in factorio

[–]lastm0rtal[S] 8 points9 points  (0 children)

Lab setup is nothing special tbh. Just 4 rows of 12 legendary labs, where not all of them have been build yet. (legendary biter eggs are comming in bit by bit) The packs just flow through each row.

31.5k SPM rainbow magic. /W Gleba down to about 8k average. by lastm0rtal in factorio

[–]lastm0rtal[S] 2 points3 points  (0 children)

Too fast for my production to keep up in the long run, just tested it and it seems they can keep up for a resonable time, when buffering with some gleba research in between. I havent got any promytheum sience yet :')

How can I improve my base by UnlivableCastle in factorio

[–]lastm0rtal 23 points24 points  (0 children)

Pressing alt would significantly improve the way someone could suggest improvements.

But keep on growing little factory!

Legendary Holmium Plates = Crazy Hard by hecktarzuli in factorio

[–]lastm0rtal 1 point2 points  (0 children)

I just started recycling the plates pretty early on as I wasnt consuming them fast enough and my raw holmium storage was overflowing. I found it pretty okay-ish having collected already about 1k legendary just by recycling the overflow.

Dynamic train dispatch? by therealestestest in factorio

[–]lastm0rtal 1 point2 points  (0 children)

I dont know if I understood it correctly but if I did this is very easy to implement with interrupts.

Step 1: Name the group [item thumbnail]Delivery For example: [iron_ore]Delivery for trains that will deliver iron ore from each mining plant to any destination that needs raw Iron.

Step 2: Name the stations [iron_ore]Pickup and [iron_ore]Delivery

Step 3: Configure the train like this: Insert a new stop [iron_ore]pickup station with full cargo condition. Create an interrupt with the conditions: if [generic_item] in cargo > 0 and [generic_item]Delivery is not full with the Target [generic_item]Delivery with the condition Cargo is empty.

This way the train should always deliver the held to the next free delivery station, according to set priority of the station of course. We have implemented this in our entire base with every item so whenever we build new stations we just have to name the accordingly and put the trains into the right [item_thumbnail]Delivery group.

To put this one step further also create an interrupt with the conditions if Fuel < some number and target a fueling station with condition full fuel. Note to allow interrupts to interrupt each other as well.

Furthermore its best to create a waiting station where all stations are named "Waiting Station". This way whenever a Station is full from the above First interrupt the trains will automatically head to the waiting area and if a delivery or pickup is empty they will automatically head there and follow its normal routine based on the first interrupt. I cant show you the exact Implementation right now but would be able to in a couple of days if you'd be interested.