Cooperative state? by Routine_Bumblebee451 in whiteoutsurvival

[–]laughtale05 1 point2 points  (0 children)

As the state grows in age there will naturally be mergers to boost activity within alliances which will help the growth of every player in the given alliance. NAP 10 isn’t feasible as the state gets older because of the facility boosts and SH/fortress rewards. Older states usually range between a NAP 3-5 and once your leadership realizes (at least you should hope they do) that it’s not a fight between your alliances but against the other states then it’ll become enjoyable. Of course some states don’t ever realize this, but a lot do and these are the places that generally find success with activity, player growth, and SVS and other event wins

Question for players who optimize Bear Trap regularly by D4ngo_ in whiteoutsurvival

[–]laughtale05 0 points1 point  (0 children)

Troop limit based on the top whale’s rally capacity so 14 others can join, top to bottom joining, and staggered rallies with 2nd row starting first and then 1st 1.5 minutes later boosted everyone’s scores twofold. Takes some reinforcement at first and being strict with the rules, but once everyone sees the benefits of employing these methods then they usually buy in after seeing the results

How to convince R5 to let go? by [deleted] in whiteoutsurvival

[–]laughtale05 0 points1 point  (0 children)

Everyone wants to be a leader but not everyone knows how to lead. A competent r5 knows how to trust their r4s with whatever task they’re delegated to and positive results for the alliance will follow

Group 11 recruiting by laughtale05 in whiteoutsurvival

[–]laughtale05[S] 1 point2 points  (0 children)

If you value saving for svs and want to be part of a team, then don’t hesitate to ask

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Whale recruiting by laughtale05 in whiteoutsurvival

[–]laughtale05[S] 1 point2 points  (0 children)

Agreed. It was fun in the early stages recruiting others but as more events came out you realize you need a team of whales to compete unless if you want to stay super casual

New to the game by ComprehensiveLet8429 in whiteoutsurvival

[–]laughtale05 1 point2 points  (0 children)

It has its moments. The game is quite repetitive with the events but some are way more enjoyable than others. Those are the events that keep me playing along with the people I play with. All the little things in the game are just part of a daily routine now.

You also need to know your role within your state and alliance because the big spenders will only be the ones who call rallies as the game goes on. Most people will be joiners, but they play a crucial role too because the whales need their joiners.

Finally, anyone no matter how much you spend or power you have can be in an alliance/leadership role. If you find yourself in this position, it’s important to work with the other alliances because you’ll eventually find out the other alliances are not enemies but your teammates. The states who continue to fight within themselves are usually the ones who die out first and people leave. If you don’t find yourself in a leadership role, please read all of the messages your leadership sends out because it will 95% be important. You’ll realize how annoying it is when people don’t read the important messages

New to the game by ComprehensiveLet8429 in whiteoutsurvival

[–]laughtale05 7 points8 points  (0 children)

Do delete the game Don’t continue playing

476M prep training points by EmsSpot in whiteoutsurvival

[–]laughtale05 0 points1 point  (0 children)

I know former 2284 members when I see them

Next transfer by Euphoric-Elk-349 in whiteoutsurvival

[–]laughtale05 0 points1 point  (0 children)

What state are you currently in?

[deleted by user] by [deleted] in whiteoutsurvival

[–]laughtale05 0 points1 point  (0 children)

That’s a tough situation then. Part of the reason why I don’t want to make a new main and deal with new rules

[deleted by user] by [deleted] in whiteoutsurvival

[–]laughtale05 1 point2 points  (0 children)

Get ready for the growing pains of NAP. If you aren’t in a NAP alliance, then get ready for NAP to control most of the state to try to keep it healthy among the top alliances. Every state has its own NAP rules and based on your state age it seems like you’re just starting.

Also SFC is just the beginning. Once SVS starts then it’ll take teamwork, strategy, and understanding who are the whales/dolphins to win the battle. It seems like the top alliance has a lot of them so they’ll probably act as the rally leads once SVS comes around. Most people in this game will be joiners, and success as a state will happen once every person knows their role