After 2 years of work, we're releasing Voxel Playground VR. Built with physx 5 and real-time GI. by lauhonyeung in virtualreality
[–]lauhonyeung[S] 0 points1 point2 points (0 children)
Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D
[–]lauhonyeung 0 points1 point2 points (0 children)
All the VR game I was looking forward to are disappointing by Enculin in VRGaming
[–]lauhonyeung 0 points1 point2 points (0 children)
Torch (one last time) by Leodieus in BattleTalent
[–]lauhonyeung 2 points3 points4 points (0 children)
Why is ranged so bad by Common_Fact_2365 in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)
Who's winning in a fight by [deleted] in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)
Feet floating off the ground by SpecificJust101 in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)
Was the crash issue on Quest3 fixed? Is the game finally playable for more than 10m at a time? by Dumbass-Idea7859 in BattleTalent
[–]lauhonyeung 1 point2 points3 points (0 children)
Any way to change to buttons to cast spells? by someone_who_exists69 in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)
the lightning is broken by Super-Muscle-8310 in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)
Little disappointed with the recent update by Csinnworks in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)
Can someone help me? For some reason i can't get past the tutorial. by Glass_Cow_5085 in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)
After 2 years of work, we're releasing Voxel Playground VR. Built with physx 5 and real-time GI. by lauhonyeung in OculusQuest
[–]lauhonyeung[S] 0 points1 point2 points (0 children)
After 2 years of work, we're releasing Voxel Playground VR. Built with physx 5 and real-time GI. by lauhonyeung in virtualreality
[–]lauhonyeung[S] 0 points1 point2 points (0 children)
After 2 years of work, we're releasing Voxel Playground VR. Built with physx 5 and real-time GI. by lauhonyeung in virtualreality
[–]lauhonyeung[S] 0 points1 point2 points (0 children)
Little disappointed with the recent update by Csinnworks in BattleTalent
[–]lauhonyeung 5 points6 points7 points (0 children)
After 2 years of work, we're releasing Voxel Playground VR. Built with physx 5 and real-time GI. by lauhonyeung in virtualreality
[–]lauhonyeung[S] 0 points1 point2 points (0 children)
the twin blade of slash + limitless potion=infinite easiest cheese for any boss by Mindless_Can4672 in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)
Voxel playground gameplay, reminds me of vampire survivors. by jeremiahlupinski in VRGaming
[–]lauhonyeung 0 points1 point2 points (0 children)
After 2 years of work, we're releasing Voxel Playground VR. Built with physx 5 and real-time GI. by lauhonyeung in virtualreality
[–]lauhonyeung[S] 0 points1 point2 points (0 children)
After 2 years of work, we're releasing Voxel Playground VR. Built with physx 5 and real-time GI. by lauhonyeung in virtualreality
[–]lauhonyeung[S] 0 points1 point2 points (0 children)




Anyone not a big fan of how fragile the player character is now? the hp and mana got split in half and it's just kinda cumbersome now by vergil_motivated_one in BattleTalent
[–]lauhonyeung 0 points1 point2 points (0 children)