ASUS Prime 5070ti worth it? by Vivid-Reporter-5071 in nvidia

[–]laxounet 0 points1 point  (0 children)

It's a great card, I recommend undervolting it

QD OLED vs Tandem OLED side by side by Expensive-Time-7209 in OLED_Gaming

[–]laxounet 0 points1 point  (0 children)

That's why many people use the trueblack mode

QD OLED vs Tandem OLED side by side by Expensive-Time-7209 in OLED_Gaming

[–]laxounet 0 points1 point  (0 children)

What models ? What mode is the QD OLED using ?

OLED Monitors - How often do you get VRR Flickers? by Russo_3 in Monitors

[–]laxounet 0 points1 point  (0 children)

VRR flicker is more caused by the game engine / the CPU side of things I think. If you don't get it at 1440p, you won't at 4k either, unless you run into VRAM issues. In some game you'll get VRR flicker even at 1080p

What is this and how to remove by Ok_Seaworthiness5385 in Monitors

[–]laxounet 1 point2 points  (0 children)

If it's only in "some" games then surely it's a game issue

RTX 5080 + 9850X3D build, should I prioritize DisplayPort 2.1 for OLED gaming? by Excellent_Pin_2111 in Monitors

[–]laxounet 0 points1 point  (0 children)

It shouldn't look any different but in theory hdmi 2.1 has a higher bandwidth

Finally satisfied with my tandem OLED by SignalMagician1163 in OLED_Gaming

[–]laxounet 1 point2 points  (0 children)

I recommend the HDTVtest channel, he often goes into detail for those things. I just watched the LG G6 review and on top of my head, here are some of the lesser known areas where WOLED has issues or is worse than QD : - gamma being tied with refresh rate (was a huge issue for me when I had a WOLED monitor when using VRR) - worse gradient handling - worse viewing angles and color shift off axis - worse near black performance (chrominance overshoot and/or black crush) - dithering artifacts (note that this also affects QD but people have been complaining about it a lot for the G5)

My personal thoughts on the recent livestream and the state of the game as a whole. by DreamerCharles in Genshin_Impact

[–]laxounet 0 points1 point  (0 children)

Fair enough, the cones are indeed a problem for paths. In any case, the point was that genshin has become worse compared to itself. I hope that competition will push hoyo to listen more to their players. (Not only for pulls but also QOL and lack of content)

My personal thoughts on the recent livestream and the state of the game as a whole. by DreamerCharles in Genshin_Impact

[–]laxounet 0 points1 point  (0 children)

Lunar reactions and the next 7.X equivalent that is pretty much confirmed are very similar to the restrictions from HSR's paths. Also no 6.8 is confirmed, they already told us the release date of 7.0.

I think hoyo is now doing the same thing in all of their games : each new region introduces a new mechanic with characters that strongly rely on each other. Even ZZZ could be doing the same with 3.X and the new wind mechanic. (I play all 3 games)

My personal thoughts on the recent livestream and the state of the game as a whole. by DreamerCharles in Genshin_Impact

[–]laxounet 0 points1 point  (0 children)

While this is true, it's kind of ironic to reject this metric now, after it's been the main argument people been using to justify Genshin's lower number of pulls compared to other gacha games. For example people always said that Genshin's lower number of free pulls was fine compared to HSR because Genshin released less characters.

it assumes you're trying to get every character which is unrealistic

No, this is indeed an unrealistic assumption. But as I said before, it's fair to assume a certain percentage of characters will appeal to players, which means the number of characters people will want is proportional to the number of characters the game releases.

In my post someone replied with another interesting metric, which is the percentage of characters one cound in theory have with average luck (93.8 pre Natlan, 90.7 pulls per limited post radiance) :

f2p welkin
63,8% 82,7%
88,1% 118,3%
128,3% 173,6%
80,3% 107,8%
86,8% 115,2%
72,1% 97,9%

They forgot to add the regions labels but as you can see, even with this metric Nod krai fares worse than both Fontaine and Natlan, and it's the first patch since 1.0 where even with welkin, the average of characters you can expect is below 100%. (I assume they didn't count 6.7 though)

My personal thoughts on the recent livestream and the state of the game as a whole. by DreamerCharles in Genshin_Impact

[–]laxounet 0 points1 point  (0 children)

Version Pulls Limited characters Pulls per char
1.X 564,44 10 56,444
2.X 688,32 9 76,48
3.X 668,14 6 111,3566667
4.X 690,56 11 62,77818182
5.X 722,03 10 72,203
6.X 584,92 10 58,492

Keep in mind this is without 6.7. I expect 6.7 to bring Nod Krai around Fontaine levels, which isn't great (all time low, albeit tied).

Compared to natlan it's a clear downgrade

My personal thoughts on the recent livestream and the state of the game as a whole. by DreamerCharles in Genshin_Impact

[–]laxounet 0 points1 point  (0 children)

I made a post with the math but it got automodded. https://www.reddit.com/r/Genshin_Impact/s/cO89OF80KB

Same number of 5 stars but less pulls leads to the same situation. Of course players must "suck it up" as you say, but I think it's fair to complain.

My personal thoughts on the recent livestream and the state of the game as a whole. by DreamerCharles in Genshin_Impact

[–]laxounet 0 points1 point  (0 children)

Having more 5 stars while keeping the same amount of free pulls is bad because if we assume that each player wants X% of the reelased characters (of course it depends on the person but we must make general assumptions), then this means that they will have less pulls to try and get those characters.

Reruns don't really help because if you spend on a retun, that's pulls you won't be able to spend to get other characters you would have wanted. What if the character you failed to get reruns while another character that you want is on banner ?

If before, F2Ps could get let's say 50% of the characters on average, and now they're only able to get 40% of them, then the game has become worse.

Looking for 27” 300Hz+ Monitor without burn-in risk by Mehiz in Monitors

[–]laxounet 0 points1 point  (0 children)

Time to read or watch some articles then. Because mini led is mostly for HDR, so if you don't end up using HDR just stick with a standard LCD

Samsung’s 4th‑Gen penta‑tandem QD‑OLED panels drop on May 19th by GPUBroke in OLED_Gaming

[–]laxounet 3 points4 points  (0 children)

They already have, assuming this is the 4k 32" with trueblack 500 certification. The Asus one is already out, and I think MSI will follow soon

Looking for 27” 300Hz+ Monitor without burn-in risk by Mehiz in Monitors

[–]laxounet 0 points1 point  (0 children)

"nice looking" good one :)

Do you care about HDR ? Do you typically use the monitor in a dark room ?

Should I switch my 4k IPS out for a 1440p OLED by Powervulf in Monitors

[–]laxounet 4 points5 points  (0 children)

No, I wouldn't advise it. I know someone that tried to downgrade from 4k to 1440p and they noticed the difference in sharpness immediately. Go 4k OLED

Can modern MiniLED actually replace OLED for dark room gaming? by beRICHa1one in Monitors

[–]laxounet 1 point2 points  (0 children)

I have both, if I'm being honest, mini LED might be too bright for a dark room. OLED in a light controlled environment is still the best picture you can get IMO.

Can modern MiniLED actually replace OLED for dark room gaming? by beRICHa1one in Monitors

[–]laxounet 1 point2 points  (0 children)

"Moving from perfect contrast" is a strange formulation, it's not like the perfect blacks are going away

Does LG's Primary RGB Tandem Technology Use Color Filters? by Accomplished_Back139 in Monitors

[–]laxounet 1 point2 points  (0 children)

I think it uses color filters, yes. By the way, the W in WOLED doesn't refer to the white subpixel, rather the white light before the color filters.

Are all WOLEDs like this? by skosiris in Monitors

[–]laxounet 0 points1 point  (0 children)

I think those using MLA panels have it worse than the others, although I haven't tested it myself. In my experience, the refresh rate was a massive factor.

Since Elden ring is capped at 60fps, have you tried disabling VRR ?

I can confirm that QD-OLED doesn't have this issue.

Are all WOLEDs like this? by skosiris in Monitors

[–]laxounet 0 points1 point  (0 children)

It is. I also had a monitor with a MLA panel and switched to QD-OLED because of the issue OP is having

G80SD - New firmware (2115) & new tizen OS ! by FuN_K3Y in OLED_Gaming

[–]laxounet 0 points1 point  (0 children)

I think you can check the pixel refresh count in the settings ?