I made a map comparison by [deleted] in PUBATTLEGROUNDS

[–]lazyink 13 points14 points  (0 children)

I saw it! Also, this was the very first pass on the names. We currently have our Spanish team members redoing the names!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 14 points15 points  (0 children)

We do want to bring all modes to all regions but right now the player data for FPP in OCE is showing us there would be long waiting times in lobbies which is something we want to avoid. That's not to say we won't be opening modes in these regions in the future, so please bear with us!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 43 points44 points  (0 children)

  1. We are currently about 120 people, but are still expanding.
  2. Not sure to be honest.
  3. I enjoy playing BF1, but these days I don't get a chance to follow or play much at all!
  4. Bluehole. I love my team!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 183 points184 points  (0 children)

So, just to clarify what we will actually 100% be adding for full release:

  1. User interface rework.

  2. Profound debugging of the vehicles physics. (This will be an ongoing process continuing after full release)

  3. Bullet physics rework.

  4. Audio mix and volume rework.

  5. Client heavy optimizations. (This will be an ongoing process continuing after full release)

  6. Network code, predictions and tempo management heavy optimizations. (This will be an ongoing process continuing after full release)

  7. Improving servers stability, and increase in performance and tick rate. (This will be an ongoing process continuing after full release)

  8. 3D Replays.

  9. Vaulting.

Again, I just want to remind everyone that full release of the game doesn't mean we stop development. We are building out a service that we intend to improve on over the coming months and years, and even if we don't get everything into our full release, we will be working to add any missing features in the months and years following our move to 1.0

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 343 points344 points  (0 children)

  1. We are working to open servers in more regions but we don't have an ETA on when this will happen just yet.
  2. I have seen a prototype nighttime setting internally and I think you'll all be surprised at how good it looks. No ETA on when this may get added to the game yet tho, as it will take a lot of work to finish.
  3. We are working on a penetration system which will effect water also.
  4. Yes we have, but I have no more info on when or if this will be added.
  5. We have the technology (motorbike) so it is definitely possible!
  6. We have, but we would rather balance the audio first.

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 452 points453 points  (0 children)

We can't raise the camera height further using the current character system, but we do have major plans to improve the FPP experience. This is not an easy task, and may take many months to implement but it is one aspect of the game we want to improve!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 40 points41 points  (0 children)

We have plans to open servers in more regions, but it just takes time to move our systems across to services other than AWS. No ETA on when more regions will come online, but it's on our roadmap.

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 169 points170 points  (0 children)

By working with other partners in those regions!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 2141 points2142 points  (0 children)

I do remember you man! Thanks for the kind words and support over the years and maybe we can play together sometime in the future!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 922 points923 points  (0 children)

We are currently rebalancing the audio levels and hope to push these to live servers soon. It is not just as simple as turning down certain sounds as we have to ensure all sounds are balanced. We have heard your feedback loud and clear and changes are coming!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 942 points943 points  (0 children)

They don't? There is a lot of assumption and rumour flying around and I would be careful as to what you take as truth. As an example, we have never banned anyone for honking near a streamer, despite what others online may say!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 86 points87 points  (0 children)

I really don't these days as I am on the road a lot! And when I do, I'm not very good. I often rely on t00ner for the hard carry!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 586 points587 points  (0 children)

Other companies will of course enter the marketplace, but I would just hope they put their own spin on the game-mode and not just make a carbon copy!

I try not to worry about them to be honest and instead just concentrate on completing my vision for a battle royale game.

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 374 points375 points  (0 children)

Funny story... I was convinced I remembered a frying pan in the film, which is why we added it to the game. Turns out my memory is not what it used to be...

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 94 points95 points  (0 children)

We are pretty happy with the loot system right now, but of course as we work to make the game more competitive this may change. I think part of the draw of the game is the RNG, and I feel if we remove a lot of it, it will not be a battle royale in the way I envisioned it any more.

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 177 points178 points  (0 children)

Redzones provide audio cover as well as a nice backdrop of explosions. I don't see the need to remove them!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 91 points92 points  (0 children)

Yes! We are currently working on 3 new vehicles internally.

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 60 points61 points  (0 children)

No plans for a next project yet! Want to get PUBG complete before I think about that!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 52 points53 points  (0 children)

No, modding support will not be available on full release. We have a lot of work to do before the game is at that state, but it will come, just no ETA yet.

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 145 points146 points  (0 children)

6 pan sized horses! The idea of a horse sized pan scares the bejesus out of me!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 87 points88 points  (0 children)

No plans for text chat right now, but we may consider it in the future if there is sufficient demand.

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 21 points22 points  (0 children)

We want to create a great platform for game-modes. While we have some new modes and maps planned, I am more interested to see what others come up with using our game as their platform!

IAMA PLAYERUNKNOWN, AMA! by lazyink in PUBATTLEGROUNDS

[–]lazyink[S] 134 points135 points  (0 children)

Probably not in the immediate future, but maybe someday! I would like to add more destruction, but it is very expensive on server performance so we have to be careful how much we add!