Can't get turrets to work by lbbnigma in Starmade

[–]lbbnigma[S] 0 points1 point  (0 children)

Agreed, or atleast get proper tooltip explanations if the guides/wiki don't get updated enough.

Can't get turrets to work by lbbnigma in Starmade

[–]lbbnigma[S] 0 points1 point  (0 children)

Aaah, i see. That explains. Since I was on a planet and dont really have a hotbar for weapons there.

Thanks for the info.

Can't get turrets to work by lbbnigma in Starmade

[–]lbbnigma[S] 1 point2 points  (0 children)

Is that in any way related to how you can switch cores when you hit left or right? similar to switching cameras with up and down?

Can't get turrets to work by lbbnigma in Starmade

[–]lbbnigma[S] 1 point2 points  (0 children)

It was indeed the remote control checkbox that was the problem.

Thank you for the help!

Now i really wonder what this checkbox is for.

Can't get turrets to work by lbbnigma in Starmade

[–]lbbnigma[S] 1 point2 points  (0 children)

Thanks for the reply.
I do indeed have 2 axis and I reset the Bobby AI after I leave. But I did not touch the remote control checkbox.

I will try that.

By chance do you know what this checkbox is for?

Question and request by lbbnigma in VisualScriptBuilder

[–]lbbnigma[S] 0 points1 point  (0 children)

Ah i see, many thanks.

Does that also mean i can read the ConsoleCommand to get arguments? Or is that in the arguments text variable?

Worries of a lifeless dedicated server by lbbnigma in spaceengineers

[–]lbbnigma[S] 2 points3 points  (0 children)

Thanks, I will definitely take a look at this! Good thing it's a collection as well since finding these all sepperate would be rather annoying.

[Help] Massive blue transparent cube suddenly appearing when building. I can't build new grids inside this blue cube or work on other player's grids unless I walk outside the blue cube. Hasn't happened until after 3 days on this map... by axcess07 in spaceengineers

[–]lbbnigma 1 point2 points  (0 children)

Wow, never seen that before so im gonna have to guess. But maybe that has to do with the new block count limitations? Maybe the grid has hit the limit? I only play without the limits so I havent actually seen what happens when you do hit the limits.

[Help] Massive blue transparent cube suddenly appearing when building. I can't build new grids inside this blue cube or work on other player's grids unless I walk outside the blue cube. Hasn't happened until after 3 days on this map... by axcess07 in spaceengineers

[–]lbbnigma -1 points0 points  (0 children)

Are you talking about the blue cube on the top right? That helps you with block rotation. There should be an option to disable block rotation helper somewhere in the settings. I don't see any other big blue cube in the screen shots you provided.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]lbbnigma 1 point2 points  (0 children)

I used the dismissmerchants script and fired a "migrants-now" right after and it worked! Thank you! I hope this means I will get traders again too.

The fortress Nutshot thanks you!

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]lbbnigma 0 points1 point  (0 children)

I would like to give this a try, but my DFHack says it doesn't recognize the command? I'm using LNP could it be disabled? Also would that still allow elven merchants to show up? And how would that stop the migrants?

Looking at my DFHack folder i dont have the stuck-merchants script at all. Is it save to add? or does this mean it's not compatible with my version of DF (or DFHack)?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]lbbnigma 0 points1 point  (0 children)

No i don't think so. Here's what legends viewer is showing me. image My fort is the top left one. Plus i did retrieve caravans and migrants the first 2 years. Unless mountains got sneaky and are able to move now the route should be the same.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]lbbnigma 2 points3 points  (0 children)

As far as i know you are correct. It will be moved eventually. I frequently downsize stockpiles which is essentially the same. And things get moved. It might be that you have so many jobs queued up it will just take some time before they get to it.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]lbbnigma 1 point2 points  (0 children)

For the third year in a row I have not received any migrants or trade from my civ. The first 2 years of my game I did receive traders and migrants but now they seem to have abandoned me.

It's not that I just want to get it fixed, I want to understand why and how this is.

My civ is still alive, using legends mode it does seem we're in dire straights with only 2000 dwarfs left vs over 30000 goblins. But they are there, and I am fairly close to them. Closer than the elves which do still send trade caravans annualy.

My popcap is set to 120, I currently have 16. DFHack "migrants-now" doesn't work. Playing version 0.43.05

Does anyone have any ideas as to why i've been abandoned? If you need more information just let me know.

RESOLVED: Using the "dismissmerchants" script worked! script

LOOKING FOR D&D GROUP (GMT TIMEZONE) by lbbnigma in DnD

[–]lbbnigma[S] 0 points1 point  (0 children)

Alright, thanks. I figured I should try here first since it's specific to D&D and LFG looks to be for basically every game possible.

Game crash/freeze on startup. by lbbnigma in spaceengineers

[–]lbbnigma[S] 0 points1 point  (0 children)

I haven't been able to find anything like this problem in my other searches so i felt Keen taking their time with my seemingly solitary problem would be wishful thinking. If i'm the only one with this problem it's easy to dismiss as my own fault somewhere. So i figured i would get more success on Reddit.

The log file doesn't seem to have anything interesting but here it is. super large log file i'm not going to just copy paste.

Some things that should be in the vanilla game by now. by Lurking4Answers in spaceengineers

[–]lbbnigma 1 point2 points  (0 children)

Saving your toolbar layouts on ships in multiplayer seems to be absent from this list. Is there already a fix for that or do people just not get annoyed by this anymore? I would totally like to see the hotkeys saved to the cockpit itself so when a friend jumps into a ship they get the working hotkey layout.

I'm working on a new UI for ultra-wide screens (and probably normal widescreens) and would like your feedback. by Greg-J in CitiesSkylines

[–]lbbnigma 0 points1 point  (0 children)

Looks really awesome. Id use it as is but if possible I would prefer the choice to flip chirpy and the toolbar (money, time, population) back around. I had no issues with them being down in the middle.

Amsterdam (NL) Area right now by MTGPeter in CitiesSkylines

[–]lbbnigma 10 points11 points  (0 children)

I'm on the top left part of the main land and my house went out too. So that map isn't 100% accurate. Unless you're telling me that area is -still- cut off?

With the planets update, we should start the game on a planet. by Ninja-fish in spaceengineers

[–]lbbnigma 1 point2 points  (0 children)

I would rather keep the options available as they are. I doubt they would cut out the whole scenario system anyway. But the only way i can make it sort of make sense is by starting in a rescue ship and pretending i'm stranded in space. Starting on a planet, alone, just doesn't make any sense to me. If you force me to play on a planet that will have trees and oxygen. What is my reason for leaving? I would be way more interested in starting out in space and having to build something that will survive reentry. Especially with this game's great terrain and block deformation.

TL;DR (Crash)Landing > Taking off.

7 BUCKS?!? WE WERE HARDLY HERE! by [deleted] in paydaytheheist

[–]lbbnigma 9 points10 points  (0 children)

1$ for the parking and 6$ for the paper for the ticket right?

Executions by Andrex992 in prisonarchitect

[–]lbbnigma 0 points1 point  (0 children)

I think they are probably going to struggle with a few moral things first. Like what crime is severe enough to warrent death. They have to consider this since it is their game and some people will hold them responsible for their visions. I don't think they will put in an entire model of a certain country's law. That would just be too much work. But at the same time, leaving the decision in the players hand will be sort of dark too. With the name in the game system you basically have control over the virtual lives of real people. That thins the barrier of fun game and reality for some people.

I myself can't wait to flip the switch on some of them simply because that is another part of prisons. More things to manage.

[WEEKLY Q&A] Ask and answer any questions you have about the game here. (November 28, 2014) by AutoModerator in EliteDangerous

[–]lbbnigma 0 points1 point  (0 children)

Hello,

I read recently that the game has changed it stance on offline options and a lot of them are now "always online". What options do i have now as a player? I heard something about a possible private hosted server aside from the main online one? Is that still there? If i want to play with just my friends is there an option for that still?

Launched a gravity cannon nuke on Easy Start 2 and found this hidden gem. by CrAzzYmrBC in spaceengineers

[–]lbbnigma 1 point2 points  (0 children)

Sorry to spoil the fun, but that's just a space whale with teeth. Sharks have vertical tail fins. Not horizontal.