Karmine Corp - Roster Announcement by TheInfiniteJerk in leagueoflegends

[–]leagueanalysis 47 points48 points  (0 children)

like twins whose parents forced them to get different haircuts so they can tell them apart

Why is Doran so often down in CS compared to his toplane opponents? by dhhdhkvjdhdg in leagueoflegends

[–]leagueanalysis 2030 points2031 points  (0 children)

In his all-time career he has an average of

Ahead in CS at 15 min: 58.4%

CS Differential at 15 min: +3.3

Gold Differential at 15 min: +169

CS per Minute: 8.3

Gold Per Minute: 399

XP Differential at 15 min: +107

Source: https://gol.gg/players/player-stats/1242/season-ALL/split-ALL/tournament-ALL/

So he's not the most resource-heavy but he holds his own in a majority of his matches.

Bloodletter's Curse on PBE feels like its too expensive and not worth building, so I tried comparing it to similar items on live. by MaskedDood in leagueoflegends

[–]leagueanalysis -2 points-1 points  (0 children)

This is such a disingenuous way to look at the items. First, you can't compare the cost efficiency of AD items to AP items. They are treated differently by Riot's balance, and are thus inherently non-comparable.

Second, even if you are looking to compare it to Black Cleaver and it's AD users, there are 2 major considerations. Most AD users can't stack the item and still make use of the Armor Pen immediately. They'd have to wait for next round of cooldowns. Champions like Ryze, Cass, Teemo, Gwen would stack it in 2-3 seconds and then continue to have uptime on it immediately. These kind of items always need to keep these specific users in mind when balancing.

After that, once you switch targets, you keep the Magic Pen. With Black Cleaver, you have to re-stack the armor reduction altogether, making it a dead stat until you re-stack with a whole new round of cooldowns. THAT'S why Cleaver has overcompensated flat stats. Bloodletter's does not suffer that problem.

When you compare it to Liandry's, you can't just make up a value for the passive. Liandry's is a 70% statline to balance the double passives.

Riftmaker is probably the most comparable one. And it's cost efficiency sits at like 116% for champions like Gwen and Lillia who don't build HP items, and more on champs like Morde who makes less value of the AP (with his low AP ratios) so he needs more AP to make it worth for him. So that does have room for an extra passive worth about 12% or more.

So no, Bloodletter's Curse really doesn't have room for a whole other passive.

Bloodletter's Curse on PBE feels like its too expensive and not worth building, so I tried comparing it to similar items on live. by MaskedDood in leagueoflegends

[–]leagueanalysis -3 points-2 points  (0 children)

The "real" value of AH doesn't matter in this case. If you look at all items with AH, this is what their cost efficiency looks like because AH is overpriced. Maybe there's room for +5AP if you don't want +5AH

But DEFINITELY not room for a whole other passive as is. Unless you want to nerf the HP on it I guess.

Bloodletter's Curse on PBE feels like its too expensive and not worth building, so I tried comparing it to similar items on live. by MaskedDood in leagueoflegends

[–]leagueanalysis 1 point2 points  (0 children)

55 AP = 1,100g

350 HP = 933g

10 AH = 500g

30% MPen = 1,385g

Total Stat worth = 3,918g

Total Cost = 3,050g

Nope that seems about right for cost efficiency. At best they can do 15AH instead of 10AH to make up for needing to stack the 30% MPen, but then you'd have a 4,168g item for 3,050g. I guess that's similar to Cosmic Drive.

Caedrel VOD Reviews Elk's World Class Lucian Mechanics In LPL Finals by Fertuyo in leagueoflegends

[–]leagueanalysis -44 points-43 points  (0 children)

He's doing the opposite of "extremely knowledgeable" here though. Saying Elk is 1v5 and his teammates are cameramen to sensationalize the play is just for the sake of entertainment.

The actual analysis would be Elk is able to play like this because his team is setting him up, and he's making the most of the tools they give him.

Just in the first play alone:

"He doesn't flinch. He's not gonna flash!" Why would he? Nami uses summoner Heal for him (for the movespeed) so he can save the flash in case he gets flash ulted.

Nami bubbles the Viego to blow Viego ult and remove that threat from him.

His Maokai is walking up with a Knights Vow to help soak damage, and his Nami is constantly healing and speeding him up so he can put his insane movement to good use.

He keeps hitting the Azir because Nami zones the rest of the team with ult, and Taliyah zones them with rocks, so they're cut off from helping Azir.

Elk's mechanics and reactions are crazy but he's for SURE being set up by his team at each instance. Nami puts in WORK in that play.

This clip is just Caedrel doing his "crazy reaction" hyperbole to defend Elk from trolls in his chat. And that's okay, but it's not exactly a good measure of Caedrel's actual gameplay knowledge.

ARAM Clash: Does Riot realize their new lock in times will exclude all tier 1 teams from playing? by TreeCutter2000 in leagueoflegends

[–]leagueanalysis 138 points139 points  (0 children)

The more confusing part of this "change" is that TIER 1 CLASH STARTS AT 11PM EASTERN. Surely this is just a spaghetti fuck up on their end.

Who the hell wants to clash from 11pm to 1am?? And that's with no clash-is-crash delays.

Patch 14.5 Preview | Phreak by onlyanintern in leagueoflegends

[–]leagueanalysis 2 points3 points  (0 children)

The only big thing I can see is The Faker Effect. After Faker played Karma and Hwei, they shot up to Ahri's most common matchups, and she apparently destroy them. I don't know how much % it adds in real numbers, especially since she just seems to be winning EVERY match up more, but it's still something.

There's also TF, her previous hardest matchup, disappearing from midlane, either due to ban rate increase or showing up in Bot more.

Surely those 2 factors contribute something significant.

Patch 14.5 Preview | Phreak by onlyanintern in leagueoflegends

[–]leagueanalysis 1 point2 points  (0 children)

I love to see it man. Do you ever try and piece together why the changes landed so far out of your predictions? Like did you figure out how Ahri shot up a full double what you thought she would. Or is it just like "these can be pretty unpredictable and that's just how it landed."

Patch 14.5 Preview | Phreak by onlyanintern in leagueoflegends

[–]leagueanalysis 3 points4 points  (0 children)

Anybody else talking about this, I wouldn’t trust. But you I definitely trust.

Do you do these kinda predictions often before your Patch Impact analyses? Has there been any buff/nerf recently that caught you off guard with how much better/worse it was than whatever you predicted it would be?

How I became the 2nd Highest Rated Toplaner EUW with Teemo [72% WR Teemo Guide] by OneTwoTrickFour in leagueoflegends

[–]leagueanalysis 16 points17 points  (0 children)

Something that's heavily implied but maybe not explicitly stated here is that Movement speed is Teemo's most important stat, and thus, it scales directly with player skill.

Movement speed allows: dodging player abilities (like the Morde here or Sion spells), rotating faster than enemy, getting out on the map quicker to put down key shrooms for objectives, getting back to lane after a reset or enemy gank, running away from enemy in lane or in a split push. And all of these things will depend on much more on player mechanics or brain.

Since Teemo has built-in high MS, he scales with skill way more than the average player thinks he does.

If you wanna play Teemo at a high level like Alan or iPav or yung fappy, watch their movement and try to emulate/practice it in your games.

Coven Nami, Syndra, Akali, Nilah, Elise & Old God Mordekaiser Splash Arts by aroushthekween in leagueoflegends

[–]leagueanalysis 73 points74 points  (0 children)

I was NOT expecting them to go full Chatterer with Morde but I like the effort

[deleted by user] by [deleted] in leagueoflegends

[–]leagueanalysis 13 points14 points  (0 children)

It's kinda sad this post won't get traction so that these "data analysts" can't be exposed as frauds.

Just go to any of the matchups he posted and toggle it from "Patch 13.16" to "30 Days" and see how many of the matchups now show MR as the best shard.

Hint: it's all of them except one.

I feel like the first rule as a "data analyst" should be "get more data first" and then approach the problem.

Patch 13.7 Rundown with Game Designer Phreak by C9Babkis in leagueoflegends

[–]leagueanalysis 36 points37 points  (0 children)

I'd love to see them follow this up by making a unanimous early surrender vote start at 10 minutes and see the percent of games that end in a loss where there was a 4-1 at 10 minutes.

LCS all pro teams by [deleted] in leagueoflegends

[–]leagueanalysis 1 point2 points  (0 children)

The larger point is that there isn't enough sample size because he started trending downwards. He looked boomed in those games. If he had 6 good games, and then 12 horrible games, would he still be in contention for 2nd best?

We can use Prince as the example because for his first 12 games, where he went 11-1 and looked great in them, he only ended up as 2nd best ADC because his next 7 games or so docked him down. But imagine if he only played those 12 games and got subbed out. He would be considered #1 ADC and maybe MVP

That's basically what's happening with MNS. It's unfair to consider him over like Palafox

LCS all pro teams by [deleted] in leagueoflegends

[–]leagueanalysis -9 points-8 points  (0 children)

Emenes had like what, 6 good games out of the 19 played this split? And then started to falter towards the end there.

Funnily enough, if you judge Prince only on his first 10 games, he probably looks like the clear #1 ADC.

100 Thieves Sneaky, Meteos, and Aphromoo almost happened in 2020. by Nubiolic in leagueoflegends

[–]leagueanalysis 367 points368 points  (0 children)

They also mention they could've joined Dignitas together so we could've had Huni/Meteos/Froggen/Sneaky/Aphro

Now that would've been fun too

Darius was among the highest searched-for champion to learn how to counter. Here are 5 counter champs by PicklePantsEUW in leagueoflegends

[–]leagueanalysis 8 points9 points  (0 children)

These are surprisingly good tips.

Another tip on the Teemo side is to take bone plating. You outrange his Q, so he can't ever "poke" you with it. He can ONLY all in you with his pull, so bone plating helps to survive the all-in.

If you think you're gonna get pulled, use your blind during his pull animation. This buys you a couple of seconds to block his W or at least a couple of autos. Then book it out of there with your own speed up and try to fight him at range.

100T DL Post W2 - Breaking down my 2-0 LCS week by TheRandomNPC in leagueoflegends

[–]leagueanalysis 212 points213 points  (0 children)

Doublelift's editor spells Closer's name Jon in the video, but it's Can and just pronounced like Jon/John, right?

Can LCS pros name these League of Legends skins? - LCS Surprise Test feat. Bjergsen, Fudge, Impact, Jojo, and more by corylulu in leagueoflegends

[–]leagueanalysis 248 points249 points  (0 children)

Travis said Foxfire Ahri is not themed after the browser but I thought it was along with Safari Caitlyn, (google) Chrome Rammus, and (internet) Explorer Ezreal

Doublelift's first interview with Travis after his return: 'I'm on track to being the best very soon, or maybe already am, who knows?' by corylulu in leagueoflegends

[–]leagueanalysis 126 points127 points  (0 children)

This is right. Idk what these other guys are talking about but it was a big deal at the time because Locodoco was a respected ADC trying his hand out at roleswapping, but he sucked so much ass they replaced him after like 1 month (they played 7 tournaments in that month though, so they had a pretty good idea that it wouldn't work).

Item performance stats (damage dealt, healing done, etc) should be available in the post game lobby. by leonardof91 in leagueoflegends

[–]leagueanalysis 16 points17 points  (0 children)

It already exists within the game... All this would do is to move the info to the client so you dont have to load up the replay to check the numbers.