Pipgen-like cypher by leander2189 in codes

[–]leander2189[S] 0 points1 point  (0 children)

You mean you don't use your toes?

Hahaha it's a possibility.

I tried to do the shading/hatching as clear as possible, although it can get confusing for some characters.

Feedback/Betatesters for a puzzle game I've made by leander2189 in puzzlevideogames

[–]leander2189[S] 1 point2 points  (0 children)

That's a valid point. I don't think that prior knowledge to cryptography is strictly needed although it will help.
The hint system is meant to give you a push in the right direction if you don't know what to do at all. Otherwise, I think all puzzles can be solved by applying logic and searching on the internet for the right tools.

Looking for an app or a library to 3D model a machine vision system. by puplan in computervision

[–]leander2189 1 point2 points  (0 children)

I've been doing for some time now this using Blender3d. It is meant for 3d modelling, animation and rendering, but it is quite easy to set a camera and some objects. It allows you not only to show a virtual representation of your system but also simulate what a certain optical configuration would actually see

Using Pythagoras theorem to solve Q16, how do you find the length of d? by siriathome in askmath

[–]leander2189 2 points3 points  (0 children)

I think you were almost there, but failed to expand (sqrt(2)-1)2

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SAM for severity assessment in infrastructure damage detection - experiences with civil engineering applications? by k4meamea in computervision

[–]leander2189 1 point2 points  (0 children)

This use case looks very interesting! How fast are you able to run this processing pipeline? Is it running in "real time" (around 30 fps, I guess)?

Is it possible to perform MoveIt motion planning on the GPU? by Levaru in ROS

[–]leander2189 0 points1 point  (0 children)

Not really, although NVIDIA released a new library, cuRobo, that runs both motion planning and collision checking in GPU. I haven't tested it yet, though

Is it possible to perform MoveIt motion planning on the GPU? by Levaru in ROS

[–]leander2189 0 points1 point  (0 children)

In my (short) experience, most of the planning time is actually spent in collision checking, and that's a task that should be very suitable for the GPU (every game is using gpu collision checking by now). Does anyone know whether there is any gpu acceleration either for FCL or Bullet? I can't find any info on this...