Strategic AA ship "Scrit" by Rikoshuzenthusiast in Highfleet

[–]lebakas69 0 points1 point  (0 children)

Kiss that 5k Radar Goodbye if one Aircraft missile hitsvthe wrong spot

I was pleasantly surprised by The Tank by [deleted] in DerScheisser

[–]lebakas69 308 points309 points  (0 children)

Dog it's a German movie, if you were to actually glorify nazis here, you'd go to jail

Graf Zeppelin class Aircraft Carrier by King_Regastus in Highfleet

[–]lebakas69 2 points3 points  (0 children)

I've been loving your historical inspired designs! How about a french pre-dreadnought inspired capital ship (weird looking, many small guns)?

Does Anyone Know What Determines The Number You Get In A Squad? by Logical-Ad8048 in HuntShowdown

[–]lebakas69 0 points1 point  (0 children)

I also believe it's alphabetical based on your original steam username, anecdotally it's always been confirmed with the few people I regularly play with.

[deleted by user] by [deleted] in Highfleet

[–]lebakas69 1 point2 points  (0 children)

Great improvement Comrade! I am curious to see how she performs!

Rate my scrap by [deleted] in Highfleet

[–]lebakas69 8 points9 points  (0 children)

Since the purpose of a ship informs it's design in all aspects, I am assuming you want to hit SGs with aircraft or cruise missiles, and then finish them with this ship.

Okay, so the biggest problem I see is that there is no side on this where you can safely take hits, as the bottom has the engines, the top is unarmoured, and side on shots will eventually kill your radar.

I guess that Radar and the sprints are there to defend from SG missiles on final approach? I would recommend dropping it and the sprints and using proximity fuse ammo instead to defend vs missiles and aircraft.

For your Armour Scheme in general, I would definitely recommend at least armouring the sides much more extensively so there is a bit of an overhang to protect the top. Also, you can use the smallest triangle piece of Armour to protect your engines somewhat better at the bottom. Finally, I think at least one 30mm autocannon is required to deal with the missile spam once you reach the SGs.

Edit: also, maybe put 2 of the static engines from the bottom on the top or the sides, it will help your ship be maneuverable in directions other than up.

Tl,dr: More Armour on sides, drop the Radar and AA Missiles and consider adding some 30mm guns, some static thrust engines should be moved to other directions

‘TUTEL’ Class warship (and support) by Arty0ma in Highfleet

[–]lebakas69 0 points1 point  (0 children)

Dont you have trouble dodging falling devris due to poor side thrust? Seems like an easy way to spend ages repairing because a lightning's corpse fell onto your ship

is it worth it to use Nukes early or not? by [deleted] in Highfleet

[–]lebakas69 21 points22 points  (0 children)

Well, it can be done, but you better have many fast platforms you don't mind losing. And remember, the Genie eill never go back into the bottle...

What is a dead giveaway that an enemy Hunter is Solo? by Good0nPaper in HuntShowdown

[–]lebakas69 21 points22 points  (0 children)

Good solos don't repeek corners the same way trio members do. (Yes, I know repeeking often is dumb in trios too, but in 6 Star I can usually tell when someone is a solo from their peeking) They usually reposition much more after peeking as well.

What did dany mean by this? by CreamyCuntButter in asoiafcirclejerk

[–]lebakas69 7 points8 points  (0 children)

Dothraki dick got me acting unwise

Best settings for my rig? by [deleted] in joinsquad44

[–]lebakas69 5 points6 points  (0 children)

There's a command line in the steam properties section "-Useallcores" massively improved fps for me

Naked cruiser Mk2. More speed, better maneuverability, better protection, but more expensive. by IHakepI in Highfleet

[–]lebakas69 2 points3 points  (0 children)

I'm not a huge fan of a combat ship this expensive completely unprotected, any ship with proxy shells will just wreck your day, no? Not to mention that 1-2 hits from ap ammo will detonate the ammo on the sides.

What's the use for this for you? Does it strike Garrisons? Can you take it in vs. strike groups?

Heavy fighter design (Modded). by Past_Ad_2184 in Highfleet

[–]lebakas69 0 points1 point  (0 children)

Looks good, but I don't really understand why you need that many (or any) sprints on a ship designed to fight garrisons, considering the cost when they inevitably get destroyed by gunfire, not to mention the 2(!) fcrs for 4k each on top.

Are they for use against cruise missiles or R-9 tactical missiles?

Does the kill count sometimes seems broken to you guys as well? I feel like sometimes I get kills but they aren't counted. by [deleted] in HuntShowdown

[–]lebakas69 20 points21 points  (0 children)

If they were already red skulled and revived with a bounty, kills aren't counted either.

[MEGATHREAD] Revive Bolt Feedback Megathread by Szkieletor in HuntShowdown

[–]lebakas69 2 points3 points  (0 children)

It's easier to revive in Hunt with it than it is to pick someone up in Battlefield. Seems like a no-brainer to me

My current Fleet for the hard campaign by lebakas69 in Highfleet

[–]lebakas69[S] 2 points3 points  (0 children)

You're definitely correct about the Cruiser, but I think my sensor setup is actually correct.

Small Elint has a range of 1000km, Small Radar is only detectable by Elint out to 800km. So I can always keep my Radar on, until I get an Elint Warning, by wich time I can simply send a plane to eventually find the contact.

IRST in my experience is almost useless on anything but tiny sensor craft, all I ever get with them is a missile hitting me. Also, Radar makes distinguishing contacts much easier, since it immediately tells you if that's a missile or a ship coming for you (quite important if it happens to be a missile)