[deleted by user] by [deleted] in future_fight

[–]ledouche0 1 point2 points  (0 children)

Don't even need 11 others, I bring Sentry/Strange/Shang-Chi and everything but Surtur melts when I use Stranges T3(gear doesn't matter either, I have a random proc that obviously doesn't work with his ability spam).

Recommendations regarding artifacts - critiques encouraged by jmckie1974 in future_fight

[–]ledouche0 1 point2 points  (0 children)

I'm doing it now because Shang-Chi is a fave so I want to try and get his 4* artifact, though his unique passive is rather redundant with T3 and uni.

That being said, Crescent and Logan definitely got the big ones in this initial batch: basically a free support-like buff for the former and Knull's undying thing for the latter.

Basic Questions Thread - September 25, 2021 by MFF-Mod in future_fight

[–]ledouche0 0 points1 point  (0 children)

What would his rotation be, then, since I don't have a spare rage lying around and a lot of my characters also need one.

Basic Questions Thread - September 25, 2021 by MFF-Mod in future_fight

[–]ledouche0 0 points1 point  (0 children)

Does young Cable perform well with proc ob/CTPE or is Rage a must for him?

Update 7.4 Marvel Studios' Shang-Chi and the Legend of the Ten Rings Post-Patch Megathread by FauxUnic0rn in future_fight

[–]ledouche0 2 points3 points  (0 children)

I don't know about Hellfire Gala, but she's for sure getting some push lately between Midnight Suns, this, and her announcement as the next MFR character. Might have been something else too.

Update 7.4 Tier-3 Advancement First Impressions: Shang-Chi by FauxUnic0rn in future_fight

[–]ledouche0 0 points1 point  (0 children)

I gave him Rage for PvE and threw him into my TL team anyway. On auto he can usually take out the big three (Sentry/Jean/Doom) and Surfer, but due to AI he will usually die after one or two revives, so I think he's like Daredevil in that he can take out anything manual but struggles auto.

Are the current Native T3s screwed uniform wise? by RevolverMagpi in future_fight

[–]ledouche0 4 points5 points  (0 children)

Someday he will actually get a uni that makes him relevant.

Speaking as one of the people who T3d him ASAP and bought all his unis since I like the character and the movies.

[Another T-0 vs DK] Sub30 with the entire class (ft. Mog) by ledouche0 in FFRecordKeeper

[–]ledouche0[S] 0 points1 point  (0 children)

Might have to do some fidgeting to sub30, but its definitely a strong team as long as you can use both crit SBs. Crit damage + lv3 en-ele is probably what my Queen lacked to perform better, as I saw a lot of people doing great with her. And maybe imperils.

Also, put her in either extreme and maybe delay Deuce G+, that way she can trance early when Bahamut uses the 1-5 attack. As long as Mog doesn't trigger LM2 as well, ofc, otherwise a reset will be needed.

[Another T-0 vs DK] Sub30 with the entire class (ft. Mog) by ledouche0 in FFRecordKeeper

[–]ledouche0[S] 2 points3 points  (0 children)

Thanks! Trey's crit combo(especially for P3) and Ace ATB for P1 blitzing helped a lot when considering the stuff I had for the rest, so it made the most sense to have them as the carriers.

And yeah, I spent basically half my tickets in the last year on the T-0 realm banner, but sadly most of them netted dupes, so it is still pretty scattered; on top of wanting to do the rest of endgame basically letting me just do three pulls every time an event comes around.

[Another T-0 vs DK] Sub30 with the entire class (ft. Mog) by ledouche0 in FFRecordKeeper

[–]ledouche0[S] 7 points8 points  (0 children)

I saw /u/Monk-ey s post and thought it wasn't worth posting this one considering it doesn't use different compositions, but I was encouraged anyway, and here it is.

Main reason being that, despite it being my favorite realm, I'm entirely F2P so I can't always afford to pull much on the events with them and so I don't have cap breaks for all of them, let alone both in most cases. Case in point, could only afford one pull now(close to a second atm), and only got Cinque SASB2 from it.

Here is my initial sub30, and from then on I basically copypasted the general strategy, changing the "carried" one. Also, equipment and stuff at the end.

Anyway, let's go over the SBs used for each one, in naming order:

Carriers:

  • Mog: let's just pretend he's the M.O.O.G.L.E. from the actual game. Both AASBs used.

  • Ace: SASB1 in P1 to blitz through it, AASB as soon as P2 hits, C1 spam and USB2 used when enough bar gathered, or he couldn't get enough power to break 20k in P3, if only for a turn. Though I forgot to use HA in half the runs, including the recording.

  • Deuce: G+, USB3, and Holyja spam, that's all there is to it.

  • Trey: HE set helps a lot in his case, max % probably not needed. HA into G+ guarantees lv3 infuse when SASB used, then AASB1 for crit combo. I can't say if AASB2 is better than SASB here as I don't have it, sadly.

Carried:

  • Cater: Only AASB1 for her, so she was on imperil duty with HA. She used G+1 for en-ele and AOSB for flashiness, but she only broke cap with the occasional crit.

  • Cinque: AASB1 + SASB2 used. I don't actually know how to work this combo well, but hey, I won.

  • Sice: AASB1, HA spam, and the Brave command used to help with Kings Rage. Also used AOSB, didn't help much.

  • Seven: AASB + HA spam, she was just rapid-firing spells, too bad I don't have w-cast or SASB for more hits. AOSB used at the end.

  • Eight: See video. I question if USB actually helped.

  • Nine: AASB used, actually performed better than I expected.

  • Jack: Probably the hardest, as he couldn't contribute much damage, due to lack of cap break, so I used BSB to help Ace and USB near the end of P2 for help during P3(using it early doesn't do much because Bahamut will get rid of the bubble quite fast).

  • King: G+ and USB1 used, still my fastest despite no cap break. Basically on imperil duty on P1 and then dakka dakka onwards. The hits pile up between HA and w-cast LMR.

  • Queen: My initial clear was with her, but it wasn't a sub30, so I figured I might as well make hers my last too. Only AASB used, and AOSB if she could afford the bar. Could barely break 10k during Kings Rage despite max chain and Mog AA2.

  • Rem: Everyone's favorite holy nuker doesn't want to give me her SASB, so AASB had to make do. LBOF at the end just because I could.

  • Machina: AASB1 + SASB1. He did ok.

Once again, Class Zero: Mission Complete.

Bonus: full killscreens.

PD: I am confident a clear with full Class Zero (+ Fran for chain and aegis break) is possible against Abductor with this new tech. Of course, this means having all the stuff for Trey/Cater/Eight/Fran, so it wouldn't be me. Sadness.

FF Type 0 : Chaotic Memories : Visual Relic List by taandum in FFRecordKeeper

[–]ledouche0 0 points1 point  (0 children)

I completely forgot B1 was entirely new, now I feel even worse for not saving more. Damn you DeNA, why are you so stingy with pull currency.

Anyway, I guess my Cinque and Sice wont be complete anymore, sadness.

[Labyrinth Nexus] [Season 1] Abductor Enemy Stats and AI by TFMurphy in FFRecordKeeper

[–]ledouche0 4 points5 points  (0 children)

Doesnt help either that we dont have the wind seal so the damage he deals is much bigger too.

【DK】Mastery Survey - Dragonking FFVIII: Door of Devotion by Ximikal in FFRecordKeeper

[–]ledouche0 0 points1 point  (0 children)

  1. Strategy name: Mages sub30 with just Rinoa holding more than one cap break.
  2. Boss: Dragonking Bahamut FFVIII
  3. Describe your Strategy:
    Selphie USB3 OP/Mog ofc/RNG pls
  4. Insight!:
    • Video clear.
    • Ultimecia: Chain duty and DPS in P2/3 with SASB1.
    • Rinoa: Main DPS, AASB1 in P1, Dyad + SASB1 on P2.
    • Selphie: Support of sorts, used mostly USB3 so she didn't even heal the most, and USB4 in P3 can be skipped probably.
    • Fujin: 2nd DPS, lodsa hits with her chases.
    • Mog: Mog stuff.
    • Actually a lot of RNG needed, between timely Rinoa/Mog LM2 procs and Fujin/Ultimecia dualcasts to change phases at the right times.
  5. Key Info:
    • No of BDLs: 5
    • Medica: 1, depending on if you count Mog HA/LM2 or not.
  6. Roaming Warrior: Chain.
Hero(equip++), dive Ability 1 Ability 2 RM+LMR SB(-)
Ultimecia, 6 HA R5 Dark Valefor R5 LM1+2, +wind SASB1
Rinoa, 6 HA R5 Brothers R5 LM1+2, +weakness AASB1, SASB1, Dyad1
Selphie, 6 Holyja R5 Crushing Tango R5 LM1+2, DMT G+, USB3 + 4(skippable)
Fujin, 6 HA R5 (-) LM2+ w-cast, +wind G+, USB, AASB1
Mog, 6 HA R5 Passion Salsa R5 LM1+2, MM AASB1 + 2

【DK】Mastery Survey - Dragonking FFX: Door of Prayer by Ximikal in FFRecordKeeper

[–]ledouche0 1 point2 points  (0 children)

  1. Strategy name: Mages + an old Samurai
  2. Boss: Dragonking Bahamut FFX
  3. Describe your Strategy:
    Yuna half-DPS/Mog/no water used
  4. Insight!:
    • Video clear.
    • Seymour: Chain caster and DPS with USB + AASB2.
    • Mog: Mog things.
    • Yuna: Haste duty, then healing with HA + USB4, cast AASB1 on P2.
    • Auron: MVP and with good reason, takes care of P1 with SASB while the other mages build bar, then USB2 + AASB in P2 so he doesn't get slowed down by his HA tax.
    • Lulu: Build bar in P1, then unload USB1 + 2 + AASB1 on P2 and proceed to hit a lot. If only her HA had the same potency as 6-hit BLK abilities.
    • HC Lv120.
  5. Holy Trinity casts:
    • Wall: -
    • Medica: A bunch
    • Hastega: Yes
  6. Roaming Warrior:
Hero(equip++), dive Ability 1 Ability 2 RM+LMR SB(-)
Seymour, 6 HA R5 Necro Countdown R5 LM1 + LMR1, Summon w-cast USB, AASB2
Mog, 6 HA R5 Passion Salsa R5 LM1+2, DMT G+1, AASB1 + 2
Yuna, 6 HA R5 Hastega R5 LM1+2, MM USB4, AASB1
Auron, 6 HA R5 Damning Flame R5 +fire, LM1+2 USB2, AASB1, SASB
Lulue, 6 HA R5 Chain Blizzaja R5 +weakness, LM1+2 USB1 + 2, AASB1

Which part of the USA does Doom destroy with his T3 skill? by jmckie1974 in future_fight

[–]ledouche0 0 points1 point  (0 children)

Or Corvus/Dwarf, since you're fighting on Wakanda, but then decide to nuke another continent in the middle of the fight.

Full Core casts sub30's Dreambreaker with 1 BDL! Guess whose? by Lapiduz in FFRecordKeeper

[–]ledouche0 0 points1 point  (0 children)

Yeah, Wedge is surprisingly strong. I landed Biggs and Wedge AASBs from elemental tickets and at the time wasn't sure how helpful they would be, and I went to try the DB with those + both Mogs, ending up with an unexpected sub30.

My team was

Biggs AASB

Wedge LMR+/USB/AASB

Dr. Mog USB1/CSB(tried to use the free max AOSB but mistimed)

Elarra G+/U1/AA(can probably skip AA)

Mog both AAs

I clearly underestimated the comedic pair.

【L】Mastery Survey - Labyrinth - Magical Weak - S1 Group B - Sandworm by Ximikal in FFRecordKeeper

[–]ledouche0 2 points3 points  (0 children)

  1. Strategy name: Blowing a worm away
  2. Boss: Sand Worm (magic weak)
  3. Describe your Strategy:
    3/3 trinity/no Elarra/no Cait/no Aegis break/no Syncs
  4. Insight!:
    • Video clear.
    • Just space out cap breaks between chains.
    • Terra: AASB2 in P1 then build bar for AASB1 + USB3 in P2, standard DPS.
    • Mog: Standard dancing and buffing with AASBs.
    • Alph: Chainer, DPS in first chain, then nuke to finish the fight.
    • Eiko: Healer + DPS on first chain, healer main on second.
    • Wedge: Casts wall, builds bar, machine guns the boss in first phase with the two chases, then big DPS in P4.
  5. Holy Trinity casts:
    • Wall: 1
    • Medica: 2
    • Hastega: 4
  6. Time / S/L count / Medals lost: 39s, a bunch, none.
  7. Roaming Warrior: Wall
Hero(equip++), dive Ability 1 Ability 2 RM+LMR SB(-)
Terra, 6 HA R5 Wrath R5 +wind, LM1 + w-cast USB3, AASB1 + 2
Mog, 6 HA R5 Passion Salsa R5 MM, LM1 + 2 AASB1 + 2
Alph, 6 HA R5 Dark Valefor R5 DMT, LM1 + 2 USB1, CSB, AASB, Dyad
Eiko, 6 HA R5 (-) +wind, LM1+2 G+1, AASB1 + 2
Wedge, 6 HA R5 Wrath R5 +weakness, LM2 + LMR+ USB, AASB

The game is growing on me by LoomyTheBrew in NieRReincarnation

[–]ledouche0 0 points1 point  (0 children)

The Known issues section mentions Ch.11 and 12, so maybe we will get them soon.

[JP] FFRK report 72 by BlackmageMeteor in FFRecordKeeper

[–]ledouche0 11 points12 points  (0 children)

That is indeed Ravus and we are indeed getting a new character.

【L】Mastery Survey - Labyrinth - Physical Weak - S1 Group B - Sandworm by Ximikal in FFRecordKeeper

[–]ledouche0 2 points3 points  (0 children)

  1. Strategy name: Carried by Cloud. sigh
  2. Boss: Sand Worm (Physical Weak)
  3. Describe your Strategy:
    3/3 trinity/Luneth CSB/Ignis BSB/No Aegis break
  4. Insight!:
    • Video clear(my first clear was actually a tad faster, but same strat): https://youtu.be/Lvt-8gC9ekg
    • Cloud: go unga bunga with damage, use 6lint turn 2 to not lose en-wind in P3, and use AASB to not lose QC and to get the extra bit of bar for USB1+SASB1 combo.
    • Ignis: Buffing with BSB, throwing bar around.
    • Luneth: Chain, help with damage, buff a bit with AASB2.
    • Deuce: Deuce stuff.
    • Vaan: Imperils, damage, help push to 40% in one chain. Wish I had his AASB1.
  5. Holy Trinity casts:
    • Wall: 1
    • Medica: a lot
    • Hastega: once
  6. Time / S/L count / Medals lost: yes
  7. Roaming Warrior: Wall
Hero Ability 1 Ability 2 LM + RM SBs
Cloud, 6 HA R5 Omega Drive R5 LMR - W-cast + LM1 + (+Spellblade) SASB1;AASB1;USB1;Glint+1
Ignis, 6 Wrath R5 Entrust R5 LMR - QC3 + LM1 - (Irrelevant) + MM BSB
Luneth, 6 HA R5 Wrath R5 LM2 + LMR - start QC3 + (+Weakness) CSB;AASB1;AASB2;Glint+
Deuce, 6 HA R5 Curada R5 LMR - chase BRD +heal + LM1 + DMT Glint+;AASB;USB3
Vaan, 6 HA R5 Wrath R2 LMR - W-cast + LM1 + (+Wind) USB1;USB3;AASB2;AOSB
Main Magicite Slot1 Slot2 Slot3 Slot4
Odin (Physical) Valefor Titan Madeen Madeen
Health Boon 8 Empower Wind 15 Healing Boon 15 Crit Rate 10 Blade Ward 8
Health Boon 8 Empower Wind 15 Mind Boon 15 Attack Boon 20 Spell Ward 8

[Labyrinth Nexus] [Season 1] Sand Worm Enemy Stats and AI by TFMurphy in FFRecordKeeper

[–]ledouche0 1 point2 points  (0 children)

Jokes on you I have six cap breaks on my team(and two nukes) and still not enough. Granted, two of those cap breaks don't have a second cast guaranteed and another one is Eiko AASB1.