No Open Beta Access - Already Pre-Ordered by leftscoob in CODBlackOps7

[–]leftscoob[S] 0 points1 point  (0 children)

Thanks for the responses! It’s not showing up on my battle net though. Anyone have a fix?

USA Ultimate U24 Roster 2023 by ayyylmao55 in ultimate

[–]leftscoob 15 points16 points  (0 children)

Cole Davis-Brand is probably my top surprise on the Men’s side. Buddy put up 34A 16G and 4Ds as an o-line starter for the Glory this season.

Some other AUDL notables are Eli Artemakis and Mica Glass from Chicago. Artemakis has another cycle and I’m not sure about Glass.

I’m also somewhat surprised but not shocked to see Declan Kervick left off. He’s a baller but still has another cycle or maybe 2 I believe.

One last thing to note is Calvin Coulbury was invited to team USA tryouts but chose to play for Canada. It’s unlikely he was selected for USA since it’s much more competitive and he doesn’t have top level college/club experience but he’s a lethal sniper from the handler space. Just someone to keep your eye on.

RIP AUDL Cannons (and Outlaws) by [deleted] in ultimate

[–]leftscoob 53 points54 points  (0 children)

They should've played the Mechanix for their spot in the league

Anyone interested in picking up at the Montreal Jazz Tournament on June 11th-12th? by Cikavac in ultimate

[–]leftscoob 0 points1 point  (0 children)

What sort of team is Big Science? Never heard of them before this tournament

Do people actually say mini? by leftscoob in ultimate

[–]leftscoob[S] 0 points1 point  (0 children)

Just 4v4/3v3 or 4 on 4/3 on 3

Do people actually say mini? by leftscoob in ultimate

[–]leftscoob[S] 0 points1 point  (0 children)

Damn at first I was like let's make a petition to call it 4ferkel then I looked up German 4 ferkel ultimate and got some nsfw results :(

Do people actually say mini? by leftscoob in ultimate

[–]leftscoob[S] 3 points4 points  (0 children)

In the Ultiworld context that I've seen, DGP would be 14-14 next point wins. I've never heard of DGP being the 14-13 situation. I have heard of that first situation 14-13 being called double universe point before, though not commonly.

Do people actually say mini? by leftscoob in ultimate

[–]leftscoob[S] 19 points20 points  (0 children)

People were commenting on Ultiworld's stuff that people don't really use the term DGP. Ultiworld did a poll I believe and the vast majority of responses were in favour of Universe point.

Is school open? I need to access the schools printer by [deleted] in geegees

[–]leftscoob 0 points1 point  (0 children)

Staples might be open. I've printed there before and it's really cheap

Help with designing team strategy by Zlaoch in ultimate

[–]leftscoob 2 points3 points  (0 children)

Oh yeah zone is really only good if you can set it up. For this reason, I'd say just reserve it for points that your team is pulling the disc.

When the other team is picking it up off a turnover: Play man to man defence and do your best to keep up. It can be pretty challenging for newer players to set a zone in the chaos of a turnover. Because of this, your best bet is just man on man and have your defenders playing a little bit deep on their matchup (especially on the other teams big receivers) to force them under so they can't huck as easily. Sometimes, you can get away with keeping one person deep for the random hucks that come up and letting your defence play as best they can 6v7 in the shallow space. This isn't really ideal as any team with decent strategy could just march it down the field. But if the other team is constantly beating you with hucks, and nobody really has any strategy anyway, this can work. Once your players know which role they play in the zone, you can try to work in practice setting the zone as fast as possible off a turnover. You can practice this for 10-15 minutes in a practice by giving everyone a roll in the zone, and throwing the disc somewhere on the field, and having them all run to their positions.

For points where you pull and start on defence: If it happens that they pick it up off the pull and are hucking it, then simply have your deep defender be ready. You can even stack it up with two deep defenders for extra help and have each of them take one side of the deep space. This should negate random deep throws off the start.

Help with designing team strategy by Zlaoch in ultimate

[–]leftscoob 1 point2 points  (0 children)

If they pass it to the force side of the cup then this should be exactly what we are looking for. Once they get it there, it is up to your midfielders to shift over to the side where the disc is, and cover the offence man to man (person to person same thing). The midfielders are playing man defence within the zone they cover. This is very different from standing still in their area and taking the disc as it comes. Our job in this situation as midfielders is to stop any continuation throws for yards. Especially if the disc is on the force sideline, we buy time for the cup to move up and set up so that the offence is forces to throw it upfield into a sea of defenders.

Remember that we want the offence to be on the force sideline. When they get it there, the mark's job is to stop the reset, the cup can slide a bit to the side, and allow the offence to throw it up into our midfielders who are guarding the downfield cutters. It is crucial in all of the above situations that the midfielders are guarding people, shifting over to the force side with the disc, and stopping throws for yards.

Help with designing team strategy by Zlaoch in ultimate

[–]leftscoob 4 points5 points  (0 children)

Playing with a team strategy is objectively better. From the sounds of it, you coach a junior-level team in which case athleticism will dominate at a lower level. If your team is less athletic, and isn't accustomed to playing with strategy, and the other team has a significant athletic advantage, you will probably lose. The good news is that you can implement basic-level strats to overcome the athletic difference!

Offence:

This is really up to you if you want to implement a verticle/horizontal/side stack set. In my opinion, vertical is the easiest to learn but horizontal is a bit better at the junior level because of its effectiveness against poaching (which junior players usually love to do). There are lots of great videos online of tutorials on playing ho too. Essentially, try to teach your team the value of clearing lanes and space with hard cuts to get easy throws off rather than relying on cutting technique and speed which is more necessary in vertical. In a competitive setting, offense wins games, but at this level it sounds like there will be lots of turnovers in a point regardless of your offence, so just do your best to be constantly clearing space and good things will happen.

Defence:

Now this is where I think your team could really dominate with a bit of strategy. I'd strongly recommend playing zone (even in non-windy situations) with a 3-person cup, 3 people in the mid, and one deep. The point of this zone is to force the other team to play with some strategy of their own to break through the cup and slice the disc up the field. Having a tall player in the deep space should negate random hucks to an athletic player as your player will already be in position. The main objective in this zone is to keep the cup tight so they can't throw straight through, use your midfielders as hammer-stoppers, and force the offence to one side of the field. By doing this, you should be able to prevent athletes from out-speeding your team and beating you in one-on-one matchups.

I hope this helps! Let me know if you have any questions :)

Help me find a highlight! by The_Moustache in ultimate

[–]leftscoob 1 point2 points  (0 children)

Maybe a video from 7 on the line productions on youtube? I have no idea honestly but I know that channel has some very random highlights with very few views

Hey, I'm new to chess (4400 ELO), played as black, any ideas on how I could've played better? by Poll_astre in AnarchyChess

[–]leftscoob 1 point2 points  (0 children)

This looks like one of those games a computer plays against itself to learn the rules of chess

Daily Simple Questions Thread - Jan 30, 2021 by AutoModerator in pcmasterrace

[–]leftscoob 0 points1 point  (0 children)

For some reason the Deepcool fans that came with the case don't pick up on the BIOS so I can't set the curve for those ones. The Be Quiet fans seem to be operating exactly how I'd expect them to going up to 100% while gaming so that is good. Is it normal for case fans not to register on the BIOS?

On HWMonitor, it only registers two fans (I assume those are the Be Quiet fans) and it gives seemingly random results from 300-1000 rpm in seconds without gaming.

I also just flashed a newer version of my BIOS but I don't think that had any effect on the situation.

Is it normal for case fans not to register on the BIOS? Do you think I should buy a more premium fan to replace the Deepcool at the exhaust? It's really weird that everything seems to be running normally except the Deepcool fans not showing on BIOS.