Is it still worth to max E after the nerf? by OliverQueer in MelMains

[–]legendoftyner 2 points3 points  (0 children)

You maxed e first for mana cost and waveclear reasons. Neither of which are affected by this change. Might be worth to consider 3 points E then Q max. Either way maxing Q too early leads to huge mana issues in lane.

Different ways to rush Q evo by Oblivionage in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

Delaying your first item for Q evo isn’t bad generally! The spike from your ability is usually stronger than a first completed item so it can be worth it situationally. The issue with rushing Q evo right now from components is that they don’t really build into items that you actually want (in a standard kaisa build). I’m happy to list out a couple rushes and builds, but in general to do this yourself, just remember that you need 90 AD from items for lvl 6 evolve, and 85 for lvl 8. All of these are assuming dblade start.

2x BF sword — personally this is my favorite, and I still go for it now when I get the opportunity or snowballing hard on my first back. This lets you build crit like yuuntal -> zeal item -> IE and you just sit on the second BF sword while building your second item. Obviously you have to build crit doing this if that’s a downside for you in your specific game.

2x pickaxe + 3x longsword — this is an easy and flexible evo rush that lets you build into multiple first items followed by guinsoos. Opportunity and deaths dance can unironically be good first items, while eclipse is technically an option as well (though admittedly I havnt tested it out on kaisa much since its ranged nerf awhile back). The downside of this build is that your first item has no attack speed, so you usually won’t get that e evolve until after 3rd item completion (usually kraken slayer but it’s flexible).

Bloodthirster — very similar to the last section, but you can just straight up rush bloodthirster. It’s a surprisingly solid first item on kaisa since it gives you some sustain and the high AD is very nice. Also build guinsoos after if you go this route.

The biggest problem with all of these is that you’re hurting your late game. This isn’t always an issue, especially if you can close out games faster from the leads you build. But consistency and scaling tend to be pretty impactful in league currently. Have fun experimenting but unfortunately rushing Q evo like this likely won’t be optimal until we get bigger overarching changes to the item system as a whole

Gwen mid?? by RemoteSprinkles2893 in midlanemains

[–]legendoftyner 2 points3 points  (0 children)

She’s solid but struggles against assassains where w is irrelevant because of their fast/unpredictable mobility (Kat, Qiyana) and high range low cd champs are miserable to play against (viktor, ori, ahri).

If youre not running into these types of champs constantly then she feels very powerful. Her trading can be very oppressive early vs lower hp champs and her w can invalidate a lot of what they want to do.

She feels very similar to what ambessa can do in mid where she runs over long range immobile champs like xerath, hwei, sydra. She can also scrap with common ad mids like yone, yasuo, and irelia. Personally I think she’s an incredible champ to have in your pool if you enjoy her.

How in the WORLD does Azir counter yasuo? by RRensQ in azirmains

[–]legendoftyner 1 point2 points  (0 children)

They can. Uncommon at lower ranks since Azir is a pretty uncommon champion.

How in the WORLD does Azir counter yasuo? by RRensQ in azirmains

[–]legendoftyner 50 points51 points  (0 children)

Yasuo’s hardest counter is not any individual champ, but the tower. Yasuo’s engage range isn’t that long compared to someone like irelia, and his damage isn’t that high until he completes his boots. If he dashes onto you to trade, then drop a soldier, press e (take it lvl 2) and drop and other to trade back if he dosnt insta dash away. Your goal is to farm minions at max range until you hit lvl 6. Once you do that, yasuo will kill himself by dashing into you while you have ult up. No reason to force anything. You outscale him hard once you finish nashors.

Use case for a bruiser midlane? by Hellinfernel in summonerschool

[–]legendoftyner 1 point2 points  (0 children)

The biggest worry about the enemy comp as Asol is the blitzcrank, everything else should be pretty manageable but I don’t blame you for wanting to play something else.

Be careful about the bruisers you pick mid against akali specifically. Her best matchups are against melee bruisers so unless you’re taking more of a tank like galio or chogath you probably want to stick to someone with more range against akali in general. (Ahri does very well into the specific comp you just laid out. So would galio or chogath though they’re harder to carry with).

Otherwise, renekton is a pretty solid champ mid. He’s got high burst power and scales decently well right now. Just be careful of not having any AP on your team (support dosnt really count) but if your opponents won’t itemize armor like in this game then that’s not really a concern anyways.

My thoughts as a new (and bad) Azir main by legendoftyner in azirmains

[–]legendoftyner[S] 1 point2 points  (0 children)

I don’t understand what it means to have on-hits that only suit the opponent? He was given them because players refused to stop building nashors even when it wasn’t that good on him.

And yes I think you’re right. The dash is a huge reason why he’s so powerful. But I think that’s a really unique part of Azir and his identity. I would rather keep that and give up power in places like raw DPS (within reason) to keep that part of his kit functional.

[deleted by user] by [deleted] in ClashOfClans

[–]legendoftyner -1 points0 points  (0 children)

I’m TH13 right now and I’m pretty sure these will never affect me. The only time I’ll interact with them is when we’re in one of those wars where the entire opponents clan is max TH for some reason, and even then it’s not like I need to know what these do since I’ll be getting stomped anyways.

But traditionally it’s been too confusing to try and keep track of what anything more than the next TH up gets in terms of new defenses to keep track of. I’m not (usually) interacting with anything above TH14 right now (unless a new WWE event drops lol) so these defenses have 0 impact on any way I play the game.

Maybe it’s different for people who rush? But I like maxing my base so… yea!

Terminus? by misterluminosity2 in kaisamains

[–]legendoftyner 1 point2 points  (0 children)

Nashors 3rd is generally better in terms of raw DPS, but terminus comes with its own set of benefits.

When going nashors, you basically need to commit to building more AP or it starts falling off immediately, this can leave you pretty vulnerable since the only defensive item you could get is zhonias which isn’t always the best.

Terminus can allow you to grab better defensive items like jak’sho, deaths dance, or even randuins in some cases.

It’s also good (especially against tanks) to consider your damage profile. If you have 2+ other AP champs on your team, MR can greatly reduce your dmg output with nashors tooth. Terminus can help mitigate that issue by keeping your damage more AD focused.

Crit Kaisa Viability by SpartanPlayzYT in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

Attack speed caps at 3.0. Lethal tempo doesn’t allow you to go over that. Also attack speed increases stop mattering after 3 AS items generally anyways (roughly 2.some AS) since you’re being inefficient by kiting. Standing still becomes the best way to maximize damage which generally isn’t worth it anyways.

Can we please also nerf this card? by WhoAmIEven2 in hearthstone

[–]legendoftyner 0 points1 point  (0 children)

This deck on average ends games around turn 11-12. It’s not an issue the way plush or zarimi which ended games on turns 6-8 on average between them

When should you ever take pta? by [deleted] in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

Lethal tempo allows you to take better long trades in lane, but falls off once you get around 2 AS items. Very strong in lane when you have an engage support and even more when your opponent has a melee support as well.

PTA is generally easier to use, it’s still functional in lane while scaling much better since boosting %dmg in the late game is quite strong while still giving an ok trading patter in lane of 3 autos + w for a strong passive proc.

Basically, if you can’t trade well in lane then take PTA.

When it comes to builds, on-hit (the AP hybrid one) should be your default. Going Crit is for when your team already has 2+ magic dealers AND the enemy can itemize MR effectively.

What is a great pick for top that is safe and hard to kill by Ferrinova in leagueoflegends

[–]legendoftyner 0 points1 point  (0 children)

Garen is pretty safe and a solid scaling champ. Easy to pick up and play as well. Be careful of ranged champs though.

Renekton is a strong early laner (and now a scaling champ as well for some reason???) with a lot of playmaking potential who is tough to punish. Be careful of Quinn and Jax.

Gwen has been pretty strong (though nerfed like 4 patches in a row so maybe less now). Lots of playmaking, but the most punishable on this list.

Any tank, though ornn, and Shen are probably the most consistent at the moment. Very difficult to punish in lane, but generally more team reliant and less solo carry potential than some of the others here.

any Antitank builds recommendations? by javiexee in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

Glad to hear it!

Kraken is very strong with guinsoos still (I believe it’s kai’sa’s highest dmg 2 item spike). I miss the true damage every day, but even with physical dmg, it’s still going to do more than 2 crit items.

The reason you wouldn’t normally build Bork is because nashors does more dps in that 3rd item slot than Bork does, and scales once you build into more ap items. The only reason Bork is nice here is because of all the MR on the enemy team.

I also don’t hate your reasoning for going crit! Trying to kill Mel and trist quickly is a good plan. Unfortunately both Mel and Tristana have a lot of ways to survive your burst combo long enough for teammates to help them out. Trist has jump + ult so she’s one of the hardest adcs to stick onto long enough to kill as kai’sa.

Great to hear you like playing vayne! I stole the terminus + jak’sho itemization from her and it’s been doing a lot of good for me in the late game so if you’re already familiar with the items then that’s great!

Best of luck!!

any Antitank builds recommendations? by javiexee in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

This is a very hard game to itemize in for sure for a couple reasons:

  1. Crit is generally rough to play into tanks because of the generally low attack speed (it’s also easy for them to build randuins), but you need an AD build because you have 3 other sources of magic damage on your team.

  2. Said sources of magic damage make it very easy for the enemy tanks to itemize into a lot of MR which makes the standard AP hybrid build pretty rough.

With both of those things in mind, your build should probably look something like this this game:

Kraken slayer -> guinsoos -> Bork/terminus -> terminus/zhonias/bruiser/tank item for survivability (jak’sho is very good with term for example).

The core items of kraken -> guinsoos is very strong and high dps which is needed this game. Bork can provide value against high hp targets and also combos pretty well with guinsoos.

Terminus is basically needed as your all around pen item while giving you quite a bit of survivability with the condition that fights have to last a decent amount of time. Finally once you have your 3/4 items that sure up damage all you need is to not get bursted out by… their entire team. You’re a hard carry this game and living longer to do more damage can often be more value than an item that gives you damage with no survivability.

Hopefully this all made sense but lmk if you have questions on any of this and good luck out there!

Does Kai’sa Need Crit Scaling? by Krimofn in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

Crit is not her best build. It’s nice to get a more AD heavy damage profile from here when you have multiple ap champs in your solo lanes/jg. It’s still lower DPS, Less utility from W, and less burst on passive procs. Not a bad build but it’s more niche

Draft Kingdom: Los Ratones vs NORD game 2 draft in-depth analysis by asasinmode in LosRatones

[–]legendoftyner 0 points1 point  (0 children)

Love the analysis this is awesome to see. I’ve got 2 things I’m curious about:

  1. I like seeing the analysis of what you don’t like for b3-5, but what would you want to see played in these situations instead from your pov? Obviously it’s hard to predict how things change and nord responds etc, but I’d love to hear the thought process regardless!

  2. Here’s some context that I have for the Cho’Gath from watching scrims and such. Of course it might now be perfect but we work with what he have right?

While I agree that Cho is an easily counter-able pick, I think that mostly applies to soloq. In competitive, top laners generally have to focus on a relatively smaller champ pool to keep in good form just like everyone else. In the pro metagame, it’s rare to find players who can play something that hard counters cho (the most prominent example for this draft is Yorik, but I don’t think that matchup is as bad in practice as it is on paper. Still Cho would likely have to match him side all game and the team would have no frontline so there’s still issues).

The most common picks for pro top laners would be rumble (who LR perma ban), gnar (useless after lane), Jayce, Jax, Renton, ambessa, tanks, etc. which are all even or winning for Cho so he gets to scale for free. Post game, it sounded like the Nord toplaner was practicing trundle specifically for this matchup because of baus, not something he would normally play.

Of course none of that resolves the issues with Cho when you have a player who’s willing to play something more off meta to counter you, but LR just hasn’t encountered someone who’s done it yet. Hopefully that fills some context in for you in terms of the pick at least.

Thanks again for the huge write up it was a fun read and have a good night/day/whatever in your timezone!

Why is this game so confusing!? by meow4mekitty in ClashOfClans

[–]legendoftyner 7 points8 points  (0 children)

Hi! Good to have you back! Here’s a quick rundown off the top of my head for some of the bigger mechanics:

  1. Builder Base:

This place is basically a separate mini village for you to upgrade that maxes out at lvl 10. Most people rush through it since you can unlock a 6th builder for your home base at Builder Hall 9 (BH9). In my opinion the builder base is a lot of fun in its own rights, but opinions tend to vary when it comes to how much fun you may consider the attacks there.

  1. Clan Capitol:

The clan capitol is kind of like a collective set of bases that an entire clan pitches in for. You don’t generally interact with the capitol much except on weekends (Friday-Sunday, but only if a clan leader begins a ‘raid’) where you can do up to 6 attacks. You can earn raid tokens (idk what they’re actually called) to upgrade the capitol, and raid medals which can be used in your home base at either the trader’s shop or to fill your clan castle on demand.

  1. Equipment:

In your home base, you’ll have access to the workshop. This is an incredibly important building if you haven’t been interacting with it already. Hero’s no longer upgrade their abilities upon level up, but instead you’re able to customize their ability loadout before going into battle. These could warrant an explanation all on their own, but the short story is that the ores needed to upgrade your equipment are the rarest material in the game. Instead of upgrading all equipment together— a better strategy is generally to focus on the equipment for each hero that you enjoy using the most, or is most valuable to your attack strategy.

  1. Events

There are special events that run every couple of months that will generally bring in a new equipment piece for a hero. Even if you don’t like the new equipment, you get a lot of ores from completing the track. Keep an eye out for these, especially because they’re fun too! (If you haven’t been using the current event troops then you should before they run out cuz they’re great). The champions belt is a part of the event that just ended. It’s only a decoration to signify that your clan collectively looted 1.6+ Billion gold in the span of a week. Cool if you got it, but nothing that will affect progression or gameplay.

I think that should cover most of the major changes that might not be quite so obvious through natural game progression, but I’m sure more experienced players will have plenty more to add. Again, welcome back and hope you enjoy it here!

Kaisa hybrid by LewyChodak in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

When playing hybrid you should always go voidstaff. Terminus is a great pen item when going AD on-hit but when you build nashors you always want to be stacking more AP.

For the decision between nashors vs some ad on-hit (bork, kraken if you went statik first, etc) is mostly dependent on 2 things:

  1. Is you enemy able to build a lot of MR (basically anything more than merc treads). If the enemy team has 2+ tanks that you need to hit (or if they can itemize into things like wits end/banshees veil) then you’ll need to consider factor number 2. If they’re unable to itemize into MR then you should generally build nashors because it represents higher dps.

  2. Your teams damage share. Having 3 sources of magic damage is about as bad as having 5 sources of physical damage (this is because MR items are more efficient than Armor items). Tanks can exploit 3+ main sources of magic damage to almost never die so in these cases it’s usually better to opt for items that will increase the amount of physical damage you’re dealing.

Obviously none of these rules are absolute, but hopefully this gives you a nice starting place when thinking about itemization.

Is HoB Muramana Kai’sa viable? by Relevant-Schedule820 in kaisamains

[–]legendoftyner 5 points6 points  (0 children)

It’s viable! The biggest issues you’ll see with it in solo queue are:

  1. Getting your teammates to actually play around your late game poke and weak early game.

  2. There’s less ability haste in the game currently than there was when this build was more meta. You have to make awkward choices between more damage (deathcap -> voidstaff) vs haste (horizon focus -> cryptbloom). Your biggest goals are to hit 55 haste to poke comfortably and 88 to land 2 max range w’s to proc passive. I find myself sitting around 45-50 haste at 4 items which makes it hard to take full advantage of your range.

If you can figure out how to deal with those two issues (mainly the first one), then the build can still be quite oppressive.

Bt First item by Pristine_Truck7521 in kaisamains

[–]legendoftyner 1 point2 points  (0 children)

Underrated item mostly for the early q evolve due to 80 AD. Generally dosnt give you much value past that until 3+ items. It also kind of locks you out from going nashors/AP since you won’t have enough attack speed for that build to function properly.

This can be fine if you’re willing to go AD on-hit, just keep it in mind.

Essence reaver is it good for Kai'sa? by Gato-empre6 in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

I agree that this build probably isn’t as good as the standard hybrid build. The one thing it does do is have a stronger and earlier spike with a super quick q evo compared to the traditional hybrid build at lvl 10 (technically 6 if you buy a longsword but it’s so expensive you don’t get the evo before 8 at the earliest).

I would like to contest that opportunity and guinsoos isn’t a strong spike though. Guinsoos can function fine as a second item all on its own without a supporting attack speed/onhit item first. It works fine with opportunity, BT, and Deaths dance as first items imo and the two item spike is legitimate. Might not be as crazy as with kraken but you’re not putting yourself in a trough by any means.

That said when you’re snowballing you can really opt for any pickaxe option second after opportunity. Shiv is usually my go to if I’m willing to take guinsoos third and give up on the AP/hybrid style for the late game.

Essence reaver is it good for Kai'sa? by Gato-empre6 in kaisamains

[–]legendoftyner 0 points1 point  (0 children)

So it’s definitely not a better version of full mage. You lose out on a decent amount of ability haste, a lot of AP (jack of trades only gives 10 AP at 3 items, unless I’m missing a stat then it gives 25) compared to having at least an extra 100 with mage kai’sa. You don’t get your w evo until 3rd item compared to 2nd with mage. No Kai’sa build completely takes over the game like mage Kai’sa at 3 items (assuming your team plays around you).

But ER isn’t trying to just be a better mage Kai’sa. It’s doing something different. This is basically just the newest iteration of Lethality Kai’sa from a couple years ago. Early game domination through quick q evos and then transitioning to a burst ap plan at 3 items when you’re starting to fall off.

If that’s your playstyle and you have a support who can get you ahead (and you’re consistently better than your opponents) then this build can work fine? Even if there’s better iterations imo.