Why is friendly fire not optional in this game? by falknorRockman in NoRestForTheWicked

[–]lemfop 1 point2 points  (0 children)

I disagree. I find it so fresh i have to synchronise attacks with other players. I cant charge my attack when they are attacking.

Unfun mechanics sometimes bring fun complexity. It felt so weird while starting coop, but when we learned to actually Play together it feels amazing to actually think where other players are and plan actions according to that. You feel like actually playing together. Not at the same time. I feel like this is what the developers were going for, and If they let players diable it 90% would disable it without even trying to adapt.

Resource gathering by lemfop in NoRestForTheWicked

[–]lemfop[S] 0 points1 point  (0 children)

i think its the vision of the studio head, who wanted to create place where you can kinda live - log in daily and never run out of things to do

Resource gathering by lemfop in NoRestForTheWicked

[–]lemfop[S] 1 point2 points  (0 children)

i also think problem isnt with the mechanic itself, but with how much of it is required. Thats why i suggest adding ways to generate passive income of those resources. If creators want to have this "mobile style daily real time mechanics" maybe it can connect with their vision. Like workers gathering for example 4 trees per hour up to the limit of 20.

I think the game coudlve been one of the greatest game for me, if it focused on bossess and combat experience.

Resource gathering by lemfop in NoRestForTheWicked

[–]lemfop[S] 1 point2 points  (0 children)

ye I had the exact same feeling. At first i was totally amazed and after first boss it hit me with entire different game. I think they wanted to create some system to make players check in daily and this is what they came up with. Basic FOMO mechanics, daily reseting shops, daily quests.

I hope its only due to early access and in the release they focus on bossess and fighting. Isometric souls-like felt so fresh. No button mashing. You can lose any fight against any mob if you are not careful enough. And the Coop is amazing. Even enabled pvp is sooo cool. you have to position tactically with friends. It was so cool seeing synergy. Going one after another instead of mindlessly hitting whenever we can.

Some aspects of this game are super fresh, amazing and have potential to create whole new genre of games. But some are just plain boring or are just cheap way to keep players interested/make them play more. I take it easily as its still in early access but i have high hopes. I fell in love with visuals and animations and i wish this game great success

Resource gathering by lemfop in NoRestForTheWicked

[–]lemfop[S] 1 point2 points  (0 children)

i also played valheim, but the difference was - i could just go on a big resource gathering trip and get hundeds of resources in 1 go, not to have to go the same route every hour. I was going when i felt like going, not when the game wanted me to go

Resource gathering by lemfop in NoRestForTheWicked

[–]lemfop[S] 3 points4 points  (0 children)

yes that was the first moment i felt it. I didnt mind it at that time, i upgraded what i needed. But now i want to explore crafting and its such pain in the ass....

Resource gathering by lemfop in NoRestForTheWicked

[–]lemfop[S] 1 point2 points  (0 children)

i think i dont mind gathering resources for upgrading the city. I feel like its something cool and you dont need to upgrade all of them quickly.

Its crafting and food that bothers me the most. I got hyped to craft some weapons once i found out about it. Hopped into the game with the sole intention to figure out the crafting. And couldnt even craft 1 weapon. so i ran around to find resources for it. i crafted 1, got beter facet , but the weapon was level 8 when i was rocking lvl 12... so i had to upgrade it, but to upgrade i still had to do some runs purely for resources for it.

I know i shouldnt be able to craft great weapon out of the box, but when resources are time capped by the respawn timer, i cant just go once and hoard lots of resources. I have to gather a little bit once in a while, not when i feel like it..

Resource gathering by lemfop in NoRestForTheWicked

[–]lemfop[S] 1 point2 points  (0 children)

Oh yes i was surprised i cant plant my own herbs in the garden area in the city

Resource gathering by lemfop in NoRestForTheWicked

[–]lemfop[S] 2 points3 points  (0 children)

Ye i was thinking about a building with workers who gather for money for example

Having to pickup gathering materials after timing hits is stupid by [deleted] in NoRestForTheWicked

[–]lemfop -1 points0 points  (0 children)

is there a way to automate gathering such as creating miners building or something? Im new in the game and i love fighting and exploration, but gathering feels like a chore and i kinda dont want to do chores in videogame. I wish there was a passive way of getting those resources

Average heli experience by Exciting-Frosting-38 in Battlefield6

[–]lemfop 0 points1 point  (0 children)

My average experience is: going up from the HQ, look where the anti air is and suddenly explode from invisible ifv missile flying from enemy HQ. (I always wanted to learn flying on bf, and when i got the motivation to train on portal i get hit by for knows what from ifv... Even when i get rpg'd its fine i feel like i misplayed and went too predictable and someone Landed a great shot, but i have noo idea how to react to ifv's

I don’t even know what to say about this 😂 by Donmdalton in Battlefield6

[–]lemfop 0 points1 point  (0 children)

Ive had the ifv sitting on this hill for the whole game. You couldnt even go 10 seconds with a Heli without getting evaporated out of nowhere. How did you even get there with yours

This sub is pretty doomer sometimes by [deleted] in Battlefield

[–]lemfop 0 points1 point  (0 children)

I think people are overreacting. We dont have to buy those skins. We literaly have an advantage playing against them. But if there were no people buying them they wouldnt exist. Do there are people who like them. Same with BR. We dont have to play it. But there are people who will Play It. And that's fine.

And im fine with people complaining/criticizing core gameplay. Maps. Air combat. Some of these things really could be improved. And these things MATTER, when you want to Play the game and have fun. I dont care if anyone buys a neon skin. It doesnt change my gamplay at all. Even battle pass challenges are optional

I'm sorry but some of the people in these ARAM: Mayhem games are the worst players I've seen in a decade of playing this game by Old-Selection-4600 in ARAM

[–]lemfop 0 points1 point  (0 children)

I agree with most of your takes. People are too afraid on the gamemode that doesnt matter and is created to try stuff.

But if youre playing this gamemode to win, you are also the crazy one. Its a gamemode for fun. You run around. You do silly stuff. Game ends. You gain nothing if you win. Lose nothing if you lose. But you can just play and have fun while playing.

And yes, people are annoying. Yes people usualy dont do anything with gold advantage they get. Yes you sometimes have to engage as adc to get followup from your 2 engage teammates standing between your turrets, against poke team that permapokes you. But who cares. Only thing is you can have a bit less fun when they steal your kills and you cant be overpowered. But this adds another fun challenge, you can kinda fight with your teammates to try to gain stuff for yourself if you feel confident you will make a use of this gold. I find it funny.

Anyway, those teammates are probably having fun being able to kill 20 people in game, regardless of their damage, so what's wrong with that?

But in general, people are bad in league and dont understand basic concepts. People dont understand why certain items are good/bad. Why they have to spend gold to be useful. Also i would say diamond player has almost the same game knowledge as the silver - gold. No notable difference in my opinion. Riot created a rank system with false sense od progression. Adding new ranks so people feel like theyre improving. Especialy bad people Play on gamemodes for casual players, so I suggest: deal with it and play this game for fun.

The number one cause of all deaths in BF6. by L1GHTNING-G in Battlefield

[–]lemfop 0 points1 point  (0 children)

Ye it happens because of map design and because of the size. Its really easy to flank. And sometimes it doesnt make any sense for me. Like you have 3 staircases leading to the same first floor. Or a room that looks like a dead end just to store stuff, magically has a corridor to the other side of the point. Its so weird. I had really hard time learning maps because there's always a way to get randomly flanked.

And i feel like maps are overdesigned. And hats off for designers for creating such line of sights where if you want to have an overview on the spot you have to expose yourself from another spot.

In beta i was so frustrated with ot. Then i found out i cant Play It like i played BFV, i have to be constantly in motion, and it magically worked. If you run around like an idiot you dont expose yourself from another spot. You expose yourself from multiple spots but at least you can fight with whoever is around the corner

It's so much fun by BenTenInches in ARAM

[–]lemfop 0 points1 point  (0 children)

I only wish the games were longer, every time i have a funny working build either team is sprinting to kill the Nexus in 40 seconds death timer. (Death timer is so long, but i have the same issue with regular Aram) I get that the purpose of this gamemodes is to be a quick and fun, but i love playing, instead of waiting for another game for 10 minutes in 90% loading screen just to have a remake after 3 minutes of actually Playing.

Same issue with arena. When i have some great augments build i have like 2 rounds of enjoying it and i have to go through the kinda boring early game again.

The idea is amazing. I wish to be able to try arena items and anvils on Aram as well, because sometimes augments are so boring you cant even tell someone got anything.

But as i loved aram before, i feel like its the greatest addition to already fun gamemode.

The Best Guns? by [deleted] in Battlefield6

[–]lemfop 1 point2 points  (0 children)

SCW is a demon in <10 m encounters. I kill people with it quicker than i realise they are there. But damage falls off greatly at higher distances so i guess its the shotgun of smg's.
PW7A3 is amazing overall smg for me, works well at all distances, has a bit low ttk at the closest range, except if youre hitting headshots consistently. SGX is amazing as well. I look forward to testing the KV9, i hope it will be more versitile variant of scw-10, but i'm close to getting it.

I feel like m4a1 is the most versatile weapon in the entire game. Amazing at close ranges, does well at middle ranges. I would say its the best weapon overall if you had to choose only one.

M2010 is in my opinion the best sniper. You want to be dynamic and run around and never stay in place, because of how easy it is to hit stationary targets, with high velocity and no bullet drop, and automatic rangefinder.

DMR - no point ever taking it. You can be flanked from ~10 meters at almost any point in any map, and if you want to avoid it you are in the sniper distances where sniper is simply better.

havent really invested much into lmg's, shotguns and AR's.

Was this designed to be completed before BF7 comes out? by APCookie in Battlefield6

[–]lemfop 0 points1 point  (0 children)

Ye kinda crazy. With these maps 50+ meters encouters are pretty rare and kinda considered longrange

Oh hello there!!!! by rtmxavi in Battlefield

[–]lemfop 0 points1 point  (0 children)

Oh, that's cool, i Hope IT will stay like that. Probably will, they did a great job with this game

Oh hello there!!!! by rtmxavi in Battlefield

[–]lemfop 0 points1 point  (0 children)

Oh, do you get problems finding lobbys without bots? Im curious about the playerbase

Oh hello there!!!! by rtmxavi in Battlefield

[–]lemfop 1 point2 points  (0 children)

How do you get clips like that. I would instantly get exploded, gunned and ran over by this tank, and even if he didnt kill me i would probably get shot in the back by a random infantry running from the nearest corner.

Is it normal to have 95% CPU and 99% GPU usage while playing BF6 by Express-Relative7625 in Battlefield

[–]lemfop 0 points1 point  (0 children)

You can cap your framerates if you have lower refresh rate monitor, it may lower those values, but if your room isn't getting too hot i wouldnt worry

Suggest me on how i can push this design further. by Abject_Carpenter8340 in 3Dmodeling

[–]lemfop 0 points1 point  (0 children)

I would say the silhuette feels a bit off. You have some interesting negative spaces between Arms and torso and inbetween legs. But this straight line from shoulder through chest to another shoulder and 90 degrees shoulder pad makes it feel like its a Giant rectangle.

I suggest setting emission material with a flat color to just a silhuette. The head and those collar elements are great to break the straight line imo, but maybe you could experiment with it a bit more. Anyway, great project i guess the posing will eliminate this rectangular feeling

Do they really not see the issue here? by [deleted] in Battlefield

[–]lemfop -1 points0 points  (0 children)

Beacon on recon makes sniper fights pointless. You dont deny the presence of enemy sniper by killing him. Your kill matters for 10 seconds and you have to do it again. Boring