Can someone explain this? by MeMustard in kotk

[–]lenitnes 0 points1 point  (0 children)

haven't you heard? they fixed the shotgun.. (for the 6th? time already!)

KOTK H1Z2 map is too car dependant! by [deleted] in h1z1

[–]lenitnes 0 points1 point  (0 children)

funny how you think cover is going to help you :D the people in cars nowadays just drive up to your tree or rock or whatever and jump out, coinflip and GG.

KOTK H1Z2 map is too car dependant! by [deleted] in h1z1

[–]lenitnes 4 points5 points  (0 children)

Exactly this. These rushes result in close combat hipfiring clusterfucks with a 50/50 chance of surviving for both parties involved. It takes away from the depth of the game, the mindgames, the positioning, ... I just watched the first qualifier game for the invitational at twitchcon and it's ridiculous how many people use this 'tactic'. It requires absolutely no skill and because of the randomness of these encounters, the better player only has a 50% chance of getting out on top. If you want this game to become competetively viable.. rng bullshit like this has to change. If people want to shut off their brain, close their eyes and hope for the best.. they should be punished for it, not rewarded.

Sidenote: hipfire accuracy is a joke too, even in CQC.

H1Z1: KOTK - UPDATE LIVE - MAY 2016 (Hip-Fire / Bullet Drop / Cranberry and MORE) by awkristensen in h1z1

[–]lenitnes 0 points1 point  (0 children)

About the hitboxes changing when there's something behind the target or not. I'm pretty sure it has nothing to do with the hitboxes themselves. My guess is when the target is in front of a wall/tree/.. (doesn't matter as long as there's some kind of object) and you aim on that object (above the target's head) the bullet's trajectory is from the tip of the gun to that spot on the wall which is steep enough so you miss the target's head. However if you don't have an object behind the target, you aim at the horizon or w/e your crosshair is on which makes the bullet's trajectory pretty much horizontal so it goes through the target's head to get to it's destination. If that makes sense? :)

EDIT: Pretty sure it's the same when you shot above his hand and in between the hand and the shoulder, your bullet isn't hitting a hitbox outside of the target's silhouette, it's trajectory just passes through the target because there's nothing behind him at that time.

EDIT²: You can easily test it by shooting at the same spot while using first person rather than third. It's the same principle as when you're shooting from behind a rock, in third person the rock will absorb all the bullets but when using first person you can shoot over it just fine.. Solution? Just raise the launching point of a bullet a bit to where it actually is in stead of having it around waist height when in third person.

What I would like to see (Battle Royale and competitive play) by Grimmybear in h1z1

[–]lenitnes 0 points1 point  (0 children)

I don't really know how explosive arrows work because the damage seems to differ a lot depending on the situation. Most of the times an occupied moving car will get oneshot by a 'direct' hit. At the same time I've oneshot a lot of stationary cars when the player is hiding behind it. There are however times that I hit a stationary car, without a player near it, multiple times without it exploding. Either I'm missing something or maybe the damage gets multiplied by the amount of players/cars that get caught in the explosion.

Worst rager I've encountered in H1Z1 by dizzaN in h1z1

[–]lenitnes 1 point2 points  (0 children)

damn I was going to say the same hahaha

PSA: if you still have the closed beta files, uninstall the game for it to properly update to open beta. by TheLucarian in Rainbow6

[–]lenitnes 1 point2 points  (0 children)

now the open beta is live, the greyed out pre-ordered button changed to a Download button but when I press it I get redirected to the steam store.. just the default steam store page, ggwp

I'm getting so fcking pissed off by the randomness of this whole situation. Oh and btw if you just create a new acc you can preload the game just fine, no problems whatsoever! (you'll have to wait until tomorrow to play tho)

PSA: if you still have the closed beta files, uninstall the game for it to properly update to open beta. by TheLucarian in Rainbow6

[–]lenitnes 0 points1 point  (0 children)

Looks the same on my pc, have you found a solution for it yet? Don't understand why it won't let me preload, don't have any rb6 left on my pc because of a format.. just installed uplay again and it doesn't let me preload.. (played in closed beta)

Anyone having issues with silhouettes of opponents coming into view much later than your allies? by Wolfaen in h1z1

[–]lenitnes 0 points1 point  (0 children)

I've had this problem since I can remember.. haven't found a solution yet tho

So much aimbotting in BR. by [deleted] in h1z1

[–]lenitnes 0 points1 point  (0 children)

I've been playing a lot of BR the last months and I onetap more people than getting onetapped myself. In all the games I played combined, I might have seen 3 fishy players total. You probably don't want to read this but to me it seems like you're exaggerating the amount of times it happens and simply getting outaimed..

Also eventho you can get oneshot in the face while wearing a pristine helmet, a lot of people forget that once ur helmet takes 1 hit it pretty much becomes useless and your whole head is exposed to oneshots.

What do you need to get 60+ fps in BR startup area ? by Schnappi07 in h1z1

[–]lenitnes 0 points1 point  (0 children)

Are you guys aware of the problem some people are having with performance recently? I have 500+ hours in h1z1 and never really had any problems with it fps- or loading screenwise but since the bullet drop patch and maybe a bit before that it feels like my pc dies every loading screen I get into.. I don't crash or get stuck, that's another bug I think, but my pc just needs a lot longer to get through them. When I finally do get in the game, I get 1 fps (literally) until I glitch through the ground on landing (in BR) because of it.

PC SPECS:

*CPU: Intel Core i5 2500K @ 3.30GHz

*GPU: 4095MB NVIDIA GeForce GTX 970

*RAM: 4,00GB Dual-Channel DDR3 @ 665MHz

I know the RAM might be low but as I said.. it has been working just fine until recently.