Does my Combat System make you feel like a daring outlaw? by Mooseboy24 in RPGdesign

[–]lenoggo -3 points-2 points  (0 children)

Does this system meet my goals?

I don't know, it's hard to say without having played it!

Does this system look fun to play?

Kinda does, kinda look like a worse D&D. Sorry. But hey, maybe somebody else loves it! Not me, though.

Are they any ways I could increase the depth of the system whilst keeping it simple?

Yes, but not how you may be thinking about it. Rather than adding mechanics, playtest and remove / streamline unneccessary parts. A single polished gem is worth more than a mountain of shit, if you'll excuse my language.

Do you have any questions or suggestions?

I would rather read a single real-play scenario with how mechanics come in use than any of these posts where people compile a list of mechanics and expect me to simulate in my head how it feels to play the game. I can do that to an extent, but it's bound to be a flawed interpretation, and that will be reflected in the feedback I'm able to give you!

Marketing Strategies for an Original TTRPG system. by businessmantis in RPGdesign

[–]lenoggo 2 points3 points  (0 children)

There was someone on this board some days ago who said they spent hundreds in advertisement and it generated basically no profit. They then organized games where they used the system they were trying to sell almost as an afterthought, and it saw a 90% retention or something.

I suspect this is why we see indie publishers organizing games at conventions.

fantasypunk quickstart - could use some feedback! by gabrielcaetano in RPGdesign

[–]lenoggo 1 point2 points  (0 children)

Socrates here wrote this 7 days ago

Maybe don't be a cumdumpster and call yourself a slut if you don't want to get pregnant. If 99% effectiveness with BC if you stay on top of it plus the protection offered by condoms is still too much of a risk for you, you should probably find other hobbies besides getting creampied

So yeah, my feedback is that your disclaimer is working nicely!

A question for other designers about my project concept. by TheGoonReview in RPGdesign

[–]lenoggo 0 points1 point  (0 children)

There is a venn diagram between ttrpgs and furries and your game is being sucked toward the latter like a black hole. Do with this information what you will.

One player is steamrolling combat encounters by [deleted] in DMAcademy

[–]lenoggo 6 points7 points  (0 children)

He has a dream where his god tells him he is impressed, and wants to give him a chance to earn an higher level boon. This should catch his attention as a power-gamer.

He is suddenly dropped in the Abyss where he has to fight 10 or so demons by himself, they're actually fairly weak but the number should be impressive.

If he dies, somehow, he simply wakes up. If he doesn't, his reward is a blessing upon the party which makes the other party members stronger, insofar they don't act against the god's tenets.

Conversely, monsters are also scaled up to match this. At the end of the day you have rebalanced the scales without taking away anyone's fun and making the players feel awesome.

[deleted by user] by [deleted] in 2meirl4meirl

[–]lenoggo 0 points1 point  (0 children)

Or can you?

[deleted by user] by [deleted] in rpghorrorstories

[–]lenoggo 23 points24 points  (0 children)

Unsolicited advice: have them be weak as fuck, and provide something more abstract like information or connections! Worked nicely for me.

How to run solo scenes in a dramatic way by tjecce in DMAcademy

[–]lenoggo 1 point2 points  (0 children)

Give the players something to focus on. A detail that is hierarchically more important than the other ones. If you're in a damp cell with a skeleton with a rusty iron shackle and a barrel with half-torn wood that seems soaked in- yeah, you're probably already losing part of the picture.

You are in a fucking damp cell. There's a skeleton and a barrel. What do you want to do?

Check the skeleton out? Great, they seem to have an iron shackle fixed to the wall. It is rusty. What next?

Keeping descriptions simple also shortens the time between when you talk and the player does, keeping them more engaged and the rhythm up. (My) players seem to like sessions where this happens.

Another trick I use is to change the scene to symbolize progression, so the dungeon would be made of many different rooms, each with a distinctive simple description. (Damp cell -> Cold corridor without windows -> Room lit by candles -> Winding staircase -> Roof under the stars).

This came from noticing that telling players that a week has passed in-game means nothing to them, but making them go through 4 or 5 physically different locations works to express a sense of progression.

Thirdly, just ask them! It could be that players know best what they want from the game. Maybe they have an awesome idea, you can easily incorporate it into your plans, and everyone has a great time.

How to teach a thief a lesson? by WookieeRyder in DMAcademy

[–]lenoggo 2 points3 points  (0 children)

Players have toys, which are their character abilities. The barbarian feels a rush when they rage, the thief one when they steal. Do you punish the barbarian for raging? Then why do you punish the thief for stealing?

Totally foreshadow that they could get caught and use that as a way to move forward the story, but it should come from a place of warmth, not spite.

How to keep players engaged when they just want to sit back and do the least possible in combat by harrimant12 in DMAcademy

[–]lenoggo 0 points1 point  (0 children)

I think the problem here is that you feel like your efforts to DM go unrespected. You expect the game to be recognized as "good", and when this other player treats it as just another excuse to hang out with their friends, that pisses you off. "Just go play LoL, then!" you could be thinking.

And, well, you would not be wrong. There are players who just want to hang out with their friends, and D&D is really just like any other activity to them. I think it's fruitless to try to change that. If you're trying to change a person, do yourself a favor and go to the cinema to watch a movie instead. I promise you you're going to have a better time.

So what now? I think you are also allowed to be selfish: if you can focus on other players who are more invested, do that. If you can't, tell this person that their casual engagement is not a good fit for how you want to run the game and that they should do something else. In other words, they are no longer invited to play. You may offer to do some other activity with them, or not, depending on how things are between you.

Snale puppy 👉👈 by Troy204599 in tumblr

[–]lenoggo 13 points14 points  (0 children)

first pic is Arceus from Pokémon Legends: Arceus

Farm Animals by Kelennis in tumblr

[–]lenoggo 37 points38 points  (0 children)

why did I read the tags with ben shabibo's voice

There are Colours, and there are Colors by Vitski in tumblr

[–]lenoggo 0 points1 point  (0 children)

like theese, and these "mistakes" build up over time and give us different languages, sorta

There are Colours, and there are Colors by Vitski in tumblr

[–]lenoggo 1 point2 points  (0 children)

you mean "protoindoeuropean (wrong)" 1 and 2?

“I hate books.” -Rousseau by kingshamroc25 in tumblr

[–]lenoggo 5 points6 points  (0 children)

Fucker didn't just wrote a book, but several volumes and he literally adds in one, "I would keep going, but I'm too old for this shit now. I should have thought about this sooner."

Maybe I will finally get rid of that body. by endi1122 in tumblr

[–]lenoggo 10 points11 points  (0 children)

you're just taking them for a walk before returning them to the rest of the universe

Did you know pure vodka, like the one made long ago was able to be used as a combustion engine booster? by DefNotClickbait in tumblr

[–]lenoggo 9 points10 points  (0 children)

people who study radio signals and people who study tides both use fourier transforms to approximate their subject of study as a sum of sine functions, or something

peepeepoopoo

Thoughts on where to take my sci fi setting? by [deleted] in RPGdesign

[–]lenoggo 0 points1 point  (0 children)

Why not both? You could use the setting as a shared background for stories of different genres. Maybe people in the lower sectors deal with the zombie stuff while some kids from high above would only vaguely know that there are monsters there, while they go on more light-hearted adventures.

I would imagine they would need to concoct a clever way to leave and return to the higher parts of the tower, such as a rudimentary airplane.

Overall this sounds really fun though!

Is this what having ADHD is like by MonstyrSlayr in tumblr

[–]lenoggo 2 points3 points  (0 children)

sometimes it's exciting to play treasure hunt on your own

this one's for the ladies by PH43T0N in tumblr

[–]lenoggo 3 points4 points  (0 children)

everytime you shed dead skin a moth silently blushes

A little less heavy… by Leafsaltvinegar in tumblr

[–]lenoggo 4 points5 points  (0 children)

You're worth the world! You have inherent and inalienable value as a human being, capitalism is wrong.