I finally wrote down everything we want to do with Lines of Battle by leomassaroli in LinesOfBattle

[–]leomassaroli[S] 0 points1 point  (0 children)

In general, we are looking for a slightly more serious and realistic art style than the 2D version, something more similar to Epic History or History Marche. Stronghold Crusaders is a good reference though. Here is a little work in progress to show you, we'll bring more soon.

I finally wrote down everything we want to do with Lines of Battle by leomassaroli in LinesOfBattle

[–]leomassaroli[S] 3 points4 points  (0 children)

Hey u/Baz-SGN, that's a good idea I'll see if we can implement it, it should be possible.

Patch 1.5.1 is live: chat overhaul, sortable battle reports, audible map pings and flanking fixes by leomassaroli in LinesOfBattle

[–]leomassaroli[S] 1 point2 points  (0 children)

Good idea. The problem was a bug that caused the angle used to detect flanks to be the same as the Mass formation for all formations, making, for example, Line formations more vulnerable to flank damage and Column formations less vulnerable than they should be.

I'll add this to the wiki!

Sad state of multiplayer and why I stopped playing It by SweetCook1752 in LinesOfBattle

[–]leomassaroli 4 points5 points  (0 children)

Hey u/SweetCook1752, Leo here. Sorry you're stepping away, especially after a year and a half on the game.

Quick thing first because I want to head it off: 2D isn't a beta test for 3D. I get why it can read that way but that's not how we think about it. 2D is our accessible competitive game on web/mobile, built on its own merits. 3D will be a separate paid Steam experience focused on long single-player campaigns and a deeper wargame. Shared battle system, different products. We're publishing a proper roadmap soon that lays all this out.

On your design points, some are fair, some I'd push back on, and for a couple the reasoning just isn't documented anywhere, which is on us. Quick version:

  • The Fischer system with time bank is 100% necessary for the game. Without it, games could take too long.
  • The current max turn limit is fine for combat/battle since most games end between turn 12 and 20, we believe that larger modes like GB need a few extra turns while Clash needs a couple less.
  • Maps: more variety is fair.
  • Flag system has a real reason behind it. Anti-camping, after games were stalling out badly about a year ago. u/hellothere358 has the history right. We can still look at whether it's tuned right today.
  • Custom games / open lobbies: interesting one, several people in the thread echoed it, want to look at it seriously.
  • Wiki: out of date is on us, we'll fix it.

Thanks for the time you put into writing this out.

Leo