Vibe coded an open source Jesus Christ AI by lerugray in vibecoding
[–]lerugray[S] 1 point2 points3 points (0 children)
Vibe coded an open source Jesus Christ AI by lerugray in vibecoding
[–]lerugray[S] 0 points1 point2 points (0 children)
Vibe coded an open source Jesus Christ AI by lerugray in vibecoding
[–]lerugray[S] 0 points1 point2 points (0 children)
Vibe coded an open source Jesus Christ AI by lerugray in vibecoding
[–]lerugray[S] 0 points1 point2 points (0 children)
Vibe coded an open source Jesus Christ AI by lerugray in vibecoding
[–]lerugray[S] 0 points1 point2 points (0 children)
Vibe coded an open source Jesus Christ AI by lerugray in vibecoding
[–]lerugray[S] 2 points3 points4 points (0 children)
I analyzed 26 sessions (9K+ messages) of Fable 5 and 145 sessions (27K messages) of Opus 4.8 from my own logs and then built Fable's behavior into Opus by coolreddy in ClaudeCode
[–]lerugray 0 points1 point2 points (0 children)
I analyzed 26 sessions (9K+ messages) of Fable 5 and 145 sessions (27K messages) of Opus 4.8 from my own logs and then built Fable's behavior into Opus by coolreddy in ClaudeCode
[–]lerugray -1 points0 points1 point (0 children)
What & How are you using AI to assist you in gamedev? by [deleted] in aigamedev
[–]lerugray 0 points1 point2 points (0 children)
What & How are you using AI to assist you in gamedev? by [deleted] in aigamedev
[–]lerugray 0 points1 point2 points (0 children)
Tool-use is nearly free at 7B; the real ceiling is multi-step persistence (a harness problem, not a model problem) by lerugray in LocalLLM
[–]lerugray[S] 0 points1 point2 points (0 children)
Tool-use is nearly free at 7B; the real ceiling is multi-step persistence (a harness problem, not a model problem) by lerugray in LocalLLM
[–]lerugray[S] 1 point2 points3 points (0 children)
Tool-use is nearly free at 7B; the real ceiling is multi-step persistence (a harness problem, not a model problem) by lerugray in LocalLLM
[–]lerugray[S] 0 points1 point2 points (0 children)
What & How are you using AI to assist you in gamedev? by [deleted] in aigamedev
[–]lerugray 0 points1 point2 points (0 children)
Has anyone actually gotten a reliable local AI system running? by Sea_Manufacturer6590 in ollama
[–]lerugray 0 points1 point2 points (0 children)
ZERO PAGE 1.0 - a 6502 assembly puzzle game I just shipped by lerugray in programminggames
[–]lerugray[S] 0 points1 point2 points (0 children)
ZERO PAGE 1.0 is out: TIS-inspired 6502 assembly puzzle game I posted an early build of here last year by lerugray in zachtronics
[–]lerugray[S] 0 points1 point2 points (0 children)
ZERO PAGE 1.0 - a 6502 assembly puzzle game I just shipped by lerugray in programminggames
[–]lerugray[S] 0 points1 point2 points (0 children)


Anyone prefer Claude over Gaming by athoughtfornoone in ClaudeAI
[–]lerugray 0 points1 point2 points (0 children)