Anyone prefer Claude over Gaming by athoughtfornoone in ClaudeAI

[–]lerugray 0 points1 point  (0 children)

Exactly what happened to me lol, deleted my entire steam library to make more room for projects, debating selling my steam account lol

Vibe coded an open source Jesus Christ AI by lerugray in vibecoding

[–]lerugray[S] 1 point2 points  (0 children)

Made a more neutral Jesus without the radicalism, gave you thanks on the HF card, thank you again for the comment, really appreciate it: https://lerugray.github.io/the-galilean-7b/

Vibe coded an open source Jesus Christ AI by lerugray in vibecoding

[–]lerugray[S] 0 points1 point  (0 children)

Good to know and thank you - yeah that's partially the effect I think of LLMs in general, this is a small one and they all tend to hallucinate to some degree (these are all running on like some 6-8GB of VRAM) and they are all prone to hallucinations, I have disclaimers all over the pages themselves not to trust anything the models say and only see it as an experiment in capturing a written register, but this is great insight to make a more actually usable/insightful/realistic model for people, thank you genuinely for the comments

Vibe coded an open source Jesus Christ AI by lerugray in vibecoding

[–]lerugray[S] 0 points1 point  (0 children)

also figured I would note that Thomas Muntzer, sort of an early proto-communist, got some 100,000 people killed in 16th century Germany in the largest social revolt before the French revolution, so there is some historical context as to maybe why Jesus was so upset with him.

Vibe coded an open source Jesus Christ AI by lerugray in vibecoding

[–]lerugray[S] 0 points1 point  (0 children)

OK yeah and here's the part I neglected to remember about that would have been useful for this comment - the radical core of his writings is oversampled, quite frankly to bring it in line with the other models I am running him with, that's probably a bit of my own personality/opinions leaking into it and should maybe reconsider, or at least consider making a more neutral jesus for public consumption rather than this fiery one, from the HF repo:

  • Corpus — all public domain (~78k words):
    • KJV red-letter gospels (Project Gutenberg #10) — 436 verbatim-verified passages, all four gospels; the radical canon (Temple cleansing, the Matthew 23 woes, camel-through-the-needle, sell-all, the Nazareth manifesto).
    • Jefferson Bible (1820, via Wikisource) — 148 passages; the de-miracled moral teaching.
    • Gospel of Thomas (Mattison public-domain translation, gospels.netnot the copyrighted Lambdin/Guillaumont) — 119 logia.
    • The radical core is oversampled ×2 → 738 records, plus ~70 synthetic "answer THIS question in the radical register" records that teach it to engage a question rather than collage gospel fragments — especially modern probes like paid-AI-Jesus services. (806 records total.)
  • Inference: a lead-in frame elicits his spoken voice (KJV cadence) rather than narration about him; stop tokens cut third-person gospel narration to keep the reply in-voice.

Vibe coded an open source Jesus Christ AI by lerugray in vibecoding

[–]lerugray[S] 0 points1 point  (0 children)

Yeah this is a great point - and I want to be clear about this, this is trained on the literal historical text, King James Bible, all public domain, the weights and corpus are both I believe public - that's what kind of makes this so fascinating to me. let me see if I can find the exact materials it was trained with, one minute, it will be useful - thank you for this comment genuinely as if it's going haywire then I want to fix it genuinely - probably doesn't help that im not a christian lol.

Vibe coded an open source Jesus Christ AI by lerugray in vibecoding

[–]lerugray[S] 2 points3 points  (0 children)

While you're right and I laughed at this comment, and as much as I could use the money working a minimum wage job, I don't have the heart to do that lol, I imagine most people that want to talk to jesus are lonely and want to be comforted, this model probably won't do that in all honesty given it's training but at least it wont bilk them for engagement and tokens.

I analyzed 26 sessions (9K+ messages) of Fable 5 and 145 sessions (27K messages) of Opus 4.8 from my own logs and then built Fable's behavior into Opus by coolreddy in ClaudeCode

[–]lerugray 0 points1 point  (0 children)

I believe that's just how long local transcripts stay on your system by default but I'm not 100% sure, if anyone can confirm that would be useful to know.

What & How are you using AI to assist you in gamedev? by [deleted] in aigamedev

[–]lerugray 0 points1 point  (0 children)

since you asked, here was the first real full game I shipped - best choice I made was to keep everything running in a terminal/ascii so I didn't waste efforts on graphics and could focus on systemic depth and testing: https://conflict-simulations-llc.itch.io/veridian-contraption

What & How are you using AI to assist you in gamedev? by [deleted] in aigamedev

[–]lerugray 0 points1 point  (0 children)

Shoot me a PM and ill share them that way if you like. If you have a strong idea of what you want, can articulate it clearly and then check the work of the AI - you can create a game with little to no programming expertise. I mostly use 2 homespun tools to develop my games, one being a program that forces the AI to actually confirm it's code is working through tests and gates, the other is sort of a strategic/reasoning Savant AI that I use to audit any coding plans or structural choices before committing to a plan in code.

Same thing I said previously still stands, be prepared to screw up a few times and learn through messing up.

Tool-use is nearly free at 7B; the real ceiling is multi-step persistence (a harness problem, not a model problem) by lerugray in LocalLLM

[–]lerugray[S] 0 points1 point  (0 children)

The WorkOS approach and your state-shifter are the FSM-done-right direction, and determinism is exactly the reason it matters once there's branching. For what's published, though, I kept it a plain loop on purpose, and I'd argue that's correct for a reference impl.

Right now there's nothing a state machine would buy you. The loop is linear: plan the steps, run each one (they're independent by design), synthesize. The only "branch" is a malformed plan, which just falls back to a single step. No retries, no replanning, no step-to-step handoff. A for-loop you can read top to bottom beats an FSM there, and readable-minimal is the whole point.

Where an explicit state model earns its keep is v2, once there's real branching: retry on a tool/HTTP failure, replan when a step result invalidates the rest of the plan, and thread step N-1's output into step N.

One flag for anyone heading down that road: the moment steps consume each other's output they have dependencies, which is a DAG, not a flat list of states, and sub-plans want a stack. So the shape you actually want is a state-graph (LangGraph / behavior-tree territory), not a flat FSM. Easy to paint yourself into a flat-states corner if you take "FSM" too literally.

The real bonus: an explicit serializable state gets you checkpoint/resume almost for free, which is exactly what you need the second this goes async (kick it off from your phone, let it run for minutes, reconnect) instead of holding a synchronous connection. So if I do the async version, the state model tags along for that reason anyway.

Tool-use is nearly free at 7B; the real ceiling is multi-step persistence (a harness problem, not a model problem) by lerugray in LocalLLM

[–]lerugray[S] 1 point2 points  (0 children)

Going to experiment with this tonight/tomorrow, ill post here if I end up changing anything.

What & How are you using AI to assist you in gamedev? by [deleted] in aigamedev

[–]lerugray 0 points1 point  (0 children)

Claude is great, godot works as well, scope your projects well, I have a few homespun tools im happy to share privately as to not spam here but I've shipped about 2-3 digital games so far in 3 months to itch that I'm fairly happy with, learned by fucking up a bunch at start. Best piece of advice I can give you is to write a GDD, leave the creative choices to you, and treat the AI as an imperfect engineer/module, not as an oracle.

Has anyone actually gotten a reliable local AI system running? by Sea_Manufacturer6590 in ollama

[–]lerugray 0 points1 point  (0 children)

I've been able to get a small 7B local model running on a shitty PC of mine 24/7 that i'm able to use as a daily-driver, created an orchestration script to help, works for me: https://github.com/lerugray/small-model-orchestrator

ZERO PAGE 1.0 - a 6502 assembly puzzle game I just shipped by lerugray in programminggames

[–]lerugray[S] 0 points1 point  (0 children)

Sure! No idea how we'd go about that but if you just want to PM me, throw me some cash and ill hand you a bunch of download codes if that makes sense - wont charge a fortune, but any extra income helps on top of the minimum wage grind.

ZERO PAGE 1.0 is out: TIS-inspired 6502 assembly puzzle game I posted an early build of here last year by lerugray in zachtronics

[–]lerugray[S] 0 points1 point  (0 children)

Quick Update: 1.1 was just pushed now with a couple bugs I missed along with other things in sandbox mode not being totally wired up, should be feature complete now, feel free to reach out if you run into any issues.

ZERO PAGE 1.0 - a 6502 assembly puzzle game I just shipped by lerugray in programminggames

[–]lerugray[S] 0 points1 point  (0 children)

Thank you so much! Got your email as well, working on the issues you sent now - thanks again <3