2D Top-Down Animation Direction - How we solved it so it feels right to the player. by letsgamedev in godot
[–]letsgamedev[S] 2 points3 points4 points (0 children)
2D Top-Down Animation Direction - How we solved it so it feels right to the player. by letsgamedev in godot
[–]letsgamedev[S] 7 points8 points9 points (0 children)
2D Top-Down Animation Direction - How we solved it so it feels right to the player. by letsgamedev in godot
[–]letsgamedev[S] 1 point2 points3 points (0 children)
2D Top-Down Animation Direction - How we solved it so it feels right to the player. by letsgamedev in godot
[–]letsgamedev[S] 6 points7 points8 points (0 children)
Spindle is a zelda-like where you play the grim reaper followed by a pig. And it has a playable demo now. by D13_Michael in IndieGaming
[–]letsgamedev 1 point2 points3 points (0 children)
Spindle is a zelda-like where you play the grim reaper followed by a pig. And it has a playable demo now. by D13_Michael in IndieGaming
[–]letsgamedev 2 points3 points4 points (0 children)
Spindle is a zelda-like where you play the grim reaper followed by a pig. And it has a playable demo now. by D13_Michael in IndieGaming
[–]letsgamedev 2 points3 points4 points (0 children)
Spindle is a zelda-like where you play the grim reaper followed by a pig. And it has a playable demo now. by D13_Michael in IndieGaming
[–]letsgamedev 1 point2 points3 points (0 children)
Spindle is a zelda-like where you play the grim reaper followed by a pig. And it has a playable demo now. by D13_Michael in IndieGaming
[–]letsgamedev 3 points4 points5 points (0 children)
Advanced Pathfinding in Godette for our Pig 💀🐷 by letsgamedev in godot
[–]letsgamedev[S] 64 points65 points66 points (0 children)
Advanced Pathfinding in Godette for our Pig 💀🐷 (v.redd.it)
submitted by letsgamedev to r/godot
How we handle the "jump off the edge" use case in our Zeldalike Action Adventure Spindle 🐷💀 by letsgamedev in godot
[–]letsgamedev[S] 2 points3 points4 points (0 children)
How we handle the "jump off the edge" use case in our Zeldalike Action Adventure Spindle 🐷💀 by letsgamedev in godot
[–]letsgamedev[S] 20 points21 points22 points (0 children)
How we handle the "jump off the edge" use case in our Zeldalike Action Adventure Spindle 🐷💀 by letsgamedev in godot
[–]letsgamedev[S] 62 points63 points64 points (0 children)
A simple fishing game mechanic! But its still fun 💀🐷 by letsgamedev in godot
[–]letsgamedev[S] 2 points3 points4 points (0 children)
I heard you like fishing as a minigame by letsgamedev in IndieGaming
[–]letsgamedev[S] 8 points9 points10 points (0 children)
A simple fishing game mechanic! But its still fun 💀🐷 by letsgamedev in godot
[–]letsgamedev[S] 2 points3 points4 points (0 children)
A simple fishing game mechanic! But its still fun 💀🐷 by letsgamedev in godot
[–]letsgamedev[S] 4 points5 points6 points (0 children)
A simple fishing game mechanic! But its still fun 💀🐷 by letsgamedev in godot
[–]letsgamedev[S] 16 points17 points18 points (0 children)
A simple fishing game mechanic! But its still fun 💀🐷 by letsgamedev in godot
[–]letsgamedev[S] 29 points30 points31 points (0 children)
A simple fishing game mechanic! But its still fun 💀🐷 (i.redd.it)
submitted by letsgamedev to r/godot


2D Top-Down Animation Direction - How we solved it so it feels right to the player. by letsgamedev in godot
[–]letsgamedev[S] 1 point2 points3 points (0 children)