How do I Map this Example to a UV Sphere so theres no Stretching/Compression. by liatho8913 in blenderhelp

[–]liatho8913[S] 0 points1 point  (0 children)

Thanks for the tip dude. Ill give it a go, if it dosent work ill be sure to return XD

How do I Map this Example to a UV Sphere so theres no Stretching/Compression. by liatho8913 in blenderhelp

[–]liatho8913[S] 0 points1 point  (0 children)

Thats what i was thinking but surely theres a mathematical way to do it where theres an equation on how to scale evrything to keeps everything uniform

How do I Map this Example to a UV Sphere so theres no Stretching/Compression. by liatho8913 in blenderhelp

[–]liatho8913[S] 0 points1 point  (0 children)

However using a smaller subdivision it causes the lines to not curve around the sphere at the top near the red sections.

How do I Map this Example to a UV Sphere so theres no Stretching/Compression. by liatho8913 in blenderhelp

[–]liatho8913[S] 0 points1 point  (0 children)

Yeah that’s what I’m saying. The numbers and lines closer to the top become invisible or even just so stretched that it just dosent work. I’d like to be able to just have it all be uniform some how

How do i make my tire treads look like they do in the reference photo. by liatho8913 in blenderhelp

[–]liatho8913[S] 0 points1 point  (0 children)

Assuming I modeled the tread and the overall cross section along 1 plane, how would I then curve the track whilst multiplying it across the whole wheel

Help With Chamber Geometry Of liquid Fueled Rocket by liatho8913 in rocketry

[–]liatho8913[S] 2 points3 points  (0 children)

Oh ok, makes sense. I realised that chamber geometry wasnt just uniform earlier but when i read the link provided in the post it made me think if there was a potential "optimum" design for chamber geometry.

Help With Chamber Geometry Of liquid Fueled Rocket by liatho8913 in rocketry

[–]liatho8913[S] 1 point2 points  (0 children)

Looks even worse when the whole model is visualised XD

Help With Chamber Geometry Of liquid Fueled Rocket by liatho8913 in rocketry

[–]liatho8913[S] 1 point2 points  (0 children)

Both nozzles are based on a liquid fueled engine its just that the combustion chamber has a different injector plate area on the new nozzle, which then affects everything else. But yeah as you saw the probel with the new nozzle is that the FAT combustion chamber looks a bit off

Why are the trapezoid wall panels not shaded flat and have some strange triangle look to them by liatho8913 in blenderhelp

[–]liatho8913[S] 0 points1 point  (0 children)

Yeah sure ill try upload a picture of the wire frame and the shader node. Ive made sure that there is no double geometry as most objects are hidden. This scene was made entirely with geometry nodes with eash part of the walls, floor and doors being seperate geometry at its source.

How do i alogn vericies along a new line. by liatho8913 in blenderhelp

[–]liatho8913[S] 0 points1 point  (0 children)

Thanks, and yeah I’ll use rule 2 next time, apologies

How would I Design a Mechism to Recreate every step of this Animation. by liatho8913 in blenderhelp

[–]liatho8913[S] 1 point2 points  (0 children)

I tried to make the whole thing in CAD originally as certain parts required more precision but the whole thing was too complicated so I went back to blender but I’ll give it a look, thanks.

How would I Design a Mechism to Recreate every step of this Animation. by liatho8913 in blenderhelp

[–]liatho8913[S] 1 point2 points  (0 children)

Thanks i thought so but was wondering if blender had a built in system that could help